About this mod
The mod makes ammunition act like it\'s not weightless. What is different this time? Not only the player is affected.
- Permissions and credits
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- Changelogs
FOSE (FallOut Script Extender) is required.
This mod makes ammunition act like it's not weightless.
NEWS >>>
Version 2:
- CALIBR support added
- Dynamic FormList editing implemented
STORY >>>
There already is a bunch of mods doing roughly the same. I believe the first was AnT01 with the AmmoWeight mod. Then there were others expaning and extending the idea... Since ammunition in Fallout 3 can't actually has any weight, none is visible when you examine those bullets and shells in your inventory. There are two known ways around the issue; poncratias came with idea of appending numbers to ammo names (DAV - weighted AmmoWeight), and OnmyojiOmn invented brilliant dirty trick with patching UI (Displayed Ammo Weight). Later some biggies incorporated all that - Fallout 3 - Wanderers Edition (FWE) to name one...
Okay, so why would anybody want another mod doing the same (nice but widely implemented) stuff?
Previous authors made ammo appear to have weight when it's the player who carries it. That certainly offers a touch of realism, but is that enough? Maybe no. So this mod was created. Now every NPC, every creature has to deal with weighted ammunition. Sure, it's rather academic if you remember that most actors on Fallout 3 scene don't bother with ammo to shoot their guns - although it won't be pure theory if you try to load those mountiains of bullets onto your companions.
You won't actually see any weight when looking at ammunition in your inventory. You have to check your total inventory weight to see the difference. Note that game UI not always correctly shows that number when you have container or exchange windows open (there are sync issues beyond our control); when in doubt - move there and back some ordinary item like weapon or armor - after that what number you see there is what you have.
FILES >>>
- QJ13-AmmoWeight.esm - main module.
- QJ13-AmmoWeight-CALIBR.esp - optional CALIBR support.
- QJ13-AmmoWeight-MZ.esp - optional Mothership Zeta support.
Nothing but these files in your Data folder is required, just don't forget to enable them in mod manager you use. Load order is irrelevant. Uninstalling is as easy as disabling modules in your manager application and deleting these files.