This page was last updated on 02 October 2023, 7:02PM
Changelogs
Version 2.1.0
Fixed a Bug in which Soul Reaper passive was not firing properly. Now it will announce the resurrection with a message "Raise my minion, raise!". The spell is fired to wherever you are pointing so also changed the description to reflect this fact.
Fixed a bug in which the monk passive was not paralyzing the target. In fact the passive was completely reworked from the ground up and now you should be able to knockout and loot knocked out targets without having to kill them. This should completely change how you play the moment you receive the passive.
Fixed a bug in which White mage passive was giving Mana regeneration instead of plain mana
General rewording of some passives and typos.
Balance changes: White Mage gives less mana and buffs and only Novice spells cost no mana to cast.
Balance changes: Rift Mage gives less mana and buffs.
Balance changes: Buffed both Dragon Hunter and Lunatic passive, from 3 bleed damage for 5 seconds, to 5 bleed damage for 6 seconds.
Balance changes: Buffed Surgeon passive from 5 poison damage for 6 seconds to 6 poison damage for 10 seconds.
Balance changes: Shadow Caster gives less mana and buffs, also Elementalism spells cost 5% less to cast instead of 10%
Balance changes: Monk gives extra Stamina instead of Health. Your unarmed attacks deal 20 more damage instead of 15
Version 2.0.2
Duelist has changed to "Surgeon", the blocking ability was a bit unreliable and not very useful in combat. The light armor proficiency was changed for alchemy and the passive now deals extra poison damage and has a extra 10% chance to critical hit.
Reworked the Soul Reaper ability, it should trigger more often though it won't work on very powerful targets.
Version 2.0.1
Corrected gramatical errors of some descriptions
Pack leader had the passive of wolf hunter, now it has been corrected
Soul reaper was applying the resurrection spell to himself it has been corrected.
Custodio now applies the buffs both to the apparition and himself
Reduced the range for the Highlander perk.
Version 2.0
10 new affinities added
Increased the probability of the thief ability from 1% to 5%
Version 1.4.0
Changed "The Knight" for "The champion" class, read the description for more info.
Thief no longer increases by 10% the chance to steal but instead has a 1% chance of permanently increase your skills for each kill you do, similar on how Ban from seven deadly sins power works.
Fixed a big in which shadow caster were not being added correctly to the character after unlocking enough perks
Dragon hunter now does bleeding damage without the chance.
Nerfed the damage Dragon Hunter does to 2 points of bleeding for 3s
Version 1.2.0
Dragon Hunter gives now the stats it should be
More vanilla like descriptions made by IxionXVII
Version 1.1.0
Cleaned the file with TES Edit.
General bugfixing and desciption changes.
Trickster raises stamina by 30 instead of 20
Berserker raises stamina and health by 15
Dragon Hunter raises stamina and health by 15 points instead of 25
Duelist raises stamina by 30 instead of 20
Knight raises health by 30 instead of 25
Slayer raises Stamina by 30 instead of 25
Spellsword raises Stamina and Mana by 15 instead of 25
Spellsword passive is now trigger when having 50% less mana instead of 80% and 20%