Diversifies the weather in Enderal and adds a few new ones. (eng/ger/rus) Compatible with vanilla and ENB.
Requirements
This mod does not have any known dependencies other than the base game.
Permissions and credits
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Translations
No translation available on the Nexus
Changelogs
Version 1.12
- King's Bay removed sandstorms, added 2 fog weathers
Version 1.11
- Reduced volumetric lightning in fog weathers
Version 1.1
- Whisperwood added new storm, new heavy fog weather (15/20% chance)
- Mountain Pass added new light snow weather (30% chance)
- Frostcliff added new light snow, new snow storm weather (15/15% chance)
- Northwind Mountains added new light snow, new snow storm weather (20/20% chance)
- Area south of Northwind Mountains replaced rain weather with another rain weather, added new light snow weather, increased changes of bad weather
- Removed 3 weathers from Northwind Mountains that didn't fit the area
- Renamed the "Frostcliff Mountains" region to "Northwind Mountains" (proper translation, it has nothing to do with Frostcliff)
Diversifies the weather in Enderal, adds new ones, increased density of rain and snow and much more Screenshots include all the new weather effects.
Added new weather in regions that always had the same weather: - Crystal Forest added new no snow weather (25% chance) - Goldenforst added new rain, new heavy fog weather (12/18% chance) - Thalgard added light fog, medium fog+rain, storm (10/20/10% chance) - Border of the Heartland added light fog, medium fog+rain, storm (15/15/10% chance) - Whisperwood added new storm, new heavy fog weather (15/20% chance) - Mountain Pass added new light snow weather (30% chance) - Frostcliff added new light snow, new snow storm weather (15/15% chance)
- Ark/Sun Temple added light fog and light fog/light rain weathers, different parts of the city now have the same weathers (slightly increased chances of bad weather) - Farmers Coast added storms and green auroras - Heartland added light fog, light fog/light rain, and green auroras (slightly increased chances of bad weather) - Sun Coast replaced storm with light fog weather - Western Cliff added light fog, red auroras
- Sandstorms can now occur in all areas of the desert (with a small chance) - Some areas of the desert that previously only had sandstorms now have desert weather without sandstorms and clear weather+purple auroras - Slightly reduced the chance of auroras in some areas - Some small changes to weather probabilities here and there
- Northwind Mountains added new light snow, new snow storm weather (20/20% chance) - Removed 3 weathers from Northwind Mountains that didn't fit the area - Renamed the "Frostcliff Mountains" region to "Northwind Mountains" (proper translation, it has nothing to do with Frostcliff) - Area south of Northwind Mountains replaced rain weather with another rain weather, added new light snow weather, increased chances of bad weather - Removed orange leaves from Whisperwood weather - Increased the density of snow and rain - Slightly decreased velocity of snow - Slightly increased velocity of rain