this mod probably adds fake unplayable quest? items to the inventory making npcs re-evaluate their packages . every time an npc inventory changes they stop and think see if the new items can be useful against the player/enemies. also when ammo is lost this mod probably removes items makign npcs re-evaluate the package yet again. i haven't actually checked the code but based on what people say this is what's happening. the effect is enemies stop and think a lot and do nothing. i have seen this with mods for nv that makes thrown weapons be re-usable by adding them to the inv of the enemy etc. this not an elegant way of coding.
if you really wanna do it this way you need to add/modify inventory while not in combat/dead only.
Yeah, this mod has a major bug, I'm afraid. I've seen it stop Raiders, Botherhood of Steel, Enclave and Chinese Soldiers from arming when it's enabled. It seems to randomly effect NPCs by messing up their inventory so they fight as if they have no available weapons.
Have the same issues as Frosteater. Raider do not equip weapons or do not have any at all in inventory. Enclave soldiers tend to have the same sometimes.
There's a bit of a problem: sometimes (quite often, actually) Raiders will participate in combat, but without attacking. At best they'll go into the unarmed animation with their gun sticking upside down to their wrist and occasionally duck into cover, at worst they'll just stand there and take it. Happens once I activate QJ13 AmmoWeight along with these mods:
Spoiler:
Show
Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm Selected Containers Respawn.esm HairPack.esm Project Beauty.esm QJ13-AmmoWeight.esm RH_IRONSIGHTS.esm EVE.esm Mart's Mutant Mod.esm Arwen_Core.esm DarNifiedUIF3.esp DIM CUSTOM RACES V2.esp eyes_hairpack_en.esp DK_BulletTime.esp FPS Grenade Hotkey.esp FPS Grenade Hotkey - Zeta addon.esp Grenade Hotkey Patch.esp Selected Containers Respawn.esp QJ13-AmmoWeight-MZ.esp I'll Touch What I Want.esp KarmaRevamp1010.esp ReneerInvisibleKarmaMod.esp Mart's Mutant Mod.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Zeta.esp Mart's Mutant Mod - Master Menu Module.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Zones Respawn.esp Project Beauty- Broken Steel.esp Project Beauty- Point Lookout.esp Mart's Mutant Mod - Project Beauty.esp PowerOfTheAtom.esp RH_IronSights_Basic_VanillaPlugin.esp RH_IronSights_Basic_AnchoragePlugin.esp RH_IronSights_Basic_BrokenSteelPlugin.esp RH_IronSights_Basic_PittPlugin.esp RH_IronSights_Basic_PointLookoutPlugin.esp RH_IronSights_Basic_ZetaPlugin.esp RH_IronSights_Pitt_NewRifleSights.esp EVE.esp EVE Operation Anchorage.esp RH_EVE_Bridge.esp EVE A32 Hotfix.esp Arwen_Realism_Core.esp Arwen_Hard-Core.esp Arwen_Encumbrance.esp Arwen_Med-Tec.esp Arwen_GOTY_Realism_Core.esp Arwen_GOTY_Hard-Core.esp Arwen_GOTY_Med-Tec.esp Arwen_MMM_Med-Tec_Patch.esp Arwen_EVE_Patch.esp
Total active plugins: 59 Total plugins: 66
Arwen's overhaul changes how SPECIAL works and generally lowers weight capacity for STR so maybe this is a result of encumberance? It would be nice if a workaround could be found, because apart from that issue (which unfortunately is a dealbreaker) your mod has been great so far. Very fast and easily customizable.
7 comments
if you really wanna do it this way you need to add/modify inventory while not in combat/dead only.
I hate to say this, but:
DON'T USE THIS MOD.
I think the combo once up is an amazing set of mods that add a great deal to the game.
The only thing I can think to add to it would be adding weight icons and weight to Apocalypse Armory ammunition.
Separately as a different mod that does not touch vanilla ammo. So the 2 do not clash. Something to consider if you use AA =D
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Selected Containers Respawn.esm
HairPack.esm
Project Beauty.esm
QJ13-AmmoWeight.esm
RH_IRONSIGHTS.esm
EVE.esm
Mart's Mutant Mod.esm
Arwen_Core.esm
DarNifiedUIF3.esp
DIM CUSTOM RACES V2.esp
eyes_hairpack_en.esp
DK_BulletTime.esp
FPS Grenade Hotkey.esp
FPS Grenade Hotkey - Zeta addon.esp
Grenade Hotkey Patch.esp
Selected Containers Respawn.esp
QJ13-AmmoWeight-MZ.esp
I'll Touch What I Want.esp
KarmaRevamp1010.esp
ReneerInvisibleKarmaMod.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Master Menu Module.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Zones Respawn.esp
Project Beauty- Broken Steel.esp
Project Beauty- Point Lookout.esp
Mart's Mutant Mod - Project Beauty.esp
PowerOfTheAtom.esp
RH_IronSights_Basic_VanillaPlugin.esp
RH_IronSights_Basic_AnchoragePlugin.esp
RH_IronSights_Basic_BrokenSteelPlugin.esp
RH_IronSights_Basic_PittPlugin.esp
RH_IronSights_Basic_PointLookoutPlugin.esp
RH_IronSights_Basic_ZetaPlugin.esp
RH_IronSights_Pitt_NewRifleSights.esp
EVE.esp
EVE Operation Anchorage.esp
RH_EVE_Bridge.esp
EVE A32 Hotfix.esp
Arwen_Realism_Core.esp
Arwen_Hard-Core.esp
Arwen_Encumbrance.esp
Arwen_Med-Tec.esp
Arwen_GOTY_Realism_Core.esp
Arwen_GOTY_Hard-Core.esp
Arwen_GOTY_Med-Tec.esp
Arwen_MMM_Med-Tec_Patch.esp
Arwen_EVE_Patch.esp
Total active plugins: 59
Total plugins: 66
Arwen's overhaul changes how SPECIAL works and generally lowers weight capacity for STR so maybe this is a result of encumberance?
It would be nice if a workaround could be found, because apart from that issue (which unfortunately is a dealbreaker) your mod has been great so far. Very fast and easily customizable.