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888888888888888888888
--- FALLOUT 888888888888888888888
------ WANDERERS 888888888888888888888
---------- EDITION 888888888888888888888
-------------- WEAPONS PACK MOD 3.0 888888888888888888888
By Beck11 888888888888888888888
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---Intro
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Read old readme.
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---Important note
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This is a compilation of different weapon mods from various mod makers. I dont claim credit for any
of the assets. All the mods I have used are properly credited at the end of this readme.
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---Mod Requirements
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You dont need to have older versions of the Weapons Pack mod as I intend to release 2.0 on its own.
You can safely overwrite the previous mod with this one. But just to be safe, uninstall the old mod and install 3.0 fresh.
-Fallout 3 patched to 1.7
-FWE version 6.04
-Caliber
-Craft
If you can run FWE 6.04 you should be able to run this mod.
Sleep for 3-4 days so that the mod changes can take place proper.
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---Install/Uninstall
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With FOMM
I think by now if you use FOMM you should know how to install and uninstall your mods so I'll skip this part.
Manual install
Copy and paste "Data" folder into your Fallout 3 folder.
Select "FWE weapons pack" ESP and start in FOSE.
Uninstall
Delete these folders
...Meshes\weapons\FWE weapons pack
...Textures\interface\icons\pipboyimages\weapons\FWE weapons pack
...Textures\weapons\FWE weapons pack
...Sound\FX\WPN\FWE Weapons pack
Delete "FWE Weapons Pack" ESP
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---Contents
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1. Changes and additions
2. Multiple fire modes
3. Weapons with multiple ammo types
4. The Weapons(Just the ones added in 3.0)
5. Changes to old weapons
6. Disclaimer
7. Credits
8. Full List of how to obtain weapons*Spoilers*
9. ***Spoilers***
10. End.....
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---Changes and additions
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Added
Added 9 new weapons, total weapon count is 30.
Weight added to new ammo.
Changed "base VATs to-hit chance" of all weapons cause I was mistaken about its purpose.
Improved LR300 assault rifles to make them worth hunting for
Lots of other changes.
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---Multiple Fire Modes
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FN Scar - Full auto and Semi
Full auto is standard mode and semi is a single shot mode that increases
the base damage and critical damage of the weapon. Weapon spread is also reduced to .1 in Semi mode.
Press "M" when the weapon is at ready to change modes.
SturmGewehr 44 - Full auto and Burst
Full auto is standard mode and burst mode fires 5 rounds per shot. Burst fire also increases critical rate
and critical damage but base damage remains the same. Weapon spread is also reduced in Burst mode.
Press "M" when the weapon is at ready to change modes.
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---Weapons with multiple ammo types
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Franchi Spas: Shotgun Shells/ Black Taurus Shells
LR300 Specialist: 5.56mm Rounds/ LR300 Fragmentation Rounds/ LR300 Concussion Rounds
M4 Wasteland Master: 5.56mm Rounds/ 4.73mm caseless Rounds/ 7.62mm Rounds
Medusa Mk2: 32 Caliber Rounds/ 45acp Rounds/ 14mm Rounds
To change ammo equip the weapon in the pipboy and if you have the appropriate, a menu will appear
allowing you to select different rounds.
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---The Weapons(Just the ones added in 3.0)
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---One Handed Guns
MP 40 Submachine gun
WW2 style submachine gun. Not that strong, generally used by raiders.
Silver Hawk
A silenced desert eagle with extended clip size. Sold by Pronto.
Avenger A.X.E
A protoype sub machine gun with silencer and experimental 100 round, C-Mag drum magazine.
Also has a scope for added range.
Medusa Mk2
A protoype multi claiber pistol that can fire 3 types of rounds: 32 caliber, 45 acp and 14mm rounds.
---Assault Rifles
G36C
A light weight assault rifle with scope attachments.
M4 Wasteland Master
A powerful multi caliber prototype assault rifle with an experimental 100 round, C-Mag drum magazine.
It can load and fire 3 types of rounds: 5.56mm, 4.73 caseless rounds and 7.62mm rounds.
---Sniper Rifles
M14 Blackhand Rifle
A modified M14 with its auto fire capapbilites removed and remodeled into a sniper rifle.
---Big Guns
MG 34 Machine Gun
Its smaller profile lets it be used like a small arm while retaining the power of a standard heavy machine gun.
FG 42 Enforcer
A FG42 machine gun modified to fire .308 caliber rounds. Packs a heavy punch and can knock down targets
on a clear shot. Good for big game hunting.
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---Changes to old weapons
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Franchi "Bull" Special
Can now load special "Black Taurus" shells for extra damage. BT shells can only be bought from vendors.
H&K MP7-A3
Can now be bought at earlier levels. Weapon stats have been nerfed significantly.
RPG
Lost its knockdown effect as it was causing a bug in the game.
Sl-8
Increased fire rate and ammo changed to 7.62mm.
H&K USP
Ammo changed to 9mm.
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---Disclaimer
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Permission
Please note: You cannot reproduce or use any of part of this mode wihtout consent from the original authours.
I do not have the authority to grant you permission so to keep things simple do not, I repeat, DO NOT USE any part of this mod. One caveat is that if you find something that you cannot locate the original author for then you can use it
but PM me just incase you're not sure. You can track down the individual authors below if you wish to use something from this mod.
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---Credits(These guys deserve all the credit for this mod, I just put it all in one package.)
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Script Support
http://www.fallout3nexus.com/downloads/file.php?id=11786
By: Derek Hyde aka kerededyh
http://www.fallout3nexus.com/downloads/file.php?id=1446
By: Balor
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Black Taurus Shells resource
http://www.fallout3nexus.com/downloads/file.php?id=4542
Original mod by: odin_ml
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Avenger A.X.E and M4 Wasteland Master
http://www.fallout3nexus.com/downloads/file.php?id=11614
Original mod by: Toxa01
Additional credits: Kermite
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FG 42 Enforcer
http://www.fallout3nexus.com/downloads/file.php?id=6335
Original mod by: HeroinZero
Meshes and textures: Sproily
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G36C Assault Rifle
http://www.fallout3nexus.com/downloads/file.php?id=3001
Original mod by: HAL9000
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M14"Black Hand" Sniper Rifle
http://www.fallout3nexus.com/downloads/file.php?id=6356
Original mod by: HeroinZero
Meshes: Spezz, Murdock, Twinkie Masta, Snark, Pete
Textures: Enron, Murdock, Twinkie Masta, Snark, Kimono
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Medusa Mk2
http://www.fallout3nexus.com/downloads/file.php?id=9858
Original mod by: Hengebobs
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MP 40 Submachine Gun
http://www.fallout3nexus.com/downloads/file.php?id=6141
Original mod by: HeroinZero
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Silver Hawk
http://www.fallout3nexus.com/downloads/file.php?id=4414
Original mod by: HeroinZero
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Glock
http://www.fallout3nexus.com/downloads/file.php?id=6088
Original mod by: HeroinZero
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H&K USP
http://www.fallout3nexus.com/downloads/file.php?id=6426
Original mod by: HeroinZero
Meshes and textures: LoneWolf, Silvio Dante, Twinke Masta
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Ingram
http://www.fallout3nexus.com/downloads/file.php?id=6224
Original mod by: HeroinZero
Model: W1LLDAB3AST/Kimono/Ope
Meshes and textures: Kimono/Racer445
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FN SCAR
http://www.fallout3nexus.com/downloads/file.php?id=6518
Original mod by: HeroinZero
Model: Qwerty
Meshes and textures: The Expert
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SturmGewehr 44
http://www.fallout3nexus.com/downloads/file.php?id=6114
Original mod by: Heroin Zero
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M249
http://www.fallout3nexus.com/downloads/file.php?id=6272
Original mod by: Heroin Zero
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MK 48
http://www.fallout3nexus.com/downloads/file.php?id=12341
Original mod by: Caioaa95/Clone
Meshes and Textures - Angerfist187
Ironsights Fix - KDStudios.
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SL-8
http://www.fallout3nexus.com/downloads/file.php?id=6491
Original mod by: HeroinZero
Meshes and textures: Stoke,Hav0c,Soul_Slayer.
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Samurai Edge(And updated textures)
http://www.fallout3nexus.com/downloads/file.php?id=6546(Original mod)
http://www.fallout3nexus.com/downloads/file.php?id=10763(Updated textures and the one used in this mod)
Original mod by: HeroinZero
Model: Schmung (M92 Beretta)
Bullet_Head (9mm Bullet)
SureShot (Compensator)
FrenchyNeo (Rail System)
Skin: Creeping_Jesus (M92 Beretta)
Stoke (9mm Bullet)
SureShot (Compensator)
FrenchyNeo (Rail System)
Spike (Updated Textures)
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H&K MP7-A3
http://www.fallout3nexus.com/downloads/file.php?id=6043
Original mod by: HeroinZero
Additional credits: Schmung, the_tub
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RPK
http://www.fallout3nexus.com/downloads/file.php?id=6125
Original mod by: Heroin Zero
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MG3
http://www.fallout3nexus.com/downloads/file.php?id=6256
Original mod by: Heroin Zero
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Benelli combat shotgun
http://www.fallout3nexus.com/downloads/file.php?id=9146
Original mod by: xm20k
Additional credits: Alexscorpion, Sniper Gear,
Jackpack, Arashi
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RPG-7
http://www.fallout3nexus.com/downloads/file.php?id=11887
Original mod by: Dude719
Additional credits: Toxa01
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Franchi Spas
http://www.fallout3nexus.com/downloads/file.php?id=7333
Original mod by: Clint1337wood
Meshes and textures: Pete@FPSBANANA
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25mm Auto Cannon
http://www.fallout3nexus.com/downloads/file.php?id=6974
Original mod by: brothershogo
Additional credits: Mashadar
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Auto Cannon
http://www.fallout3nexus.com/downloads/file.php?id=6110
Original mod by: Mashadar
Additional credits: Metalfreak_42
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M4 Carbine
http://www.fallout3nexus.com/downloads/file.php?id=3124
Original mod by: Nite/m4re
Additional credits: Shaban, Ankalar, Stoke, Twinke Masta
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LR300 Rifles
http://www.fallout3nexus.com/downloads/file.php?id=6261
Original mod by: xzax
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***Spoilers***
_____________________________________
---Full List of how to obtain weapons
_____________________________________
*Vendor = Any weapon merchant unless specified
**Enemy = Enemy/friendly factions and what level player must be before enemies will equip weapon.
Obviously you have to kill them or get them killed to get the weapon
***Wasteland = Any random container/safe/locker/etc and what level player must be for a chance to get
***********Spoilers***********
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25mm Dismounted Auto Cannon
Vendor - Sergeant Durga at the Citadel
Enemy - NA
Wasteland- NA
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"Megiddo" Prototype Cannon
Vendor - Sergeant Durga at the Citadel
Enemy - NA
Wasteland- NA
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Avenger A.X.E
Only 1 exists in the whole game. Inside Colonel Autumn's room at Raven Rock, on the desk.
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Benelli Combat Shotgun
Vendor - Many - LVL 3
Enemy - Many - LVL NA
Wasteland- Many - LVL 3
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FG 42 Enforcer
Only 1 exists in the whole game. Inside Wheaton armory.
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FN SCAR
Vendor - Lucky Harith, 500 caps investment - LVL 12
Enemy - NA
Wasteland- NA
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Franchi"Bull"Special
Only 1 exists in the whole game. Inside Dunwich building, lowest level.
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G36C
Vendor - Many - LVL 10
Enemy - Many - LVL 7
Wasteland - LVL 7
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Glock
Vendor - Many - LVL 3
Enemy - Many - LVL 3
Wasteland - LVL 3
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Ingram
Vendor - Pronto *After you clear his Chinese assault rifle quest
Enemy - NA
Wasteland - NA
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LR300
Vendor - NA
Enemy - Raiders/Talon - LVL 13
Enemy - Tech Guardian Initiate - LVL NA
Wasteland - NA
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LR300-Tactical
Vendor - NA
Enemy - Raiders/Talon - LVL 15
Enemy - Tech Guardian Initiate - LVL NA
Wasteland - NA
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LR300-Specialist
Vendor - NA
Enemy - BOS - LVL 16
Enemy - Tech Guardian Initiate - LVL NA
Wasteland - NA
Frag/Concussions rounds
Vendors - Many - LVL 5/8
Wasteland - 8/10
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SAW M249
Vendor - Many - LVL 4
Enemy - Outcast/Talon/BOS - LVL NA
Wasteland - LVL 1
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M14 "Black Hand" Sniper Rifle
Vendor - Many - LVL 7
Enemy - NA
Wasteland - NA
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M4 Carbine
Vendor - Many - LVL 2
Enemy - Many - LVL 3
Wasteland - LVL 3
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M4 Wasteland Master
Vendor - Many - Sergeant Durga at the Citadel
Enemy - Many - NA
Wasteland - NA
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Medusa Mk2
Vendor - Many - LVL 9
Enemy - NA
Wasteland - NA
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MG 34
Vendor - Lucky Harith, 500 caps investment - LVL 12
Enemy - NA
Wasteland - NA
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MG 3
Only 1 exists in the whole game. Inside National guard depot, final bunker, next to MIRV
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MK 48
Vendor - NA
Enemy - Outcast - LVL 13
Enemy - Tech Guardian Sergeant - LVL NA
Wasteland - NA
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MP 40
Vendor - Many - LVL 1
Enemy - Raider - LVL 1
Wasteland - LVL 2
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H&K MP7-A3
Vendor - Many - LVL 10
Enemy - Talon - LVL 7
Wasteland - NA
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RPG-7
Vendor - Many - LVL 6
Enemy - Raider - LVL 4
Wasteland - LVL 6
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RPK
Only 1 exists in the whole game. Inside National guard depot, final bunker, Tech Guardian Captain.
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Samurai Edge
Vendor - NA
Enemy - Talon - LVL 15
Wasteland - In Fort Bannister, near Talon Company Captain
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Silver Hawk
Vendor - Pronto *After you clear his Chinese assault rifle quest
Enemy - NA
Wasteland - NA
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SL-8
Vendor - Many - LVL 10
Enemy - Slaver - LVL 8
Wasteland - NA
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SturmGewehr 44
Vendor - Lucky Harith, 500 caps investment - LVL 12
Enemy - NA
Wasteland- NA
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USP Pistol
Vendor - Many - LVL 6
Enemy - Many - LVL 6
Wasteland- LVL 6
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.
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........
.........Dont go below this unless you want to spoil the game for yourself!!!!
____________________________________________________________
---If you cant be bothered to get the weapons the normal way
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1. Get access to your Player house first.
2. Stand in front of your fridge(if in Tenpenny house, stand in front of book shelf).
3. Enter console code "TCL" to turn collisions off.
4. Walk through the fridge/bookshelf and you'll see a locker with all the stuff you could possibly need.
5. Dont use the "take all" option, I had some weird bug where some of my items disappeared,
just take what you need and come back for more later
END........