Fallout 3
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Roborabbit

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Roborabbit

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About this mod

Megaton with more ramps and lights :D A complete redo of my old mod - Megaton Expansion and Fixes. Read more in long description ---> ^_^

Requirements
Permissions and credits
Scenario:

Nightfall is approaching, you run through the harsh wasteland. Megaton's gates appear, looming in the horizon but the sun begins to disappear behind you and darkness creeps up, whipping out at your feet. You reach the gates and burst through them, just before the darkness consumes megaton. You stare into the darkness, desperately searching for any sign of Megaton, you know its there. Your eyes finally adjust to the darkness and you can see a few feet in front of yourself. Carefully you take a step forward, just narrowly missing the scrap metal laying on the ground, only to step into a hole and fall over. You lay on the ground for awhile, thinking, 'if only Megaton had lights...' *CLICK DOWNLOAD* suddenly Megaton springs to life as the way is lit up before your eyes. You look around amazed and notice something strange. Ramps! there are more ramps than ever before, you race up to the roof of your house with these strange new ramps and stubble upon a truly remarkable discovery... A network of ramps that will make moving around Megaton alot faster! WOW ^_^

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-----------------NEW UPDATES-----------------
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Added a test file with navmeshed ramps (this will most likely cause some issues at the moment as it is only a test file and I am still having issues with the navmesh. At the moment I have noticed that Megaton settlers walk around *sometimes* and *sometimes* stand in random locations on the ramps... no idea why. If anyone with some navmeshing experience can take a look at the test file, I would appreciate it alot. ^_^

=======> If you are content with the current version, I recommend sticking with that one as this may cause the megaton citizens to go a bit crazy :D =======

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see bottom for old updates
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---------------------------------------------VERSION 1---------------------------------------------
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What does it do? o.O
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Megaton Fixup is a complete redo of my previous mod: Megaton Expansion and Fixes. This mod reshapes the entire ramp network from the old mod to make it even better and faster to travel around. I have also added a few new doors around the place which you can find for yourself.


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What I need:
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-Ideas for new stuff to include in the mod.
-Feedback, comments, good or bad its all helpful.
--Thinking about adding a small underground area with more NPC's, firing range and more goodies - but need help with the scripting etc.


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Compatibility:
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Should be compatible with all mods except those that change megaton in a major way.

Not compatible with Megaton Tweaks
Not compatible with Megaton Expansion and Fixes

If you have any issues with using this mod with another, please let me know in the comments and I will try to fix it.

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Old Updates:
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*NEW OPTIONAL*
Added an optional esp with just the glowy fungus. This mod only includes glowy fungus - no ramps and no new doors/rooms. The glowy fungus is in the main esp aswell,
this optional mod is only for those who are using a mod that isn't compatible with my ramps at the moment - Leave a comment and I will do my best to make it compatible.

>> MGUMPALUPA has made changed the ramps around Lucas Simms' house to make Megaton FixUp compatible with xcaliber munitions!
Thank you MGUMPALUPA ^_^

>> Also currently navmeshing the ramps - soon your companions will join you on the ramps to victory :D