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FutureVisions

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FutureVisions

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About this mod

This mod adds a new basement to your megaton house, packed with a couple of suprises, enjoy. - v1.8 is out!!

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Changelogs
***My Megaton Basement***

If you like this mod you can also check out my other mod here: http://www.fallout3nexus.com/downloads/file.php?id=3610

INCOMPATIBILITY WARNING!: Like it's been pointed out in the mod's comments, this mod may be incompatible with the 1.5 patch. I havent had the time to check this out for myself yet, but anyway if you're using this patch it's possible that my mod wont work properly.
FIX: Update to 1.7 and everything works normally ;)

--Description:

Adds a Basement to your Megaton house! (Areas included are: Ops Room, a Shooting Range/Armory and a Bar. Optional areas are: The Arms Museum and The Wax Museum)
Some purchaseable, functional and static items with new uses and looks - like a Color Changeable Pooltable, an Ice Cold Nuka Fridge and a Quantumnizer.
A Merchant/Follower (based on the nuka-cola protectron robot).
A mini-quest.
And around 400 new lines of dialogue.

---What do the Items Do?

- Sorting Machine: this will sort everything, or almost :P; I also tried my best to categorize all the stuff in the most pratical way.
- Quantumnizer: this is basically the same as the nuka machine but it dispenses nuka quantums instead (the nuka machine stays unaltered). You can also choose between 4 colors in wich you'll want it in and change them as you please.
- A modified workbench that looks for parts in your inv and also on the specific parts container (this workbench also gives you acess to the original workbench script or any mod that changes it).
- A color changeable pooltable that will allow you to change the looks a bit on the basement bar from time to time. Or simply get a better looking pooltable than the standard green one. There are 8 different colors you can choose from.
- The R3FV Merchant/Follower (based on the nuka-cola protectron) with "upgradable" merchant lists. And a mini-quest that allows you to train him to be a better fighter in case you want him as a follower also (beware that he's still a robot and can be frenzied).


***REQUIREMENTS***

---> FOSE :as of version 1.72 FOSE is required to run this mod! Download it here: http://fose.silverlock.org/
---> Fallout 3 (No kidding... xD)

---**------
For the DLC support esp:
----> all of the above + All DLC's

For the Apocalypse Armory support esp:
----> all of the above (DLC support esp not required) + Apocalypse Armory Mod

---RECOMMENDED---

---> A MOD MANAGER (not required but highly advisable) there are a few choices of diferent mod managers available.

---> FO3Edit (again, not required but highly advisable - To create merged patches!)

To create a merged patch using FO3Edit:
1. Load your mods into it (in the correct load order).
2. Right click over the mod list field and select " Create Merged Patch".
3. Select the merged patch with your mod manager and place it last in the load order!

NOTE: Every time you add\remove a mod or switch the load order you should create a new merged patch! Doing this may prevent lots of problems while modding fallout 3.

******************

-- NEW in v 1.8

1. Added a new room to the basement, the Shooting Range/Armory.
I moved all of the weapons and armor lockers into it. In case you wanna test out some guns. Just try not to go around shooting Fatmans inside xD. Also, as a result, the dispositions of certain items in the Ops room have changed.
- Added another workbench in the Ops Room in case you're using mods like "Craft", which modify the original workbench in a way that isn't acessible from my modded worbench.

2. Made all of the weapons and armors in the basement (and Arms museum) unplayable.
You won't be able to pick up the weapons and ammo that spawn inside the basement.But you will still be able to pick up the armors (However, they wont appear in your inventory).

3. Made significant modifications to the sorting system and to the Sorter and Museum Achievements scripts (NOW REQUIRE FOSE!).
-The sorter will now sort items with randomly generated conditions into the lockers.
So, at least it's something to consider while you're deciding if you should sort stuff automaticaly or manually. You still have the options for sorting separate sections of the inventory by type, which gives you the possibility of sorting part of the stuff manually and the other part automatically, in case you want to keep certain item conditions but don't care about others.
- I've finally added support for all the DLC's weapons xD. - Provided in the: "MegatonBasement - DLC Support.esp" file (IT REQUIRES ALL THE DLC'S)
- And I've also added support for the Apocalypse Armory weapons (since I'm using that mod) - You'll need to use the "MegatonBasement+ApocalypseArmory.esp" (IT REQUIRES THE APOCALYPSE ARMORY MOD!)
The DLC support will have a separate sorting menu from the rest. You can select it from the sorting terminal, under "Weapon and Ammo sorting". The Apocalypse Armory weapons will sort out using the normal menu.
- Stuff will now sort into more separate containers.
Like: Small Guns, Energy Weapons, Heavy Weapons, Melee Weapons, Unique weapons and Explosives conntainers

4. Changes to the conditions to unlock Museum Achievements.
Now the conditions will only start counting after you have the museums.
This is to prevent the possibility of having all the stuff unlocking at the moment you purchase them.

5. Added a light switch in the basement (to increase lighting - no seriously xD), this is for all the people that QQ'ed for more light, so there you go xD.

NOTE: Check out the complete change log for more information!

--Installation:

1.Copy the "Data" Folder into your Fallout3 intallation directory (overwrite everything if prompted).
2.If you don't have a mod manager with archive invalidation active and/or an archive invalidator tool, don't forget to set it up manually and add these lines to your archive invalidation file:

meshes/clutter/billiards/fvisionspooltable01.nif
meshes/clutter/billiards/fvisionspooltable02.nif
meshes/clutter/billiards/fvisionspooltableblack01.nif
meshes/clutter/billiards/fvisionspooltableblack02.nif
meshes/clutter/billiards/fvisionspooltableblue01.nif
meshes/clutter/billiards/fvisionspooltableorange01.nif
meshes/clutter/billiards/fvisionspooltablepink01.nif
meshes/clutter/billiards/fvisionspooltablepurple01.nif
meshes/clutter/billiards/fvisionspooltableyellow01.nif
meshes/clutter/fvisions/fvisionsdogtag01.nif
meshes/clutter/questitems/FVisionsNukaQuantumnizerRed01
meshes/clutter/questitems/FVisionsNukaQuantumnizerBlue01
meshes/clutter/questitems/FVisionsNukaQuantumnizerPurple01
meshes/clutter/questitems/FVisionsNukaQuantumnizerBlack01
meshes/clutter/questitems/FVisionsNukaColaNoveltyBottle
meshes/clutter/questitems/FVisionsNukaQuantumNoveltyBottle
meshes/clutter/hulagirl/FVisions_hulagirl.nif

textures/clutter/billiards/pooltable_m.dds
textures/clutter/billiards/pooltable_n.dds
textures/clutter/billiards/pooltableblack01.dds
textures/clutter/billiards/pooltableblack02.dds
textures/clutter/billiards/pooltableblue.dds
textures/clutter/billiards/pooltableorange.dds
textures/clutter/billiards/pooltablepink.dds
textures/clutter/billiards/pooltablepurple.dds
textures/clutter/billiards/pooltablered01.dds
textures/clutter/billiards/pooltablered02.dds
textures/clutter/billiards/pooltableyellow.dds
textures/clutter/hulagirl/fvisionshulagirl_n.dds
textures/clutter/hulagirl/fvisionshulagirl_red.dds
textures/clutter/junk/fvisionsnukacolanoveltybottle.dds
textures/clutter/junk/fvisionsnukacolanoveltybottle_n.dds
textures/clutter/questitems/fvisionsnukaquantumnoveltybottle.dds
textures/clutter/questitems/fvisionsnukaquantumnoveltybottle_n.dds
textures/clutter/questitems/nukavendingmachine01.dds
textures/clutter/questitems/nukavendingmachine01_black.dds
textures/clutter/questitems/nukavendingmachine01_blue.dds
textures/clutter/questitems/nukavendingmachine01_purple.dds
textures/clutter/questitems/nukavendingmachine01_red.dds

3.Select MegatonBasement (+any aditional .esps) on your FOMM list or Fallout Launcher.
:IMPORTANT: ADITIONAL NOTE ABOUT LOAD ORDER: the "MegatonBasement.esp" Is now actually an .ESM file, so it needs to come BEFORE the other two .esp's in the load order!

The load order should look something like this:

Fallout3.ESM
...
(DLC's .ESM's)
...
(Mod's .ESM's)
ApocalypseArmory.esm (in case you're using it)
MegatonBasement.esm (this is an .esm even though the extension still shows it as an .esp)
...
(Mod's .esp's)
MegatonBasement+Apocalypse Armory.esp
MegatonBasement - DLC Support.esp

4. Create a Merged Patch with FO3Edit and load it (last in the load order).
5.Play.

--Uninstallation:

1. Uncheck the mod in your mod manager and load the game.
2. Save and Exit.
3. Delete the MegatonBasement.esp (+any aditional .esp) from */fallout3/data folder.
4. Delete these lines from your archive invalidation (if you have done it manually):

meshes/clutter/billiards/fvisionspooltable01.nif
meshes/clutter/billiards/fvisionspooltable02.nif
meshes/clutter/billiards/fvisionspooltableblack01.nif
meshes/clutter/billiards/fvisionspooltableblack02.nif
meshes/clutter/billiards/fvisionspooltableblue01.nif
meshes/clutter/billiards/fvisionspooltableorange01.nif
meshes/clutter/billiards/fvisionspooltablepink01.nif
meshes/clutter/billiards/fvisionspooltablepurple01.nif
meshes/clutter/billiards/fvisionspooltableyellow01.nif
meshes/clutter/fvisions/fvisionsdogtag01.nif
meshes/clutter/questitems/FVisionsNukaQuantumnizerRed01
meshes/clutter/questitems/FVisionsNukaQuantumnizerBlue01
meshes/clutter/questitems/FVisionsNukaQuantumnizerPurple01
meshes/clutter/questitems/FVisionsNukaQuantumnizerBlack01
meshes/clutter/questitems/FVisionsNukaColaNoveltyBottle
meshes/clutter/questitems/FVisionsNukaQuantumNoveltyBottle
meshes/clutter/hulagirl/FVisions_hulagirl.nif

textures/clutter/billiards/pooltable_m.dds
textures/clutter/billiards/pooltable_n.dds
textures/clutter/billiards/pooltableblack01.dds
textures/clutter/billiards/pooltableblack02.dds
textures/clutter/billiards/pooltableblue.dds
textures/clutter/billiards/pooltableorange.dds
textures/clutter/billiards/pooltablepink.dds
textures/clutter/billiards/pooltablepurple.dds
textures/clutter/billiards/pooltablered01.dds
textures/clutter/billiards/pooltablered02.dds
textures/clutter/billiards/pooltableyellow.dds
textures/clutter/hulagirl/fvisionshulagirl_n.dds
textures/clutter/hulagirl/fvisionshulagirl_red.dds
textures/clutter/junk/fvisionsnukacolanoveltybottle.dds
textures/clutter/junk/fvisionsnukacolanoveltybottle_n.dds
textures/clutter/questitems/fvisionsnukaquantumnoveltybottle.dds
textures/clutter/questitems/fvisionsnukaquantumnoveltybottle_n.dds
textures/clutter/questitems/nukavendingmachine01.dds
textures/clutter/questitems/nukavendingmachine01_black.dds
textures/clutter/questitems/nukavendingmachine01_blue.dds
textures/clutter/questitems/nukavendingmachine01_purple.dds
textures/clutter/questitems/nukavendingmachine01_red.dds


--Credits:

Illyism (project Valhalla). For making the original basement.
Skykappa. For the Nuka-Cola and Nuka-Cola Quantum textures. You can find his awesome retexturing work here at nexus.
Bethesda. For the GECK.

Note:

Feel free to upload this mod (as is) or use parts of it in your own mod. Just don't forget to give credit where credit is due.
If u wish to use, modify or improve this mod (as a whole) for any reason other then personal use please contact me before you do so.