Fallout 3

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HellKnight

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}{ellKnight

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About this mod

Gives you a GARU (Gnome Ammo Refill Unit) that you can give to companions so they'll have infinite ammo. Doesn't work on the player, only on companions.

Permissions and credits
Name: GARU - Gnome Ammo Refill Unit
Author: }{ellKnight
Version: 1.11
Date: 23/02/2011
Category: Gameplay Changes/Companions
Requirements: FOSE Latest Version


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Description:
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Gives you a GARU (Gnome Ammo Refill Unit) that you can give to companions so they'll have infinite ammo. Doesn't work on the player, only on companions.

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Details:
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Ever got annoyed by the fact that companions seem a wee bit too triggerhappy? If you're running mods where ammo is a bit hard to come-by (FWE) and/or it's expensive (FWE) companions that eat through your hard earned ammo supplies can prove to be a bit problematic. Well, not anymore...

When you load up the game and if you got out of Vault 101 a GARU (Gnome Ammo Refill Unit) will get added.

What the hell is a Gnome Ammo Refill Unit? It's a gnome (oh surprise! I bet you weren't expecting that!) that magically creates ammo (don't ask how :P) for the weapon the NPC currently uses and puts it in the inventory of said NPC. It will not add any ammo to your character though, so don't try using it as a cheat item (you can, but I'll let you figure out how :P)

So what's so special about that!? Well the thing is it will work for any weapon and ammo type, vanilla or added by a mod. It will work with FOOK, FWE, WMK, CALIBR, eXcalibr etc.

The NPCs will only get ammo for their EQUIPPED WEAPON (except for weapons that don't need ammo like melee weapons). That means that if you give them a Minigun they won't equip it because they don't have any ammo for it. What you need to do is give them the gun and then at least 1 bullet for that gun so they equip the weapon. If they have another gun in their inventory (and ammo for it) that is more powerful that the gun you just gave them they still won't equip it, remove the more powerful gun first.

If the total ammo for their equipped gun drops under 100 then they'll get 1000 bullets from the GARU. If they use weapons with heavy ammo like rockets, nukes etc. then they'll get 30 extra ammo every time they drop under 10 ammo. This is to avoid encumbrance in case you have mods that add weight to ammo (don't really think the weight of the ammo affects NPCs but whatever :P).

New in v1.1 - The gnome will repair their weapon so you don't have to! More than anything this feature's purpose is prevent them loosing/dropping their weapon when it goes down to 0% condition. Keep in mid that the weapon could still get knocked out of their hands if it's destroyed in one hit.

If you need more than 1 GARU (have more than 1 companion) then open the console and type startquest AmmoRefillQuest and a second GARU will be added. Repeat this as many times as you like.

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Requirements:
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Fallout 3 Patch 1.7
FOSE Latest Version

And most importantly the ability/willingness to read this readme :P

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Install:
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1. Copy esp file to (install folder)\Fallout 3\Data\
2. Start Fallout 3 Launcher (but you really should be using FOMM), click 'Data Files', place a checkmark beside the AmmoRefill.esp file.

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Un-Install:
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1. Start Fallout 3 Launcher, click Data Files, uncheck the AmmoRefill.esp file.
2. Delete the AmmoRefill.esp file.

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Compatibility:
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No compatibility issues so far.

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Bugs/Issues:
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No known issues so far, please let me know if you find any.

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History:
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1.0 15/07/2010 - Initial Release
1.1 25/07/2010 - Fixed an issue with ammo not getting added to creature companions (Fawkes for example). Thanks go to Fearil for pointing out. The GARU also repairs their weapon now.
1.11 23/02/2011 - Now it actually works for creature companions. Sorry about that, messed something up while copy/pasting bits of the script code to some other parts of the script. Kudos to Cyberweasel89 for poking me about it, thanks a bunch! :)

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Contact:
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You can contact me here at Nexus or at TESAdventures.com. I use the same username: }{ellKnight

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Credits:
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Ian Patterson (ianpatt), Stephen Abel (behippo), and Paul Connelly (scruggsywuggsy the ferret) for FOSE Latest Version.
The GECK/Construction Set Wikis for solving a few scripting issues I had.
CIPSCIS for his very useful Script Validator.
Fearil for poiting out that the script didn't work for creature companions. Thanks a lot dude!
Cyberweasel89 for notifying me about the mod still not working for companions and testing it out for me. You guys should probably give her kudos, she deserves it.
The TESAdventures.com community for providing a place on the Internet to call home and to be among friends.
InsanitySorrow for ReadMe Generator this readme is based on.
Dark0ne and the rest of the crew at the Nexus sites for fighting the good fight ;)
Bethesda for creating Fallout 3 and providing us with these great modable games.


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Tools Used:
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GECK
Notepad++
Script Validator
ReadMe Generator


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License/Legal:
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If you wish to use the scripts from this mod please contact me here or at TESAdventures. IF I don't reply within 3 weeks feel free to use it.
I will not be held responsible for any damage this mod can cause to your Fallout 3 setup or computer.