Fallout 3
0 of 0

File information

Last updated

Original upload

Created by

Stuck

Uploaded by

StuckInMyPants

Virus scan

Safe to use

4 comments

  1. davidds
    davidds
    • member
    • 0 kudos
    Someone already made a mod like this, it supports WMK but I'm not sure about CALIBR, he also made a version for Fallout: New Vegas.

    Fallout 3: http://fallout3.nexusmods.com/mods/18156

    Fallout New Vegas : http://newvegas.nexusmods.com/mods/47841
    1. StuckInMyPants
      StuckInMyPants
      • member
      • 4 kudos
      @ davidds
      There are actually quite a few mods that all basically do the same thing. The difference between them is what other mods are supported (xCalibr, WMK, Vanilla, etc.) and/or how the projectile speed was modified. Some go for a more realistic speed, using the in game units and real world speed of different bullets to modify projectile speed that is something closer to what actually occurs in real life (or at least as much as possible within the confines of a game), while others either modify the velocity using inaccurate methods or just modify the value to their liking.

      The mod you listed only affects the velocity of the default ammunition and the ammunition that was added by WMk, which is right under 20 projectiles. This mod focuses on all of the projectiles that were added by xCalibr, which is just a little over 130 different projectiles.
  2. StuckInMyPants
    StuckInMyPants
    • member
    • 4 kudos
    Probably not, since I do not own, nor do I plan on owning NV. If Calibr and xCalibr have both been ported to NV, then this should work as well. So if you or anyone else wants to port this over, feel free to do so.
  3. freddiepellini
    freddiepellini
    • member
    • 4 kudos
    Can we expect a NV version as well?