This page was last updated on 18 November 2011, 2:54PM
Changelogs
Version 1.71
1. Added the armor sorting option to the sorting machine. Armor will sort to a new Cabinet.
2. Added the possiblity to change the house exterior through Moira's dialogue.
3. Fixed the Quantumnizer not getting nuka colas problem. The nuka colas will now be recieved and transformed properly.
4. Changed the amount of kills necessary to unlock museum stands.
5. Fxed the .308 ammo sorting problem. .308 ammo will now sort to the 2 handed small guns ammo box.
Version 1.8 - Con
6. Added support for all the DLC's weapons (separate esp)
7. Added support for the Apocalypse Armory weapons (separate esp)
Version 1.8
1. Added a new room to the basement, the Shooting Range/Armory.
2. Made all of the weapons and armors in the basement (and Arms museum) unplayable.
3. Made significant modifications to the sorting system and to the Sorter and Museum Achievements scripts (NOW REQUIRE FOSE!).
4. Changes to the conditions to unlock Museum Achievements.
5. Added a light switch in the basement
Version 1.7
1. You can now "upgrade" your R3FV robot, merchant lists, so that he can sell more items (you can choose in wich order you prefer the upgrades). - And you can now have R3FV as a follower also.
2. ou can choose to train R3FV and upgrade his skills through a quest, or if you prefer, by paying for it. These skills will make him a better fighter and harder to kill.
3. Added 8 new colored pooltables wich you can change back and forward through R3FV dialogue as long as he is inside the basement.
4. Changed the basement Workbench script so now it looks for the items in your inventory, and also in the specific Misc/Parts locker. ( The last button entry of the workbench, is only for the case you have other mods that change the workbench.
5. Added 2 new purchasable room expansions to the basement. The Arms Museum and The Wax Museum.
Version 1.6
1. Changed the new Novelty bottles to .nif files instead of just retexturing as this wasn't giving the correct effect to the object.
2. Changed the Dirty Juke Box in the basement for the clean version.
3. Made 4 new unique textures for the nuka Quantumnizer. You can now choose the color you want to buy it in, and can also change it later on. The new textures come in REd, Blue, Purple and Black versions. Also the Quantumnizer base price was cut to half t
4. Added a new HulaGirl with a red skirt texture. (cause the other one was feeling lonly). They will only appear after you buy the quantumnizer.
5. Other minor changes to items in the basement.
Version 1.5
1. Changed the way the basement is purchased from Moira. Now it's price is affected by barter skill. The base price for the basement has also been reduced by 1000 caps, it now costs 4000 to build.
2. Now the house exterior will also be changed after you purchase the basement. Nothing is removed, only added more wall below the house to justify the room for the basement.
3. Changed some of the lighting inside the basement and some items placements.
4. Changed some of the containers with unique personalized containers.The container number hasn't been reduced.
5. You can now also purchase 3 new unique functional items from Moira to add to the basement. These item's prices are also affected by barter skill.
Version 1.2
1. Added a new room to the basement (your own personal bar).
2. Changed some of the decoration of the first room to look more as a personal ops work room.
3. Added more storage.
4. Added more items to build the theme (you can change these with your own. i just added them for the initial visual effect).