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IDontEvenKnow

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Adds a spell for harvesting nearby food and alchemy ingredients—now for EnderalSE

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Here's a port of IHarvest for EnderalSE.

As with the original version, installation of the SkyPal Papyrus library is recommended, which works with EnderalSE unmodified.

This port works the same as the main SkyrimSE edition, except I:
  • Removed everything depending on SkyrimSE
  • Made and balanced a set of Harvest spells for ranks I-V
  • Placed a set of books around Enderal
  • Tweaked default settings and the MCM a bit

Harvest spell tomes may be found as placed loot, near alchemy labs in dungeons and other hostile locations.

For all spell levels, recast rate scales with Mentalism, and range scales with Mentalism plus a small bonus for Alchemy.

Generally speaking, casting the spell level most closely aligned with your Mentalism skill level will work best:
  • Higher spell levels have lower "base" stats, but scale better with increasing skill levels.
  • For example, at 15 Mentalism, the Novice/Rank I spell is optimal, and higher level spells will perform worse or not work at all;
    by level 50 Mentalism, the Novice (and Apprentice) spell will continue to improve slightly, but the Adept/Rank III spell will cast fastest and furthest.

Most food and alchemy ingredients will be harvested by default.

Ice Claws are not harvested as, despite being a mushroom, these do not strictly fall under the category of food or alchemy ingredient, do not respawn, and are obviously carefully placed collectibles meant to encourage exploration; IHarvest is intended to be a QoL/time saver mod, not a "cheat" mod, so I do not feel that auto-collecting these would be appropriate.

I have not yet integrated the staff, but it may be spawned with the console (FormID FExxx8C5) if desired.

This version of the mod is released as an esl-flagged esp (ESPFE), but I doubt that'll end up mattering much.