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IDontEvenKnow

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IDontEvenKnow

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10 comments

  1. Doomlurker42
    Doomlurker42
    • supporter
    • 8 kudos
    nvm wrong mod
  2. Vaynce
    Vaynce
    • member
    • 0 kudos
    .
  3. xerox1223
    xerox1223
    • supporter
    • 0 kudos
    For some reason Enderal won't load with IHARVEST enabled in Vortex.
  4. JustChill
    JustChill
    • premium
    • 43 kudos
    Even though there are many mods that add multiple spells or change spells ingame, this one just adds one new spell type, but it's still enough to see this mod as an obligatory addition to the game.

    I either found it funny that these "NPCs" (critters) draw the attention of enemies to the player. :D

    Giving these harvesting lights some factions to befriend creatures might solve this, but somewhat I think it's pretty immersive for creatures to react to these lights. ^^

    I'm giving this mod my endorsement! It's mandatory to have.


    In addition:
    Shamelessly advertising the mod with a promo video:
  5. panajotak
    panajotak
    • premium
    • 30 kudos
    Awesome, Thank you.
    One think - maybe possible.
    It's a workaround or a solution for: active critters are always attacked by wolves etc. - May I (or a upgrade to mod) turn off that ... somehov - that enemies will always hit me not a critters.
    Thank you.
  6. kostresa
    kostresa
    • supporter
    • 2 kudos
    I'm surprised how awesome this mod is. Before looking at this I thought it was just some simple looter mod that just made everything appear in your inventory. This really is immersive to say the least. My alchemist is really satisfied!

    Question, are there any special instructions for upgrading from 1.2.4 to the latest so that I don't have old scripts running as I move on to the newer?
    1. IDontEvenKnow
      IDontEvenKnow
      • premium
      • 310 kudos
      Just switching to the new version is recommended, nothing special like uninstalling first or whatever, unless otherwise clearly noted (which would probably be in a sticky post here in the comments, on the file description, and in the changelog if it were necessary).
  7. Gama
    Gama
    • premium
    • 1 kudos
    Fantastic mod — a must-have, imo
    If it's not too much extra work, could we get an MCM option that would allow the spell to also harvest ore, as well, please?
    Thanks!
    1. IDontEvenKnow
      IDontEvenKnow
      • premium
      • 310 kudos
      It's often requested for the original SSE version too, but it's just a lot of trouble and I haven't been able to work up the motivation. If I ever get around to it, it'll definitely be a separate spell.
    2. Gama
      Gama
      • premium
      • 1 kudos
      Understandable, cheers