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JW1

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  1. KresoX
    KresoX
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    This is a wonderful mod, with some of the best interiors I've seen, much like AWoP and that is, in my book, probably the best compliment I can give to a FO3/FNV mod :-) The atmosphere, NPCs, the overall story - all superb. I'd praise the exact locations but I see that the mod author likes discretion so I won't spoil ;-)

    However, the clues and even the included hints file are impossibly vague and complicated. I usually avoid using walkthroughs unless absolutely stuck but here I realized early on that I had to consult an external walkthrough basically every step of the way.
    https://forums.nexusmods.com/index.php?/topic/1734701-maddening-mod-moments/

    For maximum intensity in dark or pitch black interiors, I recommend not using Pip-Boy light but a flashlight, e.g.:
    Flashlight by documn ( https://www.nexusmods.com/fallout3/mods/15003/?tab=description )
  2. ormond
    ormond
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    the code to enter the apartment is really a big problem...
    1. JW1
      JW1
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      I've sent you a PM.
    2. ormond
      ormond
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      tnx, jw1.
      I think you made really good mods, better than official dlc.
      Tnx to people like you i still prefer playing fallout 3 instead of 4 :)
    3. JW1
      JW1
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      Thanks very much! I also prefer 3 to 4.
  3. georgethg
    georgethg
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    In response to post #49114132.


    Spoiler:  
    Show

    Fully navmeshed, no quest markers, not voiced.

    Compatible with DC Interiors. No idea about Quo Vagis.
     


     
    thanks keep it up    
  4. georgethg
    georgethg
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    loving/agreeing with the idea/concept of this no doubt ...

    still ... this has no quest markers right? is this fully navmeshed, fully voiced??

    how about compatibility with DC interiors?? and/or Quo Vagis from Belthan??

    thanks for all your hard works/sharing ....
    1. JW1
      JW1
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      Fully navmeshed, no quest markers, not voiced.

      Compatible with DC Interiors. No idea about Quo Vagis.
  5. ShawnDriscoll
    ShawnDriscoll
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    I've looked everywhere for the apartment Corby stayed in. Which building is it? They all seem to be static meshes with no doors as far as I can tell.
  6. ShawnDriscoll
    ShawnDriscoll
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    I was expecting a quest marker to hand-hold me. But nothing. It's been years since I played Fallout 3, so I have no clue what to expect in the modded DC Wastelands. My question is, am I supposed to be looking for another queen ant that lays eggs, since the other one has been infected with the FEV? I will continue to do other quests while I'm hoping to discover clues for this one.
    1. JW1
      JW1
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      Yes, the queen in Marigold is infected and thus useless to Lesko, so you will have to find another queen. If you've played the game before, you should know of two possible locations to check. Good luck!
    2. ShawnDriscoll
      ShawnDriscoll
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      Cool.
  7. Zharkov
    Zharkov
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    Relevant Information is not stored in notes or accessible later - it is expected that you take notes yourself.
  8. grneely
    grneely
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    This work is a real gem. Nicely balanced with interesting missions that make sense with good use of existing locations.

    The puzzles are smartly thought-out and generally don't rely on luck, extreme powers of observation, or mind-reading the author. (I had problems with the wonderful but sometimes baffling Alien Resurrection 1.) With Leskos Research you do have to pay attention to what NPCs and terminals tell you and make sure you open all obvious containers, but those elements are very reasonable. I got stuck only once, at Corby's apartment door where I had the right answer but did not enter it in the "manner" the entry device accepts (dodging spoilers here).

    Locations really shine. Excellent design work using mainly vanilla resources. I'm always amazed by modders who can master the GECK 3D interface to make such wonderfully detailed cells. Enemies, when present (this isn't a combat-oriented mod), are balanced and generally leveled and locks don't require maxed-out skills, meaning you don't need a super-character to play through this work, something I really appreciate. Probably best of all, the missions are set up in a way such that they don't feel linear. That is a difficult trick to pull off, and JW does it nicely.

    My thanks to the author for this work. I hold out hope that JW eventually releases more for FO3.
    1. JW1
      JW1
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      Thanks very much!

      Alien Resurrection part 2 has become rather bogged-down, I'm afraid, but I do have another FO3 mod under construction: I don't know when it will be ready, but progress is being made!
  9. charwo
    charwo
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    How do I get into the apartment building? Not the apartment, the building. I got the letter from Library of Congress, but that opened up absolutely nothing in terms of dialogue options with the entry phone. It's still won't let me as postman, saying post can be delivered during business hours. It's 3PM in game. That's business hours.
    1. JW1
      JW1
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      I've sent you a PM.
  10. mpccomp
    mpccomp
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    Greetings JW1

    Kudos for a great story driven mod with a huge replay ability
    factor/value .

    ps 4 DLR Hints Adv -- Google is your friend *cough* maddening mods *cough* *hack* nexus *cough* forums *wheez* *panting*

    keep up the good work even after FO4 release

    1. JW1
      JW1
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      Thanks, glad you enjoyed it!
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