Fallout 3

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JW1

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JW1

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About this mod

A lore-friendly, story-based exploration, investigation and adventure quest. Follow the clues to uncover a pre-war story of deceit that threatens the Wasteland of today.

Requirements
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Washington D.C. 2277: a city lost to humanity. Who knows what secrets it holds?

A lore-friendly, story-based exploration, investigation and adventure quest. Follow the clues to uncover a pre-war story of deceit that threatens the present-day Wasteland.

The mod adds a new worldspace and 30 interior cells to explore.

Note: I'm not really a fan of having to find tiny keys hidden under books and the like, so you won't find that kind of thing here. If you
can't find something, it's probably not there. Having said that, you will need to keep your eyes open as some things are not obvious.


I have created a hints guide which will help if you get stuck!

Starting the Quest

Talk to Chuck Morton in the Muddy Rudder bar, Rivet City. Note: Chuck will only talk to you when he is in the bar.

WARNING

Your character will need good investigation skills: general observation, lockpicking and hacking are central to this story.

There are no quest markers, and quest updates are basic. You must use the clues given to determine your course of action.

You may encounter some very tough enemies. Be prepared! (I recommend playing with Mart's Mutant Mod for maximum chaos!)


Installation

The usual stuff: copy the files to the relevant sub-folders within your fallout3/data folder.

Requirements

Fallout3.esm
Zeta.esm