Fallout 3

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CONELRAD6568

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CONELRAD6568

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About this mod

Restores the Citadel Armory added by Broken Steel and integrates it as a wing of the Citadel which can be accessed at the end of "Who Dares Wins" without blowing up the Brotherhood.

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Integrated Citadel Armory
Version 2.1
by CONELRAD6568
April 15, 2020

SUMMARY
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This mod integrates a restored and improved version of the Citadel Armory from Broken Steel into the un-destroyed Citadel.

Now, five long years after releasing the first version, I'm proud to present version 2.0, with some real improvements over the old one!

WHAT'S NEW IN VERSION 2.0
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The key to the Armory should now be given as a reward for completing "Who Dares Wins" in the Brotherhood's favor.

The door to the Armory from the Citadel Bailey has been moved to a better location: in the "barracks" area of the Bailey southeast of the door to the Laboratory. 

Lighting and ambience in the Armory has been improved to match the rest of the Citadel.

Version 2.1 corrects a bug wherein hacking Callahan's terminal would not allow you to unlock his safe in undestroyed armory.

FULL DESCRIPTION
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This mod integrates the Citadel Armory from Broken Steel as a functional wing of the Citadel. The Armory has been rebuilt, re-lit, and cleaned up.  All furniture is now upright and most terminals have been replaced with non-destroyed versions.  The area is populated by two Scribes and several Knights.

The original cell for the Armory has not been touched.  Should you decide to blow up the Citadel with this mod installed, the destroyed version of the Armory will function as intended.

Two entrances have been added to the Armory, the first one is in the "barracks" area of the Bailey southeast of the entrance to the Lab, the second is in Knight Captain Durga's Armory in the Lab.

The doors can only be unlocked with the Armory Key, which is granted as a reward for completing "Who Dares Wins" in the Brotherhood's favor.  The jail doors in both the Armory and in Durga's area can also be unlocked using the Armory key.

Additionally, this mod adds several cut weapons (Law Dog, Wanda, and the Discharge Hammer), increases the condition of Callahan's magnum (a few pieces could have been knocked loose during the explosion), and doubles the amount of .44 magnum ammo in the safe. 

By special request, a version without the added weapons is also available.

INSTALLATION
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- Place "CitadelArmory.esp" in your Fallout 3 "Data" folder (Usually "[Drive Letter]:\Program Files (x86)\Bethesda Softworks\Fallout 3\Data" or "[Drive Letter]:\Program Files (x86)\Steam\Steamapps\Common\Fallout 3\Data").
- Using the Fallout Launcher or a mod manager such as FOMM or the Nexus Mod Manager, check "CitadelArmory.esp".

BUGS
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- When entering the armory, companions are not present, they will appear shortly afterward.
- - - I'm not entirely certain if this is related to this mod or another one that I'm using, so if it happens to you, please report it.

- The patrolling guard may stop and not continue his patrol.

Please report any further bugs that you may encounter, I'm by no means an expert modder, but I'll try my darnedest to fix them.

INCOMPATIBILITY
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Potential incompatibility with mods that modify the Citadel.

REQUIREMENTS
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- Broken Steel