A lore-friendly, story-based exploration, investigation and adventure quest. Follow the clues to uncover a pre-war story of deceit that threatens the Wasteland of today.
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Author notes
This author has not provided any additional notes regarding file permissions
File credits
Bethesda, of course, for Fallout3 and the GECK Freesound.org for some sounds grneely for improved spybot texture
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Changelogs
Version 1.06
Fix missing ONAM records.
Version 1.05
Added missing textures for tape case.
Version 1.04
Removed quest item flag from android component
Fixed Chuck not talking to player
Removed a few superfluous records from esm
Version 1.03
- Updated hints guide to clarify a few points
- Modified dialogue slightly to improve explanation
- Cleared flickering effect from Executive Offices
- Fixed office exit door so that it can be used more than once
- Added an extra note/some extra dialogue to clarify events
- Increased pulse-weapon damage to androids
- Small navmesh change in H Street
- Improvement to spybot texture. Thanks to grneely.
- Fridges and sinks!
- Some changes that may fix problem with some people unable to activate switches in exec. offices.
Version 1.02
Clarified safe note in Ranch a little.
Added a means to access John's terminal for players with less than 100 Science
Minor change in H Street to disguise bad building model
Fixed player can see the void in sewer
Version 1.01
Fixed missing textures for box file, exec. chair, exec. desk
Added a little more detail to Morton dialogue
Fixed very long corridor in office causing view distance issues
Version 1.0
Initial release.
Added hints guide.
Washington D.C. 2277: a city lost to humanity. Who knows what secrets it holds?
A lore-friendly, story-based exploration, investigation and adventure quest. Follow the clues to uncover a pre-war story of deceit that threatens the present-day Wasteland.
The mod adds a new worldspace and 30 interior cells to explore.
Note: I'm not really a fan of having to find tiny keys hidden under books and the like, so you won't find that kind of thing here. If you can't find something, it's probably not there. Having said that, you will need to keep your eyes open as some things are not obvious.
I have created a hints guide which will help if you get stuck!
Starting the Quest
Talk to Chuck Morton in the Muddy Rudder bar, Rivet City. Note: Chuck will only talk to you when he is in the bar.
WARNING
Your character will need good investigation skills: general observation, lockpicking and hacking are central to this story.
There are no quest markers, and quest updates are basic. You must use the clues given to determine your course of action.
You may encounter some very tough enemies. Be prepared! (I recommend playing with Mart's Mutant Mod for maximum chaos!)
Installation
The usual stuff: copy the files to the relevant sub-folders within your fallout3/data folder.