Fable Anniversary

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Alexander The Alright

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FABLE ANNIVERSARY REDUX V1.1 CHANGELOG
A complete overhaul of Fable Anniversary by Alexander The Alright

NOTE: This mod only works in Chicken difficulty. You MUST have Freeroam set up, and you MUST have access to the Modding DLC if you use the umap files.

Freeroam: https://www.nexusmods.com/fableanniversary/mods/25


Installation Instructions

1)Install Freeroam first
2)Make backups of game.bin, script.bin and your FinalAlbion folder, as well as your bones and CookedPC Levels folder if you use the bone and umap files.
3)Place the modified game.bin and script bin into your Development folder.
(X:\Program Files (x86)\Steam\steamapps\common\Fable Anniversary\WellingtonGame\FableData\Build\Data\CompiledDefs\Development)
4)Place the modified FinalAlbion folder into your Levels folder, and press yes when it tells you to merge and replace.
(X:\Program Files (x86)\Steam\steamapps\common\Fable Anniversary\WellingtonGame\FableData\Build\Data\Levels)
5)(OPTIONAL) Place the umap files into the Unreal Level folder (YOU NEED TO HAVE THE MODDING DLC INSTALLED FOR THIS TO WORK IN-GAME)
(X:\Program Files (x86)\Steam\steamapps\common\Fable Anniversary\WellingtonGame\CookedPC\Maps\Levels)
6)(OPTIONAL) Place the hero_strong and hero_berserk files into your Bones folder
(X:\Program Files (x86)\Steam\steamapps\common\Fable Anniversary\WellingtonGame\FableData\Build\Data\Bones)
7)Start a new game! Launch the game in MODDED GAME mode if you have the umap files installed or launch it normally if you don�t.


General
- There is now only version of game.bin (mainly for my own sake to make patches and bug fixes easier to implement). Ageing is back in, but at a reduced rate. The Max Age in game still shows as 65, but I�ve set it to 100 in FE, so your character won�t look as old at 65. Horns (without baldness) are also still in the game
- Adrenaline Potions (previously cut content from TLC) are now in the game and can be found in chests and as rare enemy drops. You can carry 5 at a time and they can�t be sold. They raise your attack speed by 150% for 30 seconds, and stack with Berserk
- Repeater Crossbows (also cut content) are back in the game, including The Harvester, a cut legendary weapon
- A new expression, Bandit Wave, has been added in the game and can be found in a chest
- Some cut trophies have been restored in the game, and can now be found via enemy drops
- Beating the final boss now gives you 750000 gold and 5000 renown
- The betting limit for card games has been been increased to 2500 gold
- The Fist Fighter�s Club now gives 75 gold per round
- Health and Will potions are now slightly more effective
- Ages of ___ Potions have been buffed and now give a base value of 500exp
- You now get more exp at the end of the prologue
- The base exp values of food (Red Meat, Fish and Carrots) has been doubled
- Moonfish and Golden Carrots now have a base exp value of 3 (for every stat)
- There are now new silver key chests, normal chests and objects for you to find
- More existing chests have had their contents changed
- Some existing chests have been removed
- Added 2 new digging spots and 1 fishing spot
- The Greatwood Caves Demon Door now requires a combat multiplier of 28
- The Hero Dolls quest now gives 500 renown and 1000 gold
- Pulling the Harbinger out of the stone now gives 250 renown
- Completing the Assassin Attacks gives more exp and renown
- Killing the Sparrows and winning the race in the Heroes� Guild now give more gold
- For some quests, boasts now give more money
- Some Hero Titles have had their prices changed
- Some NPC�s are now bigger (purely a visual thing)
- The Bandit in Hobbe Cave has been buffed
- Dowries have been increased
- Spouses now have a 60% chance of giving you gifts (was supposed to be 20% in 1.0, but I accidentally made it 200%) and give you gifts more often
- Spouses are now more likely to give you better gifts
- Spouses will want sex more often

Enemies
- Some enemy spawns have been changed (yes, there�s less trolls to deal with now)
- Some enemy drops have been changed
- Nymphs have more health
- Normal minions have more health, but the minions in the Darkwood Disturbance quest have slightly lower health
- Bandits are only resistant to Silver Augmentations as opposed to Flame, Lightning and Silver
- The Wasp Queen is more resistant to projectile attacks
- Beetles are now weak to lightning attacks and augments, weaker to Piercing augments and more resistant against melee and fist damage
- Maze is no longer immune to augmentations, just very resistant to them
- Made the final boss harder, as he now starts to spawn enemies earlier
- Normal Balverines are now slightly weaker to Silver augments and slightly more resistant to flame augments
- White Balverines are slightly more resistant to Silver augments
- Balverine Guards now spawn in almost every town after killing 200 5th Regiment Guards (black guards).
- Some enemies have been made bigger (also just a visual thing)
- Ranged Hobbes� projectile attacks are faster and do more damage
- Whisper�s bombs do more damage

Weapons + Augments
- The Harbinger now does more base damage and now has 1 empty augment slot
- The Sword of Strategia now has 5 experience augmentations
- The Avenger now does more base damage
- The Murren Greathammer and Greataxe do slightly more damage
- Obsidian melee weapons do slightly more damage
- Some NPC weapons have had their damage values changed
- Made the Buzzaxe (Wasp Weapon) less valuable, but stackable like NPC weapons (stacks up to 50)
- All Iron, Steel, Yew and Oak weapons now stack (up to 20)
- Made the Sentinus (Temple of Avo weapon) more expensive to acquire
- Slightly buffed Health and Mana augmentations
- The weapon obtained from the Lookout Point chest has been removed due to a bug with the weapon
- Non-legendary Repeater Crossbows have no augment slots, but can be charged up faster

Spells
- Some spells have been buffed
- Infernal Wrath/Divine Fury exp costs are now affected by alignment (IW is cheaper if you�re evil and DF is cheaper if you�re good)
- Spells have had alignment modifiers increased

Armour
- You can no longer obtain both Wizard hats, but each hat has been buffed
- The neutral Wizard hat (formerly cut content) has been re-added into the game and can be found in a silver key chest
- The neutral Wizard hat is now classed as part of the Will User�s Outfit

Shops + Item Values
- Some shopkeeper�s buy and sell multipliers/values have been restored to how they are on Chicken difficulty (I�m not 100% sure which ones they are myself. It may even be all of the shops)
- The JoB Hero Doll is now worth 25000 gold
- The Thunder Hero Doll is cheaper
- Gems are slightly less valuable
- Trading items (Beer Kegs, Flour Sacks etc.) are now more valuable

Features Removed (because of bugs)
- Bandit Guards no longer spawn in Twinblade's Camp or Elite Camp
- Guards will no longer be in the picnic area during the Wasp Fight or Bandit Toll

v1.0 Features
- Enemies have more health and deal more damage (more than Heroic), as well as having different weapons
- Bosses with spells have had their spells buffed
- More + different enemies spawn in each area
- Greatwood Toll Bandits, Bandit Path bandits and Bandit Camp bandits are replaced with higher level bandits
- Enemies now have a chance to drop their weapon or other weapons (e.g. Bandits can drop Scimitars, Hobbes can drop their axes and hammers)
- You can keep up to 50 of most NPC weapons in your inventory and sell them in Snowspire
- Most legendary weapons can no longer be sold
- Undead enemies have a small chance to drop Nostro�s Sword (This isn�t lore-friendly at all but big sword cool)
- Master and Obsidian weapons are more expensive
- Master melee weapons do more damage
- The Bereaver is bigger (Big sword cool)
- Legendary weapons + DLC weapons have been rebalanced
- Flourish damage has been slightly nerfed
- Most of the armour is now more expensive
- Armour (base game + DLC) has been completely rebalanced (including resistances, so now you�ll have to swap out armour and mix and match sets based on what you�re fighting)
- Enemy armour + resistances have also been changed so that augmentations and switching up your gameplay style are now a lot more important
- Augmentations are a lot more expensive and are rarer
- Summoners are now weak to lightning (not lore friendly, but they�re armoured and not many enemies are weak to lightning)
- You can only have 3 Resurrection Phials at a time and they are now rarer
- Some silver keys have been moved (And no I�m not saying where they are now, explore! Although I will say that one is in a barrel)
- Some Demon Doors, Chests, containers and dig spots have had their contents changed
- Some silver key chests require more silver keys
- There are now new silver key chests (and normal chests) to find (Some of which are out of bounds on some maps)
- The Greatwood Caves door now requires a combat multiplier of 25
- The Darkwood Demon Door now spawns 8 waves of enemies and is meant to be attempted later on in the game
- The Knothole Glade Demon Door now requires you to deal more damage
- Renting properties is now a lot more viable; the rent value of shops and taverns have been rebalanced and are now worth more than houses
- Wedding Rings are more expensive
- Dowries have been increased
- Your spouses give gifts more often and will want to have sex quicker
- The betting limit has been increased from 1000 to 1500
- There are more guards in each village
- Guards are a lot tougher
- Balverine guards in Oakvale don�t take as many kills to spawn
- Knothole Glade will now spawn Balverine guards after a certain amount of guard kills
- The Guild now starts with Red Guards
- Bowerstone North and the Bordello now start with Black Guards
- Killable children (It�s not a Fable mod without killable children)
- Weapons and spells are now allowed everywhere (Apart from in the fist fighting and chicken kicking games)
- There are now more wandering traders and guards in regions
- The guards in Lookout Point and the Picnic Area respawn like town guards
- As a result of this, there will now be guards in the Wasp Queen fight and in the Greatwood Gorge (where the toll bandits are) who can help you fight
- Twinblade�s Camp now has bandit guards after the Twinblade quest
- Health and Will potions have been nerfed and are more expensive
- Max Health and Will levels have been nerfed
- There is exactly one less Elixir of Life and one less Will Master�s Elixir
- All spells and abilities cost more
- Spells have been rebalanced
- The last level of every spell is now buffed, so there�s more of a difference between level 1 and level 4
- Ages of ____ Potions now give 250 base XP instead of 1000 (Chicken) or 100 (Heroic)
- Bodyguards are buffed up and are more expensive to hire
- The Chicken Kicking Competition is now harder at low strength and easier at high strength, making it more viable late-game
- The Fist Fighters Club is harder, as the ring out time has been reduced from 10 seconds to 5 seconds and the fighters take more hits to beat
- Gold earned from Fist Fighters rounds has been slightly increased
- The DLC Crossbows now shoot OP projectiles and are VERY expensive to reflect this
- Beating the final boss gives you 500k gold (mainly so you can mess about with stuff post-game)
- Max money and exp are now 99,999,999 instead of 9,999,999 (The most pointless change, I admit)
- The amount of renown needed to become more well-known is higher
- You lose more renown and gold upon death
- The follower limit is increased for higher renown levels
- Trophies now give more renown
- Side quests give more renown
- Jack�s Mask is now removable
- The Greatwood Bandit Toll now costs more (especially if you have any followers)
- When you go through apprentice training, you now get given the graduate set as well
- The requirements for A+ing the Strength, Skill and Will challenges are slightly higher
- The prisoners in the prison race run slightly faster
- Unarmed damage has been slightly buffed
- Because selling prices are low from this mod being based on the Heroic difficulty, higher levels of Guile have been buffed so you can still buy things at a discount
- Stealth has been buffed (lockpicking and stealing are quicker and you�re slightly less visible + audible)
- The normal assassin set has higher visibility decrease and lower audibility decrease, and the Fire assassin set has lower visibility decrease and higher audibility decrease (basically you�re quieter but more visible with the fire set and louder but less visible with the normal set)
- Fines are now more expensive
- Good quests still give less money, but now give more renown, with the Hero Souls quests being the exception (some evil quests also give less renown)
- The Fire Heart minigame is easier
- The Spade and Fishing Rod are more expensive
- Food is more expensive
- A certain item you can obtain during the prologue has been majorly buffed
- Villagers will now sometimes attempt to fight you if you commit a crime and don�t pay the fine
- Some armour attractiveness values have been changed (mainly dark/evil armour)
- Hairstyles and facial hair attractiveness values have been changed
- Some books are now only available from shops and are more expensive
- Certain quest items are more expensive
- Black Roses are now a liked present
- Hero Dolls can no longer be won at taverns and are now hidden around Albion
- Tavern games now give out augmentations
- Tavern beds now cost more to sleep in
- Some expressions can now be performed without making the hero sheathe his weapon

FAQ�s

Q: Is this a difficulty mod?
A: Sort of. The game is harder than vanilla and heroic, but to call it a difficulty mod wouldn�t be doing it justice. FA: REDUX is a complete rebalance/redesign of the game, which attempts to keep the spirit of Fable the same. I wanted to make it so that all the side stuff you can do is actually important and viable, as opposed to just messing around and killing time like it used to be. I also tried to balance the alignments, so that being evil isn�t easy mode anymore.

Q: Is this recommended for beginners/first time players?
A: For people who�ve played games before but not Fable? Sure. For people who�ve never really gamed before? No, probably not.

Q: Are enemies and bosses damage sponges now?
A: Nope. While it�s true that enemies and bosses have buffed health and hit harder, the main increases in difficulty come from the sheer number of enemies you face, the increased prices of useful items and the amount of exp required to max out stats. To balance this out, spells, legendary weapons and augmentations have been reworked so that you start out weaker and end up stronger. Some bosses have also had their spells edited.

Q: Where are the new silver key locations and where are the dolls?
A: Not telling! All I�ll say is that some new items may need Freeroam in order to be accessed, but they�re not in such obscure locations that they�re impossible to find.

Q: Why does the Bowerstone Quay chest look funny?
A: No idea. For some reason, the lighting in the barns is weird. Using the lamp fixes it though.

Q: Why doesn�t Multi Arrow work for the DLC bows?
A: I think it�s due to the fact they fire projectiles instead of arrows. Originally this was unintentional, but on reflection, I think it makes up for how OP the bows are.

Q: What happens if I play in Heroic mode?
A: Heroic mode's game and script haven�t been touched, so you�ll be playing vanilla Heroic mode, just with the changes to the levels (e.g. the new silver key locations + extra chests). It also means you�d be able to hunt for the Hero dolls AND win them at taverns (which in theory means you can complete the quest twice). FA: REDUX will only work as intended on Chicken difficulty. If you want to play vanilla Heroic without the map changes, just swap out my FinalAlbion folder and umap files for your normal version and start a new game.

Q: Will this work on Xbox 360?
A: Nope.

Q: Will this work for TLC?
A: Nope.

Q: Can I still get Steam achievements?
A: Yep! Apart from the Great Balls of Fire achievement, as this mod requires you to play on Chicken difficulty.

Q: What are the optional bncfg files?
A: These are the bone files I use to make my hero look bigger and buffer. They�re completely optional.

Q: Is this compatible with ____?
A: Probably not. Anything that edits the game.bin and script.bin files or the FinalAlbion folder will not be compatible. Texture/mesh edits should be fine though, as long as you have the Modding DLC.

Q: I�m getting crashes/freezes/lag at _____
A: If I can�t replicate the crash (for example, some people seem to get a crash when levelling up skills at the Guild), then I can�t help you. Overhaul mods can be weird: some people breeze through them with no crashes whatsoever, whereas other people get frequent crashes and have a lot of issues. All I can suggest is uninstalling and reinstalling everything (the base game and REDUX), closing other processes while in-game, or trying different things to work around the issues. Sorry!

Q: Will you be updating this mod?
A: Nope. I know I said this last time, but in terms of content and balancing, I�m happy with REDUX. Unless some awfully clever fellow manages to fully update Shadownet (FE) and its compatibility with Anniversary, of course.


Known Bugs and Workarounds

BUG: If you pick up a new weapon, press the wield button when the weapon pops up on the screen,and then try to augment it in the weapons category, the game crashes.
FIX: Don�t press wield straight away and augment the weapon before equipping it (I would fix this properly but I have no idea where to start).

BUG: Sometimes certain weapons (I think it�s just the Minion NPC ones) will �disappear� after using a spell and you�ll attack unarmed but with an invisible weapon in your hand.
FIX: Sheathe and unsheathe.

BUG: Sometimes Minion NPC will be sheathed and look weird.
FIX: Unsheathe and sheathe again. The weapon will be sheathed invisibly (like how Crossbows sheathe).

BUG: [RARE] If you pick up your lost belongings from Bargate Prison and the last weapon you used was a Minion NPC one, it�ll stay sheathed weirdly on your back. If you leave the room with it equipped and then unsheathe it, the game will crash and if you load that save, you�ll lose all your stuff.
FIX: When you open the chest, change to another weapon (I used weapons that were already in-game for this), leave the room and check that the game doesn�t crash. You should then be able to use your Minion weapon again with no problems. Also make sure you have an extra save (for me, it was where I was still in the cell with the key) available, so you don�t risk losing your items. Unsheathing and sheathing again without leaving the room may fix this, but I'm not sure.

BUG: Like in v1.0.X, the Lost Bay can sometimes get stuck on an infinite loading screen and freeze. This happens especially when you have a save where you�re in the Lost Bay.
FIX: Apart from hope and crossing your fingers, try to make sure you don�t save in the Lost Bay. This glitch only seems to happen in MODDED GAME for some reason, so if you�re not using my umap files, don�t launch the game in MODDED GAME mode.

BUG: Sometimes launching in MODDED GAME mode causes Fable to straight up not load sometimes.
FIX: Like the last workaround, only play in MODDED GAME mode if you�re using my umap files. If you are using my umap files, just try again or restart Steam and it should be fine.

BUG: The axes that villagers drop face the wrong way when equipped
FIX: None. This is purely a visual thing, and I don't have the 3D modelling experience to fix it.

BUG: If you kill any Bowerstone South children before finishing the Book Collection quest, then the book cutscenes will have the children missing (including their voices).
FIX: None. Even when they respawn, the cutscenes will still be bugged.

BUG: When you kill children, their bodies float in the air before vanishing
FIX: None.

BUG: Sometimes in Bowerstone South, during a crime spree, the Teacher and Bard will attack you and stay permanently aggroed, even after your fine has been paid/forgiven.
FIX: Kill them and wait 3 in-game days for them to respawn (or be a good hero!).

BUG: If you attack an unkillable NPC (e.g. the Guildmaster or the widow at Barrow Fields) with the DLC bows, the explosions will make them an enemy and as a result, won't let you interact with them.
FIX: Leave the area and come back seems to work. To be on the safe side, leave the area and sleep for 3 in-game days.

BUG: Some one-handed weapons are incorrectly listed as Heavy
FIX: None.

BUG: The Scythe Hero Doll can be awkward to pick up from certain angles
FIX: None.

BUG: Some enemies will appear to drop items, but not give you any items upon pick up
FIX: None.

BUG: If an enemy gets stuck outside of the map, they�ll stop moving and attacking, but you can still attack them
FIX: None.