File information

Last updated

Original upload

Created by

BlackBlossom

Uploaded by

BlackBlossom

Virus scan

Safe to use

223 comments

  1. schlaaro176
    schlaaro176
    • member
    • 0 kudos
    Where is it in the capital building I can’t find it anywhere?
  2. dochlldy
    dochlldy
    • supporter
    • 0 kudos
    Would it be possible to get this converted to TTW?I thought I had it loaded in an earlier play through,but for some reason,the game will not load with it in the load order.
    1. wasdwasd12
      wasdwasd12
      • member
      • 3 kudos
      I agree This needs to be imported but to a verison without the need for Xcaliber >W< i wish i could f*#@ing remove the master for it
  3. Doom61
    Doom61
    • member
    • 0 kudos
    I can't even the weapon but I can find the ammunition
    1. Druuler
      Druuler
      • premium
      • 148 kudos
      One is on the mutilated corpse in the Behemoth cage at Evergreen Mills and the other is in the Capitol Building where the Behemoth in there is located.  Are you saying that you cannot find either one in those locations?  I know that the raiders at Evergreen Mills have a habit of taking the one there if the Behemoth cage is opened, so if you do not kill all of the raiders before opening the cage, one of them might have that one.
  4. VELEZ2016
    VELEZ2016
    • member
    • 0 kudos
    What are the id of the weapons and ammunition?
  5. Druuler
    Druuler
    • premium
    • 148 kudos


    There are missing meshes in Germantown police HQ : http://imgur.com/7HMuRoF
    I'm sure it's this mod because if I desactivate it, and only it, the issue is solved.
    I reinstalled it.
    I checked in FO3Edit, some conflicts between FWE and the mod about ammos, solved it.
    I checked the cell (in FO3Edit), the mod's author deleted some furnitures to put tables with ammo, but restoring them didn't change anything.
    In the end I don't know how to solve the conflict.

    Don't know if I have other issues with the mod, don't have the weapon yet.


    The missing meshes in the Germantown Police HQ basement are a well known issue with this mod.  They apparently belong to Alexscorpion's Sniper Gear mod, which is no longer available here on the Nexus.
    1. TheCorpulent1
      TheCorpulent1
      • supporter
      • 18 kudos
      I used FO3Edit to redirect the mesh path to xCALIBR's 9x19 mm ammo box. Took me like 2 or 3 reinstalls over the past couple years before the big red exclamation points bothered me enough to actually do something about 'em.
  6. HELLSGEAR
    HELLSGEAR
    • member
    • 0 kudos
    this is a very beautiful weapon, it must have taken weeks, I wish to ask if there is any possibility of importing this work of art over to Fallout New Vegas?
    if you could I would greatly appreciate you taking the time to accommodate such a request.
    I can leave an email at which you can reply to if you so choose.

    thank you.
  7. Magickingdom
    Magickingdom
    • supporter
    • 58 kudos
    The gun looks great, but no ammo? common get real.
    The one at the mill will certainly be picked up by a raider. You will be lucky if he/she doesn't shoot up what little ammo there is.
    But, the biggest problem with the one at the mill is it crashes the game once in inventory. I can't save, I can't enter any house. Even approaching some houses causes a crash. I can save in the warehouse at the mill. but not leave the building, it crashes the game as soon as I activate the door.
    For me, the mod breaks the game completely.
    1. EvilOssie
      EvilOssie
      • supporter
      • 131 kudos
      - I've had this gun installed since it was released over five years ago and never had a crash due to it.
      - Have you ever considered using a reload bench to make ammo? It can be done, and arguably is more lore-friendly.
    2. Magickingdom
      Magickingdom
      • supporter
      • 58 kudos
      I wonder why it won't work for me? I have most of BlackBlossom's the other guns mods, except the one that has to be stolen, and no problems with my game. After deactivating this mod, my game plays normal, and I can travel anyplace anytime.
      Thank you for your reply.
    3. EvilOssie
      EvilOssie
      • supporter
      • 131 kudos
      There may be some weirdo conflict happening...could you post your load order?
    4. Magickingdom
      Magickingdom
      • supporter
      • 58 kudos
      After 3 reinstalls and moving the esp to the top of my load order it works! YAY! An advantage to it was there was a good bit more ammo at the mill. The raider that picks it up must have fun blasting away. So clearing the mill, then activating the mod might be a good thing. I now have the ammo problem under control. Just wishing for more enclave vertibirds.
      Thank you for your reply not so evil evilOssie
    5. EvilOssie
      EvilOssie
      • supporter
      • 131 kudos
      Out of curiosity, do you have anything installed that affects Evergreen Mills in general?
    6. Magickingdom
      Magickingdom
      • supporter
      • 58 kudos
      No, nothing that affects just the mill. I have the mod that adds green trees and grass trees to the game. Wasteland Restoration is installed.
    7. EvilOssie
      EvilOssie
      • supporter
      • 131 kudos
      Must be just the game's random weirdness showing itself. I'm glad you got it sorted out, tho.
    8. Ranxaeroth
      Ranxaeroth
      • supporter
      • 2 kudos
      Ive had this mod installed since it came out as well. No new mods or changes, then out of no where, if it is equipped CRASH.Every stinking time you fast travel or try to enter a building, or exit it if you unequipped it then entered then equipped and tried to leave.Got so annoying I scrapped it and removed endorsement. The game still plays great with no other issues, only THIS gun.....which really sucks as I use the silenced version as I play silent sniper type.The best gun ever made, and glitched.Oh, well, cant expect folks to make something for free and support it forever I guess....great while it lasted.
    9. Druuler
      Druuler
      • premium
      • 148 kudos
      If you have had no changes to your load order in the entire time that you have been using this, then there is more to blame than just this mod. What you are describing sound more like a corrupted save file, and there are a few things that could cause that. One of the first things to come to mind is the use of AutoSaves and QuickSaves. From what I have learned over the years, using those features in Oblivion, FO3 and F:NV (and possibly Morrowind) can lead to data corruption in a save file, due to interrupting any scripts that are running at the time of the save. When the game is loaded from that save, the scripts are not able to complete, and end up as corrupted data. This builds up over time, leading to all sorts of problem, mainly CTDs when doing instant worldspace or interior cell transitions (like Fast Traveling, or going through a door that leads inside/outside or to a new interior area). This could also be caused due to a mod conflict caused by multiple mods, with this one being the "last straw". Also, not all mod conflicts are apparent immediately, sometimes it takes quite a while for the issue(s) to become apparent, with "quite a while" being weeks, or months, and years is not unheard of among the modders that have looked into this sort of thing.
    10. plasmas
      plasmas
      • member
      • 2 kudos
      Use with the caliber and caliberx mods in order to not have ammunition issues, and find easy reloads.
  8. aureaaetas
    aureaaetas
    • member
    • 0 kudos
    There are missing meshes in Germantown police HQ : http://imgur.com/7HMuRoF
    I'm sure it's this mod because if I desactivate it, and only it, the issue is solved.
    I reinstalled it.
    I checked in FO3Edit, some conflicts between FWE and the mod about ammos, solved it.
    I checked the cell (in FO3Edit), the mod's author deleted some furnitures to put tables with ammo, but restoring them didn't change anything.
    In the end I don't know how to solve the conflict.

    Don't know if I have other issues with the mod, don't have the weapon yet.
  9. Thatzenguy
    Thatzenguy
    • member
    • 0 kudos
    Can you bring this weapon to FNV?
    1. Rawne1980
      Rawne1980
      • member
      • 3 kudos
      There was a version in New Vegas, I used to use it. Seems like it's been taken down.

    2. Casedude21
      Casedude21
      • member
      • 1 kudos
      do you still have the file?
    3. EvilOssie
      EvilOssie
      • supporter
      • 131 kudos
      That's basically distributing without permission...not cool.
    4. Druuler
      Druuler
      • premium
      • 148 kudos
      Agreed, and it is something you can be banned for as well. That said, the tools and tutorials exist that would allow you to port it over to New Vegas yourself. Porting between FO3 and FNV is how I started modding.
  10. Casedude21
    Casedude21
    • member
    • 1 kudos
    Can you please port this to new vegas?