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Quonnie

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Ipatow

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<<< QJ13 Ammo Weight >>>

FOSE (FallOut Script Extender) is required.

This mod makes ammunition act like it's not weightless.

Source: http://www.fallout3nexus.com/downloads/file.php?id=16413
Mirror: http://modgames.net/load/fallout3/gejmplej/qj13_ammo_weight/17-1-0-5596


<<< NEWS >>>

Version 2:
CALIBR support added
Dynamic FormList editing implemented


<<< STORY >>>

There already is a bunch of mods doing roughly the same. I believe the first
was AnT01 with the AmmoWeight mod. Then there were others expaning and
extending the idea... Since ammunition in Fallout 3 can't actually has any
weight, none is visible when you examine those bullets and shells in your
inventory. There are two known ways around the issue; poncratias came with
idea of appending numbers to ammo names (DAV - weighted AmmoWeight), and
OnmyojiOmn invented brilliant dirty trick with patching UI (Displayed Ammo
Weight). Later some biggies incorporated all that - Fallout 3 - Wanderers
Edition (FWE) to name one...

Okay, so why would anybody want another mod doing the same (nice but widely
implemented) stuff?

Previous authors made ammo appear to have weight when it's the player who
carries it. That certainly offers a touch of realism, but is that enough?
Maybe no. So this mod was created. Now every NPC, every creature has to deal
with weighted ammunition. Sure, it's rather academic if you remember that most
actors on Fallout 3 scene don't bother with ammo to shoot their guns - although
it won't be pure theory if you try to load those mountiains of bullets onto
your companions.

You won't actually see any weight when looking at ammunition in your inventory.
You have to check your total inventory weight to see the difference. Note that
game UI not always correctly shows that number when you have container or
exchange windows open (there are sync issues beyond our control); when in
doubt - move there and back some ordinary item like weapon or armor - after
that what number you see there is what you have.


<<< FILES >>>

QJ13-AmmoWeight.esm - main module.
QJ13-AmmoWeight-CALIBR.esp - optional CALIBR support.
QJ13-AmmoWeight-MZ.esp - optional Mothership Zeta support.

Nothing but these files in your Data folder is required, just don't forget to
enable them in mod manager you use. Load order is irrelevant. Uninstalling is
as easy as disabling modules in your manager application and deleting these
files.