Installed through Vortex and am on the Steam version (2.0.11). At least on my end, it seems that while the mod is loaded, I can't even manually add the magic effects and perks through console commands even when referencing from EnderalSSEdit.
Edit: Okay, not sure what happened but the mod works. The affinities only kicked in at level 26 after I left the Memory area. Perhaps tiering up existing memories doesn't count? I was respeccing to hit 10/10 on each and it would not proc back then.
Rift Mage's summons life time is shorter by 50%. So if you use EGO SE the time for summoning is much longer and consumes more mana that you'll wait for mana replenish for second summon like quarter of 1st summon's life. Beside that it's almost impossible to use in combat as the cast can be interrupted easily. I'll prefer for this affinity not to be so useless.
Question: Why is the Witcher class, in the Magic Rogue section and not the Warrior Rogue section seeing as it uses Vagrant and Keeper? is it cause of the name?
Hi! First of all thank you for this great mod! Secondly I would like to ask what's the chance of applying the poison from Surgeon affinity. I've done some testing and it almost never applies and it's deffinitely not the implied 10%. I've been testing for about 30 minutes in Ark fighting with guards and the chance is probably less than 1% it seems. I am using Valhalla Combat with Enderal patch and I use custom animations if that matters. Also I have all perks from Blade Dancer tree that affect crit chance. I've tried different combination of weapons and it doesn't matter it seems. Do you know where could be the problem?
The perk works the same way it does the bleed damage in vanilla skyrim, is a perk with "on hit" damage that applies every time you swing your blade and hit a target, it has no animation though just makes your blades do DOT damage along with its usual damage.
If the damage is not being applied might be because you have other perk that is handled "on hit" it's an exclusive event only one of those perks will apply
So it should cause the poison damage on every hit like the bleed damage for axes in vanilla Skyrim?? I know it has no animation, I just stated mods I am using so you could tell me if it causes any incompatibility. Well it's really strange, because I managed to apply the poison, but it's just extremely rare. I will do more testing..
My first thought would be that if the game decides whether it "crits" at the beginning of the swing and not on hit, you very well could be wiffing some of those crits, basically wasting them.
I'd really like to try this mod, but recent comments make me a bit wary, since I don't wanna ruin my progress and break my game. Looks incredibly engaging though!
Hey there, so I'm trying the Rift Mage affinity but I'm not seeing it pop in the passive spells tab. Is there a way to know if the affinity is active? I've spent like 11 points on both thaumaturge and entropy.
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https://discord.gg/MnTY2PTNWW
Edit: Okay, not sure what happened but the mod works. The affinities only kicked in at level 26 after I left the Memory area. Perhaps tiering up existing memories doesn't count? I was respeccing to hit 10/10 on each and it would not proc back then.
Edit: it works.
If the damage is not being applied might be because you have other perk that is handled "on hit" it's an exclusive event only one of those perks will apply
When entering the temple of the Rhalatâs, The Father teleports me high in the air and let's me fall to my death.
I disabled every mod that I have and that only happens when I activate this one.
How can I fix this?