Fallout 3
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Highlander4242

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Highlander4242

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Your own Ammo Press in your Megaton House for FWE 6.03, WMK for FWE and with FULL Calibr1.4 ammunition support. Convert any Calibr Ammunition to any other Calibr Ammunition. or use raw materials to create ammo ... "Oh yeah, .50AE & .50 BMG rounds, Come to Pappa" ... all in the comfort of your Megaton House ;)

Requirements
Permissions and credits
-= V1.21 30Jun13 =-

Special Note: Version 1.30-1.31 is BUGGED, Critical Script Fault - DO NOT USE. Either rollback to v1.21 or Update to V1.21.

Your own Ammo Press in your Megaton House ideally for FWE 6.03, WMK for FWE and with FULL Calibr1.4 ammunition support. Use with Vanilla, FWE fallout or whatever ...

Convert any Calibr Ammunition to any other Calibr Ammunition. or use raw materials to create ammo ... "Oh yeah, .50AE & .50 BMG rounds, Come to Pappa" ... all in the comfort of your Megaton House ;)

REQUIREMENTS (and overall load order) are:

Fallout3.esm
DLC ThePitt.esm
Calibr.esm (Version1.4 - comes included with an FWE 6.03 installation)

MyMegaton-Ammo-Press-Calibr-Plus-Unlocked_v1_2_18605.esp

'Your self-made Merged-Patch', as always, LAST.

Simply copy the esp into your Fallout Data directory and Activate in FOMM, etc.

'The Pitt' Quest does Not have to have been completed first in order to use the Press.

Once activated, check out the new Terminal and Ammo Press on your homes 1st floor inner balcony :)

Make sure you read the Note on the Ammo Press ... now requires an unmarked 2-part quest be completed to initialize ;)

Will work with just about anything except FOOK, FWE Overhaul, etc.

HOWTO instructions are in the In-Game Rendered Terminal (Recommend my custom settings for Higher Resolution in-game Terminals 'Text' - 18604 ,

A big Thank You and credit to 'Bigmill' and 'Chrome Hamster' for they're enabling mods.

I originally did a quick and nasty merging of the features of each, fixed some existing minor script errors, minor changes and removed restriction of having completed 'ThePitt Quest' to activate for use.

Now its a single standalone esp to reduce Load Order bloat and to prepare the ground for possible additional Ammo Press Schematic modules I'm thinking of ... ;)

There are two items required to 'Initialize' the Ammo Press. One item can be purchased from a wasteland scavenger/trader or a Vendor somewhere out there in the wastes, but IT WON'T COME CHEAP ! (works out at approximately 60% of the cost of individually purchasing ALL Ammo Schematics from Mod 18639 ) ... the second item will have to be found ... out there, somewhere ...

The note on the Ammo Press hints to likely locations for one of the two components required ... Component A 'Unlocks' the Ammo Press Console, but you can't select ammo to convert without Component B, which provides all the Calibr Ammunition configurations for the ammo press ... which is of no use unless you have component A to 'Unlock' and enable the ammo press console ...

This mod may be uploaded elsewhere without permission. as long as BigMill, Chrome Hamster, and myself are credited. This mod may not be modified, rebuilt, 'patched', used as a resource or merged into any other mod for public use without crediting BigMill and Chrome Hamster and explicitly obtaining my prior permission, which I will not unreasonably withold.

Ammo Press with CALIBR - 15385 by Chrome Hamster

My Megaton Home Ammo Press - 6127 by BigMill

If I receive enough requests in 'Comments', I'll make a second esp for Tenpenny Tower.

If you like this mod, please don't forget to endorse it and the two enabling mods mentioned above :)

Your mileage may vary, enjoy, especially useful within FWE and my 20th Century Weapons -Plus- Reborn mod - 18668 , including the new ammo types; .410 Bore, 20Gauge and 10 Gauge shotgun shells ;)

My other Mods on Nexus:
20th Century Weapons -Plus- Reborn for FWE-WMK-Calibr14 - 18668
Higher Resolution In-Game Rendered Terminal Text - 18604
Full CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT -18639
EMPulse Weapons for FWE-WMK-&-WMK-4-FWE - 18643
Basic and Advanced Lockpick Sets as for FO1 & FO2 - 18646
Basic and Advanced Electronic Hacking Kits as for FO1 & FO2 - 18647
Basic and Advanced Lockpick Sets and Electronic Hacking Kits as for FO1 & FO2 - 18654
Custom BB Guns for Vanilla FO3 or FWE603 - 18741
Compound Crossbows for Vanilla FO3 and FWE 603 - 18742
Prebuilt MyImperviousArmors list for Impervious Power Armor for FWE - 19039
20Gauge Winchester Liberator MKI 4xBarrel CQB Shotgun for Vanilla or FWE603 - 19727
20Gauge Colt Defender MKI 6xBarrel CQB Shotgun & 25mm Grenade Launcher for Vanilla or FWE603 - 19738
410 Bore Colt Defender MkI 6xBarrel Shotgun and 25x59mm Grenade Launcher for Vanilla FO3 or FWE 603 - 19743