Have to say this was a fantastic idea. It creates a very lore friendly means to acquiring one of the unique weapons. Which is otherwise locked away behind a path you may not want to choose. Filled the gap I was looking to fill quite nicely. Thank you!
It does, however, need a quick clean with FO3Edit to remove a few stray edits. And the navmesh is in need of repair, at least for the "no extra weapons" version that I downloaded. There were areas of nav missing and in one place a chunk running upwards through the ceiling. Easy enough to fix so not a real issue for me. Just wanted to put it out there.
I just love this Armory so damn much. You have no idea. I modified your mod for personal use, added some iron shelves and keep hand-placing looted Energy Weapons there. That way it actually looks like they salvaged some technology. I also use the mod Mannequins to place some Enclave armors in the Armory. :D
Okay, I uploaded a version that removes the extra weapons, so that should fix any conflicting material. If I missed anything, tell me, and I'll fix it.
This looks like a great mod. I always wondered why you got absolutely nothing but a thank you for destroying the Enclave and saving the Brotherhood. I have a small request though. Would you be able to make a version with just the added armory and not the extra cut weapons? Many large mods such as FWE add them already and it would negate any conflicts with that.
16 comments
It does, however, need a quick clean with FO3Edit to remove a few stray edits. And the navmesh is in need of repair, at least for the "no extra weapons" version that I downloaded. There were areas of nav missing and in one place a chunk running upwards through the ceiling. Easy enough to fix so not a real issue for me. Just wanted to put it out there.
Endorsed!
endoresing as soon as i can