2023 review: Not as deep as The Apartment on New York Avenue or Alien Resurrection Part 1, but still decent pack of side quests from JW1. And by "not as deep" It should be considered only in little problems like QoL hints and etc. For example, in Doctor Lesko's Research the most important clues or hints didn't automatically copied to your Pip-Boy Notes section (like in JW1's other projects), so this time you need to actually remember (or write down) even some information that you'll get from dialogues with NPCs. Also it's interesting to see how many ideas in DL'S Research quests were integrated in future JW1's quest mods, but in a more polished and better state. All puzzles are decent enough and without any annoying pixel-hunting type of activity. As for main component of this mod: don't expect big continious story like (again) in other JW1's quests. All new 3 side quests have one common theme, but provide very different background stories while you trying to reach your main goal. It's not bad and sometimes it's even good to have some little stories here and there without grand narrative with many different stages. From gameplay perspective - another good combination of exploration, combat and puzzles. Enough to satisfy any player who wants a balanced experience with changing dynamic in the side quest. All new dungeon-locations were done perfectly. No clipping walls, "floating" objects or some other rough edges. Felt natural and lore-friendly. So, should you try this mod in 2023? Yes, but consider it just a series of small side quests with good environment, tough enemies and decent puzzles. Don't look for another "grandiose" narrative chunk from JW1, like in his other projects. Solid optional side content for another 2-3 hours, depending on how you will approach puzzle-solving parts. Endorsement from me.
The code to the apartment room is a problem. I believe I have the correct answer and tried typing it in many different ways but it's not working.
Edit: I had to get the answer from GECK. I don't think the clues are clear enough. I assumed needing to do subtraction to figure out the code based on what the scribe says but turns out that's not the case. Also, what he says doesn't match with the code. It's confusing.
Edit 2: After playing again I read the line the scribe says correctly so now I understand... What the real problem is it's that A; The scribe's dialogue goes by too quickly when it comes to the important clues, so I got them mixed up. B. There's no way to get the scribe to repeat himself so that you can read the line correctly and understand the clue. C; There are no notes to go through on your pipboy regarding this clue.
I stuck there to then i solve it when i took the info from scribe yearly Dont go to the capitol building marked in the map thats the mistake i did Go to seward sewer and walk towords the capitol building from there you will find building with a door you wont miss it its tge annex
This is a wonderful mod, with some of the best interiors I've seen, much like AWoP and that is, in my book, probably the best compliment I can give to a FO3/FNV mod :-) The atmosphere, NPCs, the overall story - all superb. I'd praise the exact locations but I see that the mod author likes discretion so I won't spoil ;-)
However, the clues and even the included hints file are impossibly vague and complicated. I usually avoid using walkthroughs unless absolutely stuck but here I realized early on that I had to consult an external walkthrough basically every step of the way. https://forums.nexusmods.com/index.php?/topic/1734701-maddening-mod-moments/
For maximum intensity in dark or pitch black interiors, I recommend not using Pip-Boy light but a flashlight, e.g.: Flashlight by documn ( https://www.nexusmods.com/fallout3/mods/15003/?tab=description )
I was expecting a quest marker to hand-hold me. But nothing. It's been years since I played Fallout 3, so I have no clue what to expect in the modded DC Wastelands. My question is, am I supposed to be looking for another queen ant that lays eggs, since the other one has been infected with the FEV? I will continue to do other quests while I'm hoping to discover clues for this one.
Yes, the queen in Marigold is infected and thus useless to Lesko, so you will have to find another queen. If you've played the game before, you should know of two possible locations to check. Good luck!
175 comments
And by "not as deep" It should be considered only in little problems like QoL hints and etc. For example, in Doctor Lesko's Research the most important clues or hints didn't automatically copied to your Pip-Boy Notes section (like in JW1's other projects), so this time you need to actually remember (or write down) even some information that you'll get from dialogues with NPCs.
Also it's interesting to see how many ideas in DL'S Research quests were integrated in future JW1's quest mods, but in a more polished and better state.
All puzzles are decent enough and without any annoying pixel-hunting type of activity.
As for main component of this mod: don't expect big continious story like (again) in other JW1's quests. All new 3 side quests have one common theme, but provide very different background stories while you trying to reach your main goal. It's not bad and sometimes it's even good to have some little stories here and there without grand narrative with many different stages.
From gameplay perspective - another good combination of exploration, combat and puzzles. Enough to satisfy any player who wants a balanced experience with changing dynamic in the side quest.
All new dungeon-locations were done perfectly. No clipping walls, "floating" objects or some other rough edges. Felt natural and lore-friendly.
So, should you try this mod in 2023? Yes, but consider it just a series of small side quests with good environment, tough enemies and decent puzzles. Don't look for another "grandiose" narrative chunk from JW1, like in his other projects.
Solid optional side content for another 2-3 hours, depending on how you will approach puzzle-solving parts.
Endorsement from me.
Edit: I had to get the answer from GECK. I don't think the clues are clear enough. I assumed needing to do subtraction to figure out the code based on what the scribe says but turns out that's not the case. Also, what he says doesn't match with the code. It's confusing.
Edit 2: After playing again I read the line the scribe says correctly so now I understand... What the real problem is it's that A; The scribe's dialogue goes by too quickly when it comes to the important clues, so I got them mixed up. B. There's no way to get the scribe to repeat himself so that you can read the line correctly and understand the clue. C; There are no notes to go through on your pipboy regarding this clue.
That Apartment would make a nice player home...
Dont go to the capitol building marked in the map thats the mistake i did
Go to seward sewer and walk towords the capitol building from there you will find building with a door you wont miss it its tge annex
However, the clues and even the included hints file are impossibly vague and complicated. I usually avoid using walkthroughs unless absolutely stuck but here I realized early on that I had to consult an external walkthrough basically every step of the way.
https://forums.nexusmods.com/index.php?/topic/1734701-maddening-mod-moments/
For maximum intensity in dark or pitch black interiors, I recommend not using Pip-Boy light but a flashlight, e.g.:
Flashlight by documn ( https://www.nexusmods.com/fallout3/mods/15003/?tab=description )
I think you made really good mods, better than official dlc.
Tnx to people like you i still prefer playing fallout 3 instead of 4 :)
thanks keep it up
still ... this has no quest markers right? is this fully navmeshed, fully voiced??
how about compatibility with DC interiors?? and/or Quo Vagis from Belthan??
thanks for all your hard works/sharing ....
Compatible with DC Interiors. No idea about Quo Vagis.