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TheVoidKnight

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TheVoidKnight

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16 comments

  1. skybloodd
    skybloodd
    • member
    • 1 kudos
    Shame it not work with Enderal SE 2.1.3, my favorite mod.
    1. LeavingUndad
      LeavingUndad
      • member
      • 21 kudos
      Try Skyblivion Lockpicking Menu Patch for Enderal SE: now it has an optional file that includes No Lockpicking Requirements functionality that is working for the latest version of Enderal SE on mod.pub (as of now - 2.1.3). The thing is that the Enderal SE version on mod.pub changed some scripts regarding lockpicking and it effectively broke the functionality of this mod. The author of the Skyblivion Lockpicking Menu Patch for Enderal SE had to modify those scripts once again in order to lift the restrictions on lockpicking and make any in-game lock of any difficulty to be available for lockpicking once more like it was in Skyrim-land.
  2. KazMiller
    KazMiller
    • supporter
    • 11 kudos
    Yeah, does not work on the most recrnt mod.pub version. It's a pity
  3. fuzzybear
    fuzzybear
    • supporter
    • 1 kudos
    You don't actually need perks to unlock locks, the game does a bad job of explaining it, but basically
      - to unlock adept locks you need 25 points in lockpicking or the perk
      - for expert you need 50 points or the perk
      - and master is 75 point or the perk
    1. TheVoidKnight
      TheVoidKnight
      • premium
      • 74 kudos
      Do you mind if I add this to the description?
    2. fuzzybear
      fuzzybear
      • supporter
      • 1 kudos
      go for it
    3. MichaelPico
      MichaelPico
      • member
      • 3 kudos
      You also can buy from magic merchants the "Scroll of Ondusi's Key (Master/Expert/Adept)" to open the corresponding lock.
    4. l1ln3ph3w
      l1ln3ph3w
      • member
      • 0 kudos
      in the base vanilla skyrim sure. but that is not how the lock-pick system works in enderal as you don't actually level up the base skills like you do in skyrim. you have to go to the meditation area and put your memory points into the standing stones. within the correct stone there are literally the perks to unlock with the direct description of said perk unlocking said level in lock-picking.
  4. James5677029520
    James5677029520
    • supporter
    • 3 kudos
    this mod work sometime,but now i do "unlock"with command console!!
  5. blu377
    blu377
    • supporter
    • 200 kudos
    Yeah, after the first few hundred locks, the "game" gets tedious really fast. Thank you for this, kudos!
  6. andi5000
    andi5000
    • premium
    • 161 kudos
    I stopped caring for locks a long time ago, since (apart from doors maybe) the reward/benefit it usually not even worth the effort. So I even use the Easy Lockpicking mod for SE (which also works for Enderal SE btw). For me, the lockpicking mostly artificially wastes your time. Blocking you even more massively by introducing skill prerequisites makes no sense for me at all. So your mod is just right for me, thanks.
    1. TheVoidKnight
      TheVoidKnight
      • premium
      • 74 kudos
      You're welcome.
    2. monillo1234
      monillo1234
      • member
      • 0 kudos
      so instead of ignoring locks like a PC with no skills spent on it would do, you mod it out so you can picklock everything?
  7. merudgark
    merudgark
    • premium
    • 4 kudos
    The worst thing of lockpicking perks is that they're in the same path of archery perks which is really annoying for people like me who don't play bow playstyle.
    I wouldn't use this mod if it wasn't the case.

    Thank you for sharing anyway :)
  8. deleted113848168
    deleted113848168
    • account closed
    • 2 kudos
    quite right. after all. you can enchant with any enchantment even if the output is insignificantly low at low level. so why not let us try to use out precious lockpick on higher level lock. kudo for this. and also thank for for making a bunch of mod for this new gamemode. the archives are still lacking somewhat.
    1. TheVoidKnight
      TheVoidKnight
      • premium
      • 74 kudos
      You lost me on the first half, but you're welcome I suppose?