Got a weird glitch, but fixable via console command.
When I put in the mod in an existing savegame, the two lockers to the left of the workbench, the left one is fine, the right one is rotated wrong and placed wrong somehow.
I had to go into the console and play with SetPos and SetAngle to fix it.
Click on the wrong locker in console mode, type
setpos x 2672 setpos y 2176 setangle z 90
Should it it back to the right place. Weird, eh? The lock is perfectly usable as is, but just looked wrong.
"PLEASE NOTE: This mod will not make your existing inventory disappear. A couple of the lockers look different, but that's all. Those lockers will still contain all the stuff you currently have in them."
Aside from that stupid safe with the respawning 300 caps. Thanks for not mentioning that. And also, a safe that has respawing 300 caps?, really?, that's not cheating at all. Learn how to make a mod.
Fantastic mod. I wanted a place to put my crafting materials next to the workbench. Everything else I found turned the Megaton house into a combination of a TARDIS and the Playboy Mansion. This adds utility without killing the atmosphere.
Yeah totaly true, and most usefull than the "Megaton rework" who make megaton 300% bigger inside and outside the wall and make the game crash when you move xD
I don't understand why this mod haven't mush endorse and DL. I understand the megaton home isn't amazing, and the Bethesda theme for it too (Raider theme ... hmm so lovely, all raider are butcher and sadist :p), but the most important issue with vanilla megaton home was the lack of storage, nothing else , and you did it !!!
I don't need a full rework of this home who will make this home a tower with 205 stair .... so totaly impossible and not lore friendly xD.
So ... thanks a lot for this i didn't found a tempeny tower version, but if somone know one , or if you can do one for Feltic, Thx
THIS is a MOD. Just simply perfect. I have plenty of active mods and so far no problems. All the containers are working and are lorefriendly. THANX!!! P.S. Oh... and thanx for 300 caps
43 comments
When I put in the mod in an existing savegame, the two lockers to the left of the workbench, the left one is fine, the right one is rotated wrong and placed wrong somehow.
I had to go into the console and play with SetPos and SetAngle to fix it.
Click on the wrong locker in console mode, type
setpos x 2672
setpos y 2176
setangle z 90
Should it it back to the right place. Weird, eh? The lock is perfectly usable as is, but just looked wrong.
"PLEASE NOTE: This mod will not make your existing inventory disappear. A couple of the lockers look different, but that's all. Those lockers will still contain all the stuff you currently have in them."
Aside from that stupid safe with the respawning 300 caps.
Thanks for not mentioning that.
And also, a safe that has respawing 300 caps?, really?, that's not cheating at all.
Learn how to make a mod.
I don't understand why this mod haven't mush endorse and DL. I understand the megaton home isn't amazing, and the Bethesda theme for it too (Raider theme ... hmm so lovely, all raider are butcher and sadist :p), but the most important issue with vanilla megaton home was the lack of storage, nothing else
I don't need a full rework of this home who will make this home a tower with 205 stair .... so totaly impossible and not lore friendly xD.
So ... thanks a lot for this
P.S. Oh... and thanx for 300 caps