sit_toilet.nif - old dirty toilet
sit_toiletclean.nif - clean toilet
sit_toiletcleaner.nif - cleaner toilet
sit_toiletmetal.nif - clean metal toilet
sit_toiletmetalr.nif - rusty metal toilet
Put the files here
Data-Meshes-Clutter-Bathroom
Setting up in GECK
Find an activity marker, I used "subdinningchair", but I think any of the markers will do.
Right click and edit
Click the edit button next to the Model panel
Click the edit button next to the Model File Name panel
Navigate to the bathroom textures and select the model you want to use and select it, you should now see the new model.
Hit OK and you will be back to the start and you new model with markers should be in the preview window.
Change the ID and name to whatever you want, I made them reflect the toilet, ie: sit_clean_toilet
Make sure you have Active marker Sit14 checked if its not already, if you have to change, check the one you want before deselecting the other or they will all disapear.
Hit OK and yes to create new.
Repeat the above to make all the 5 variants.
Removing
Delete the files from the folder
Delete the markers from GECK.
EDIT:
Ok the second file toilets.rar is an esp file with the finished markers in it, once you load the file in GECK select all on the tree and they will be at the top of the list. All 5 start with 1a.
I sugest using the subdinningchairL if making your own as it is what I used and it works.