Very useful. thank you. The only thing that could be perfected is to put some texture at the back of the toilet because you are forced to put the toilet against a wall.
When I downloaded it I wasn't logged in so I can't endorse it.
OK added an esp file that contains the finished markers and a screen shot.
I am not sure about how to make it global on all toilets, I think that renaming a copy of the finished marker to that of a global toilet may work but havent tried it yet.
The only downside to doing that would be you would no longer be abe to drink from any of the toilets, this wouldnt bother me as I havnt drank from a toilet in over 200 hours of play. The broken ones could also be left as is so if you really needed a drink you could use them.
Would be a blast to see how many enimees you could kill while they where doing their business. I wonder if a counter could be added for that.
I did think about how i was going to get the finished markers out and never though of putting them in an esp file. DOH
I think if you used the original toilet as the base you changed the toilet drinking animation may have carried over. I used the subdinningchair as my bas so only get the sitting.
Not to worry I am going to put the 5 finished markers in an esp and will get it uploaded shortly.
Post some screen shots so that people know what they are getting.
Also I suggest that you build an .esp that can be enabled and disabled, because not everyone knows how to use the GECK.
EDIT: after installing, issue is that toilets do not use modified animation. Toilets still use the drink animation. Deleting the drinking script means that toilets cannot be activated. How do I get the sitting animation to apply to all the ingame toilets?
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When I downloaded it I wasn't logged in so I can't endorse it.
I am not sure about how to make it global on all toilets, I think that renaming a copy of the finished marker to that of a global toilet may work but havent tried it yet.
The only downside to doing that would be you would no longer be abe to drink from any of the toilets, this wouldnt bother me as I havnt drank from a toilet in over 200 hours of play.
The broken ones could also be left as is so if you really needed a drink you could use them.
Would be a blast to see how many enimees you could kill while they where doing their business. I wonder if a counter could be added for that.
Cheers
DOH
I think if you used the original toilet as the base you changed the toilet drinking animation may have carried over.
I used the subdinningchair as my bas so only get the sitting.
Not to worry I am going to put the 5 finished markers in an esp and will get it uploaded shortly.
Cheers
Also I suggest that you build an .esp that can be enabled and disabled, because not everyone knows how to use the GECK.
EDIT: after installing, issue is that toilets do not use modified animation. Toilets still use the drink animation. Deleting the drinking script means that toilets cannot be activated. How do I get the sitting animation to apply to all the ingame toilets?
Cheers