Fallout 3

File information

Last updated

Original upload

Created by

kubrtbc

Uploaded by

kubrtbc

Virus scan

Safe to use

Documentation

Readme

View as plain text

A&AT PHONE COMPANY

Episode 1: BigTown, Tenpenny, Megaton

By kubrtbc

This mod does not disturb spirit of the original game.
It adds 8 quests with over 650 lines of dialogs.
To bild up a small phone company you have to do a lot of easy as well as complicated jobs. You are mostly going to need your head, not your gun.


JOIN A&AT!
------------------------------------------------------
You can just explore the Wasteland - or you can contribute to rebuild it!
Become partner of just established small Phone Company A&AT, which tries to bring a little progress to the people of the Wasteland! You have to renew old phone connections network, convince barkeepers to accept your devices, take care of their needs to enlarge reputation of A&AT. You have to watch company profit, save it from breakdown, give jobs to arm people of BigTown etc.



CONTENT
------------------------------------------------------
3 New Interiors Cells
7 New Npc�s with its own AI
6 Working phone devices
1 Main quest and 7 Side quests
With over 650 Lines of not voiced dialogs


HINTS
------------------------------------------------------
Quest begins in Bigtown in its most North-East building - House of Arne Triffid.
Jobs in Tenpenny and Moriarty�s bar can be received just once a day and just on the phone.
To increase your profit you need to increase A&AT Fame through installing phone devices or executing barkeeper jobs.
To collect caps from phone devices you have to become A&AT partner first.


NOTES
------------------------------------------------------
If you have let the Ghouls takeover Tenpenny Tower or have blown away the head of some NPC�s from Tenpenny (Shakes, Anthony Ling, Lydia Montenegro) or from Moriarty's bar (Nova, Gob, Colin Moriarty), this mod won�t work in your game. In such a case, this mod is NOT FOR YOU anyway - 99% of it can be handled without a gun.


INSTALL
------------------------------------------------------
A&AT Triffid requires just Fallout 3 to run. Mod changes almost nothing from the original game, just adds new stuff to it and is also well cleaned with Fo3Edit, makes therefore no conflicts to other mods. Load order does not matter, mod can be placed at the beginning.

To install, just copy AATriffid.esp to your Fallout 3\Data directory, and check it in the launcher or with the Fallout Mod Manager.


CHANGELOG
------------------------------------------------------
1.0- Initial release. Tested with over 50 other mods, FOOK and FWE incl., no conflicts, no crashes