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Changelogs
Version 3.3
Updated the questfunction script given in enderal 2.0.11
Added a failsafe after the dream (mq10) so that the player can at least retrieve a scale =1
Fixed a small issue in MQ15 (Companion not entering the vault)
Version 3.2
Fixed quest Two souls part 5 cqc05: Romance with Calia. some animation issues and calia not responding (oh my)
Moved some funitures (chairs) in MQP01House to make pathfinding easier for the player in VR
Fixed one Ending : slight modification of scene 2 MQ18a to fix potential player bugs (animations)
Version 3.1
Update ini files to support Enderal SE 2.0.11
Small improvements of mq07a: less fades, lift now works with first person camera in vr
Use of skyrim loadingmenu.swf. With TAA enabled, loading menus work correctly
Version 3.0
Fixed pipe smoking: player is no more stuck after smoking
Increased camera height in akropolis to ease the use of higher perks (triggering the lowest perks might require to crouch)
Slight improvements in mq03, scene 3
Removed the dialoguemenu.swf check introduced in enderal se 2.09 (modification of _00e_questfunctions)
Version 2.9.2
Minor fix causing a CTD in the begining of the game (nif testing file) thanks to Bolzenschuss and Ashoko
Version 2.9.1
Mnor fixes of card games in taverns (some messages were incomplete)
Minor fix for "Our Mark on this World" (card game with Esme didn't start, broken by version 2.8.1)
Version 2.9
revisited the script treasuremarkerscript.. Random issues when digging treasures should be solved now.
Some crashes appeared with version 2.8.1. I susptect a bad archive. This seems to work now
Version 2.8.1
small fix for overlap between quest "A Nice Day in Summer" and "Our Mark on this World". The latter worked but names and objectives were wrong (thanks to hster)
Version 2.8
left-handed control fix (thanks to LoneBoco for its explanations)
added traductions of VR commands in french, spanish, russian, japanese, chinese, polish, korean, italian,
Version 2.7
Updated the ini of the mod with Havok option (set to 90Mhz) and other options to avoid clipping. Some of them may alter performance, hence I added comments to make them out
Fixed MQ16 sc14 Arantheal not appearing
Fixed MQ17 SC7 Companion missing
Fixed MQ18A sitting in capsule, the player can now rotate its body
Added some time delays just before the credit video in MQ18 A and B (the fade after the dialog was really abrupt)
Added an option in the MCM menu to separate the reft and right hand VR gestures
Version 2.6
Added an option in the MCM Menu to change the gesture sensibility recognition
Fixed the racemenu display; the racemenu is now completely visible (quest A new life)
The digging action has been modified to reduce its delay (that was somehow weird in VR has there is no animation)
Version 2.5
Fixed Entropic Blood Power (instead of selecting an ennemy, the game randomly chooses an ennemy in front of the player). After casting the spell, the time is slowed as before, but an npc or creature is automatically chosen: grab to cast the spell, time is slowed, wait some seconds, a message telling that a npc is chosen should appear, grab to go back to normal, then the npc is marked, if it meets the requirements (not too strong and hosyile)
Replaced a gesture : left hand above the head not teleport the player to Akropolis (as with the Meditation power)
Added a simple MCM menu : it allows to choose if you want the VR gestures of the mod; it allows to select amounts for the bank account management and a bet for the Tavern games
Version 2.4.1
Improvement of the previous fix for Quest FS_NQ01 (A drop in the ocean) SC07. Tested with and without mod
Version 2.4
Smal update of MQ03 scene 03 to check the ai player before the konstantine dialogue ; small modification of tree meshes update of the VR gestures
Version 2.3
Fixed some crystal tree meshes; improvement of the script openskillmenu (meditation) and MQ07A scene 11 (dialogue with the aged man)
Version 2.2
Experimental: fixed enderal trees. Re-ckeck the "Skinned Trees" checkbox.option and enjoy tree animations
Version 2.1
Fixed Quest FS_NQ01 (A drop in the ocean) SC07
Version 2.0
Clean version of the mod for Enderal SE. Installation greatly simplified
Version 1.8.1
Some modifications related to Enderal SE
Version 1.8
fixed mq12c Salvation of Us All, part III (scenes 2, 3 and 4). issues with furnitures (bed, chair and bed again)
Version 1.7
initial version : compiled fs.dll for sksevr, modified varied scripts, updated skyrimvr.esm to be abble to launch the game
Bug correction in mq13b sc09 (starcity), removed the steam achievement in fs.dll, corrected the Game script
Separation of the plugin fs.dll into two parts to match Enderal SE. Fixed MQ03 scene 04 (konstantine dialogue)
reverted back to the original Skyrim VR Menu as the Enderal Menu does not work properly; Fixed some English menu items related t oVR
attempt to fix the bank and tavern games. For the bank, we can now deposit or withdraw 100p (no choice) For tavern games, you can bet 20p
Fixed a bug in quest MQ11 "A Song in the Silence" thanks kljbk !
Fixed the need to use the "Y" key the first time the player enters in Akropolis. Now [Right Grip] works. Experimental: put one hand just above your head and the Hero menu should appear. Doesn't work if the player is modified.
Fixed the remaining scripts that called the SkyUILIb (requiring inputs)
Fixed Quest MQ07A ( The Word of the Dead) 2 bugs related to the chain and dialog with the aged man.
This mod offers you the opportunity to play Enderal in VR. Most of the bugs raised when using the Skyrim VR engine with Enderal are now fixed.
Please, note that this is a community-made and unofficial mod. SureAI does NOT provide any support for this.
This mod requires Skyrim VR and cannot work with Skyrim SE or with the Steam Enderal SE (based on Skyrim SE)
Installation (in Mod Organizer 2 a.k.a. MO2):
Create a new MO2 instance (Skyrim VR mode) from a clean Skyrim VR installation (before it is recommended to backup your skyrim VR saves)
Install SKSE by unzipping the SKSEVR archive into your skyrim VR folder
Add the Enderal SE 2.0.11 package with MO2 but do not install the SSE requirements link here
Install the mods SKYUI-VR, JContainers VR, MoreHUD-VR, Skyrim VR Tools ( this one is required to use VR controllers in tavern games etc. The headset and the controllers have to be switched on, or the game won't start)
Install Enderal VR - patch.zip
Optional : install the second patch if you want to use another folder for you saves and ini. See below
Play
Your load order should be like this :
Special gestures (the skyrimvr windows must be active, in front of the others): Put the right hand (controller) above your head and the Hero menu should appear. Repeat the gesture to close the menu. Put the left hand (controller) above your head and you are teleported to Akropolis (as with the Meditation power)
This might be incompatible with other mods using Skyrim VR Tools (not tested) Some users reported that the skyrimvr windows must be active (keeep the windows to the front)
MCM Menu: The menu allows to
choose if you want the VR gestures of the mod; you can change the sensibility of the gesture recognition (this sensibility depends on your headset)
select the amounts of pennies for the bank account management and bets in the Tavern games
in EnderalVRpatch.ini, change line sLanguage=ENGLISH by your language (ex: sLanguage=FRENCH) and save the file. If that doesn't work try also updating Enderal - Forgotten Stories.ini
Issues : The game doesn't start :
Activate your headset and both controllers (required for Skyrim VR tools)
Check your load order (order by priority in MO2). Mods like VRIK or HIGGS should be placed after this mod. Some (a lot ?) Skyrim SE mods won't work.
Check the installation of SKSE VR
The player is stuck: Teleport to Akropolis (with the meditation shout or the VR gesture) and go back, or try in the console: player.tai or enableplayercontrols other solution proposed by DarkStarSword : try in the console : player.setscale 1
Nothing happens after a dialog This sometimes appears when the dialog is interrupted. Reload your previous save and try again by avoiding interuptions
The werewolk can't attack Annoying, I am investigating the problem, but the werewolf race is broken in many ways...
There might be an animation problem with VRIK at the end of the game, resulting in an invisible body (Fleshness quest). Just save and reload
Use another folder for your saves and ini: If you want to correctly separate your skyrimVR saves to your EnderalVR saves, follow these steps:
Make a copy of your "MyGame/Skyrim VR" folder to "MyGame/Enderal".
Rename SkyrimPrefs.ini to EnderalPrefs.ini
Use the patch Enderal VR - patch2.zip given in the download section, based upon the Davipb's plugin SkyrimRedirector
How to update: replace the Enderal VR patch in MO2 with the new version.
Todo, not fixed:
cutscenes do not work (no video).
The werewolfbeastrace doesn't work in VR anymore. So don't use the lycanthropy tree perk