Corrected all levels of the spell erroneously displaying as "Apprentice" (level 25) rather than the intended Novice/Apprentice/Adept/Expert/Master progression
This change is visual only, and using a Harvest spell above your Mentalism level will still negatively affect spell performance
Version 1.2.5
Addressed an issue where an unforeseen quirk of the SkyPal lib would increase (uncompressed) save file size by ~2-10MB on running the Reset Mod MCM option for the first time--should also be a lot faster now
(Story Manager/Start mode) Made the mod force resync some internal data on every save load to hopefully fix these modes occasionally randomly breaking
(SkyPal mode) Fixed an issue where some internal thread controller code could end up in a weird state, which would cause the spell to send multiple critters after the same target, among other oddities--may have affected SM/Start modes too, but unsure
(Story Manager/Start mode) Improved the accuracy of anti-critter-theft-protection code (fewer false positives, so critters will be able to take more stuff)
(SkyPal mode) Anti-theft-detection code is now very accurate, leveraging improvements made in 1.0.2