Are all in order. I will get to it soon, I have tampered with 100:5, 100:10, and 100:20 ratios.
Crystals are very powerful and enable so much, that I feel 100 > 5 or 100 > 10 is great. The question is, is 10 overpowered or the right number to hit? Wargs and Horses, I wound up never transmuting Gildar into, but always want to transmute out of, and into Gildar.
2:1 Ratios would be fine for transmuting Crystal to Gildar. Otherwise, you would get too much Gildar.
I would look more at Transmuting Wargs/Horses/Metal to Crystal on a 10:1 Ratio.
Sorry for the late reply! Still working on this, college got in my way
The only problem right now that I want to fix before uploading the new version is the AI won't cast these spells "early game" and start building mounted troops or even mount for their hero.
Within the next few days, I will be uploading a revision of the spells; the intent is to fix bad starts, and provide new options. I just need to learn how to make the AI cast horses to build early mounted units.
I understand this is probably imbalanced, however I am open to suggestion; i uploaded this "no restrictions" version to allow anyone who wants to make changes to do so and use it how you want to use it.
11 comments
Metal > Gildar
Horses > Gildar
Wargs > Gildar
Are all in order. I will get to it soon, I have tampered with 100:5, 100:10, and 100:20 ratios.
Crystals are very powerful and enable so much, that I feel 100 > 5 or 100 > 10 is great. The question is, is 10 overpowered or the right number to hit? Wargs and Horses, I wound up never transmuting Gildar into, but always want to transmute out of, and into Gildar.
2:1 Ratios would be fine for transmuting Crystal to Gildar. Otherwise, you would get too much Gildar.
I would look more at Transmuting Wargs/Horses/Metal to Crystal on a 10:1 Ratio.
Sorry for the late reply! Still working on this, college got in my way
Thanks in advance!