Enderal Special Edition

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About this mod

Become a dragon hunter, a rift mage, a spell sword... the choice is yours. This mod adds new classes for your playable character integrated within Enderal level system.

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Add 24 new affinities that work along with vanilla
for a grand total of 44 affinities in Enderal!

There's no perk tree combination without a class now!.

You will find that some classes change how you play the game, both in lore and in gameplay. Do you enjoy a tactical approach? then you should become a Highlander or a Spell Sword, do you want to be a pacifist?, become a Monk the combinations are many!


HOW IT WORKS:

Requirements to unlock any affinity:
1- Be level 19
2- Have at least 10 points in both the trees you specialize

Example: to become an Acrobat you have to be lvl 19 and have unlocked 10 perks in the Trickster perk tree and 10 perks in the Blade Dancer perk tree.

Each time you unlock another 10 points in other perk tree the game will let you change your class.

Example: if you start with a blade-dancer+trickster combo you become an Acrobat, the if you focus in Vagrant at level 29 you can change your class to become a Surgeon(blade-dancer+vagrant), or a Swashbuckler(Trickster+Vagrant).



Full list of classes (new and vanilla):

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Pure Warriors
(2 warrior trees)
Spoiler:  
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Champion:
(Keeper + Vandal)
Spoiler:  
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Trained warriors in heavy armor and two-handed weapons. They're prepared for all kinds of close combat.

Bonuses:
- Raises Health by 30 points.
- Raises Two-Handed, Block, and Heavy Armor by 10 points.
- Block with two-handed weapons is 10% more effective.
- Naturally regenerate 2 points of health when out of combat.




[Vanilla] Blade Breaker:
(Blade Dancer + Keeper)
Spoiler:  
Show



Bonuses:
- Increases carry weight by 35.
- Raises One-Handed by 6.
- Raises Health by 25.
- Raises Stamina by 35.
- The damage resistance of attacked enemies is reduced by 10%.




[Vanilla] Blade Master:
(Blade Dancer + Vandal)
Spoiler:  
Show



Bonuses:
- Raises Health and Stamina by 30.
- Raises both One-Handed and Two-Handed by 7.
- Fortify: Melee damage by 5 points.



_____________________________________________________________________________________
Pure Mages
(2 mage trees)
Spoiler:  
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White Mage:
(Elementalism + Thaumaturge)
Spoiler:  
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Masters of the elements, Mentalism, and Light Magic, they are sworn to keep the evil at bay.

Bonuses:
- Raises Mana by 15 points.
- Raises Elementalism, Mentalism, and Light Magic by 7 points.
- All Elementalism, Mentalism, and Light Magic novice spells cost no mana to cast.




Rift Mage:
(Thaumaturge + Sinistrope)
Spoiler:  
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Rift mages are masters of the outer realms, capable of creating barriers that protect themselves and invoking creatures from beyond.

Bonuses:
- Raises Mana by 10 points.
- Raises Mentalism, Psionics, and Entropy by 5 points.
- You can have 1 extra summon.




[Vanilla] Black Mage:
(Elementalism + Sinistrope)
Spoiler:  
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Masters of the dark arts, Black Mages wield the powers of Elementalism and Sinistrope to unleash devastating spells upon their foes.

Bonuses:
- Raises Mana by 50 points.
- Raises both Elementalism and Entropy by 10.
- Soul Theft: Shock Nova absorbs part of your enemies' Mana and Stamina.



_____________________________________________________________________________________
Pure Rogues
(2 roge trees)
Spoiler:  
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Poisoner:
(Vagrant + Infiltrator)
Spoiler:  
Show


Masters of alchemy and sleight of hand, these slippery bastards can silently kill their foes with powerful poisons.

Bonuses:
- Raises Stamina by 30 points.
- Raises each Sleight of Hand, Sneak, and Alchemy by 10 points.
- You can silently harm enemies by placing poisons in their pockets.




Thief:
(Infiltrator + Trickster)
Spoiler:  
Show


Masters of stealth and surprise, thieves are known for their sharp tongue and their dexterity in finding other people's belongings.

Bonuses:
- Raises Stamina by 30 points.
- Raises Sneaking, Sleight of Hand, and Rhetoric by 10 points.
- You move much quieter.
- 5% chance to permanently increase the greatest skill of your target by 1 when you kill them.




[Vanilla] Swashbuckler (old well traveled one):
(Vagrant + Trickster)
Spoiler:  
Show


Bonuses:
- Raises Stamina by 20.
- Raises both Archery and Light Armor by 6.
- Qyranian Double Arrows: Fire arrows will trigger another smaller explosion on impact.



_____________________________________________________________________________________
Mage Warriors
(1 mage, 1 warrior trees)
Spoiler:  
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Spell Sword:
(Blade Dancer + Elementalism/Thaumaturge/Sinistrope)
Spoiler:  
Show


Spell swords are masters of the blade and magic. They deal damage with spells from afar and use their swords to end the deal.

Bonuses:
- Raises Stamina and Mana by 15 points.
- Deal 10% more melee damage if you have less than 50% Mana.
- Your spells are 10% stronger and last 10% longer if you have more than 50% Mana.
[/size]



Soul Reaper:
(Sinistrope + Vandal)
Spoiler:  
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Ruthless lords of death, the soul reapers are able to reanimate the victims that fall prey to their two-handed weapons.

Bonuses:
- Raises both Health and Mana by 15 points.
- Raises both Sinistrope and Two-Handed by 10 points.
- Look into your victim's eyes on a killing blow to have a 25% chance to raise them as a zombie.
[/size]



[Vanilla] Battlemage:
(Elementalism + Vandal/Keeper)
Spoiler:  
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Bonuses:
- Raises health and mana by 15 points.
- Raises each Elementalism, Heavy Armor, and Two-Handed by 5.
- Talent modified: When you kill an enemy with Shock Nova, your spells and weapons do 8% more damage. Can stack up to 3 times.




[Vanilla] Seraph:
(Thaumaturge + Keeper/Vandal)
Spoiler:  
Show


Bonuses:
- Raises Health and Mana by 35.
- Raises each Block, Heavy Armor, and Light Magic by 6.




[Vanilla] Dark Keeper:
(Sinistrope + Keeper)
Spoiler:  
Show


Bonuses:
- Raise Health by 25.
- Raise Entropy by 6.
- Raise Heavy Armor by 7.
- Talent modified: Upon a successful Devour Soul, your Entropic spells do 25% more damage for a short duration.



_____________________________________________________________________________________
Magic Rogues
(1 mage, 1 roge trees)
Spoiler:  
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Shadow Caster:
(Elementalism + Infiltrator)
Spoiler:  
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Specialized in offensive spells, these mages hide in the shadows to prepare fatal blows against their enemies.

Bonuses:
- Raises Mana by 15 points.
- Raises Elementalism and Sneak by 7 points.
- Elemental spells cost 5% less to cast.
- Spells are twice as powerful against targets that are not detecting you.




Monk:
(Infiltrator + Thaumaturge)
Spoiler:  
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Healers and masters of unarmed combat. Monks prefer pacifism over violence but, given a dire situation, they're perfectly able to defend themselves.

Bonuses:
- Raises both Stamina and Mana by 15 points.
- Raises each Light Magic, Sneak, and Rhetorics by 10 points.
- Your unarmed attacks deal an extra 15 points of damage.
- Your unarmed attacks knock out unaware targets.




Witcher:
(Vagrant + Keeper)
Spoiler:  
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Alchemists and warriors, this powerful combination makes them really hard to kill if they come prepared to the battlefield.

Bonuses:
- Raises Stamina by 30 points.
- Raises both Heavy Armor and Alchemy by 10 points.
- Your crafted potions and poisons are 5% stronger.




Wanderer:
(Vagrant + Elementalism/Thaumaturge/Sinistrope)
Spoiler:  
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Wanderers of the land, keepers of the natural order. This mages roam the land to study and learn, they're great alchemists and skilled mages.

Bonuses:
- Raises Mana by 30 points.
- Raises Alchemy by 10 points.
- All Spells cost 10% less to cast.
- You have a 25% chance to gather an extra ingredient.




[Vanilla] Shadow Dancer:
(Sinistrope + Infiltrator)
Spoiler:  
Show


Bonuses:
- Raises each Entropy, Psionics and Sneaking by 7.
- Death Cloak: If an enemy dies shortly after being marked with Ghostwalk, they will be resurrected to fight on your side.




[Vanilla] Arcane Archer:
(Trickster + Any Mage Discipline)
Spoiler:  
Show


Bonuses:
- Raises each Archery, Elementalism, and Light Magic by 6 points.
- Spectral Arrows: When firing an arrow while Eye of The Storm is active, you will automatically fire a spectral arrow that does additional shock damage and shocks the target.



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Roge Warriors
(1 roge, 1 warrior trees)
Spoiler:  
Show


Highlander:
(Vandal + Trickster)
Spoiler:  
Show


Master of both the blade and the bow, these fierce warriors can bring doom to their enemies in close combat and from afar.

Bonuses:
- Raises Stamina by 30 points.
- Raises Archery and Two Handed by 10 points.
- If your target is within 5m, you deal 20% more damage with two-handed weapons. If your target is 25m away, you deal 20% more damage with bows.
[/size]


Dragon Hunter:
(Keeper + Trickster)
Spoiler:  
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Masters of the bow and heavy armor, these fierce fighters have a keen eye to deal fatal wounds to the target.

Bonuses:
- Raises Health and Stamina by 15.
- Raises Archery and Heavy Armor by 10 points.
- Attacks made with a bow deal an extra 5 points of bleeding damage for 6 seconds.
[/size]



Acrobat: 
(Trickster + Blade Dancer)
Spoiler:  
Show


Agile and fast warriors, masters of the blade, thievery, and bow.

Bonuses:
- Raises Stamina by 30 points.
- Raises Sleight of Hand, Archery, and One-Handed by 10 points.
- 10% chance to dodge the next incoming attack.
[/size]



Mercenary:
(Keeper + Infiltrator)
Spoiler:  
Show


Great warriors and charismatic characters, but more shady than they seem.

Bonuses:
- Raises Stamina by 30 points.
- Raises Heavy Armor and Rhetorics by 10 points.
- Heavy armor now slows you down less and weighs only half as much as before. (stacks with conditioning perk up to 0 height from heavy armor)
[/size]



Slayer:
(Infiltrator + Vandal)
Spoiler:  
Show


Slayers are silent and deadly killers with no mercy. They're masters of infiltration and fierce warriors.

Bonuses:
- Raises Stamina by 30 points.
- Raises Sneak and Two-Handed by 10 points.
- Move 5% faster.
- Sneak attacks with two-handed weapons do 2.5 times damage.
[/size]



Berserker:
(Vandal + Vagrant)
Spoiler:  
Show


Hasty warriors that rush into battle with no fear of death. While enraged they enter a state where pain is but a flesh wound.

Bonuses:
- Raises Stamina and Health by 15.
- Raises Two-Handed and Light Armor by 10 points.
- If you have less than 50% of health gain 10 points of natural armor and deal 10% extra melee damage.




Surgeon (previously duelist):
(Blade Dancer + Vagrant)
Spoiler:  
Show


Masters of knife and potions. They are precise killers and adept healers.

Bonuses:
- Raises Stamina by 30 points.
- Raises One-Handed and Alchemy by 10 points.
- Your attacks have a 10% extra chance to critical hit and deal 6 points of poison damage for 10 seconds.





[Vanilla] Assassin:
( Blade Dancer + Infiltrator )
Spoiler:  
Show


Bonuses:
- Raises both One-Handed and Sneaking by 5.
- Shadow Garb: You move much quieter and attacks have an additional 10% chance to critical hit.



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Phasmalists
(1 phasmalist, 1 of the other)
Spoiler:  
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Custodio:
( Keeper + Phasmalist )
Spoiler:  
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Instead of using spirit to protect themselves Custodios guard his spirit from evil. Usually a dead familiar or a very close friend.


Bonuses:
- Raises Health by 30 points.
- Raises Heavy Armor and Enchanting by 10 points.
- When you're near your apparition you both gain 15 points of health, do 5% extra damage and receive 10% less damage.[/size]



Bard:
(Vagrant + Phasmalist)
Spoiler:  
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They seem to be the butt of a lot of jokes, however, depending on the situation they are your strongest ally.

Bonuses:
- Raises Stamina by 30 points.
- Raises Light Armor, Enchanting, and Rhetorics by 10 points.
- Allies near you won't flee and gain 15 points of health, 5% extra damage, and receive 10% less damage.
[/size]



Enchanter:
(Phasmalist + Elementalism/Thaumaturge)
Spoiler:  
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Students of the arcane, dusty tomes, and candlelit towers are what you should associate with these guys.

Bonuses:
- Raises Mana by 30 points.
- Raises Elementalism, Mentalism, and Enchanting by 10 points.
- Staves are 20% stronger and drain 10% less charge.
- Once a day you can recharge one staff.
[/size]



[Vanilla] Soulcaller:
(Phasmalist + Lycanthrope)
Spoiler:  
Show

Bonuses:
- Your wolf form now has a new color palette with white fur and purple eyes.
- Raises both Alchemy and Enchanting by 5.
- United Souls: which causes your apparition to transform into a werewolf for a limited duration. It has a cooldown of 60 seconds.




[Vanilla] Spektralist:
(Phasmalist + Sinistrope)
Spoiler:  
Show

Bonuses:
- Raises Mana by 20.
- Raises both Entropy and Enchanting by 6.
- Spectral Binding: your apparition does 20% more damage while you have a creature summoned.




[Vanilla] Spectral Warrior:
(Phasmalist + Blade Dancer/Vandal)
Spoiler:  
Show

Bonuses:
- Raises both One-handed and Two-handed by 6.
- Raises Entropy by 7.
- Joint Tactics: attack damage and attack speed from combat stances now apply to your apparition.




[Vanilla] Ghost Blade:
(Phasmalist + Infiltrator/Trickster)
Spoiler:  
Show

Bonuses:
- Raises each Archery, Sneak, and Enchanting by 6.
- Ambush: After you perform a sneak attack, your apparition teleports to the enemy and also attacks them.




[Vanilla] Soulcaller:
(Phasmalist + Lycanthrope)
Spoiler:  
Show

Bonuses:
- Your wolf form now has a new color palette with white fur and purple eyes.
- Raises both Alchemy and Enchanting by 5.
- United Souls: which causes your apparition to transform into a werewolf for a limited duration. It has a cooldown of 60 seconds.



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Lycantropes
(1 lycantrope, 1 of any other)
Spoiler:  
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Lunatic:
(Vandal + Lycantrope)
Spoiler:  
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Once normal humans, now feral beasts. Their hunger for blood knows no limits.

Bonuses:
- Raises Stamina by 30 points.
- Raises Two Handed by 10 points.
- Raises claw damage by 20.
- Your vicious attacks deal 5 extra points of bleed damage for 6s.




Wolf Hunter:
(Trickster + Lycantrope)
Spoiler:  
Show


They're one with their inner beast. With his higher reflexes and improved perception, wolf hunters are the ultimate predators.

Bonuses:
- Raises Stamina by 30 points.
- Raises both Archery and Alchemy by 10 points.
- If your target has less than 25% of his life you deal 25% more damage to him.




Pack Leader:
(Keeper + Lycantrope)
Spoiler:  
Show


Alpha wolves and pack leaders, these strong warriors have become one with the beast and irradiate a terrible aura that even humans perceive.

Bonuses:
- Raises Health by 30 points.
- Raises Heavy Armor by 10 points.
- While in werewolf form, regenerate 2 points of health per second.
- All wolves are friendly towards you.




[Vanilla] Ravager:
(Sinistrope + Lycanthrope)
Spoiler:  
Show

Bonuses:
- Your wolf form now has a new texture with black fur and green eyes.
- Fortify: Movement speed by 7 points.
- Massacre: for 25 seconds your melee attacks absorb 8 Health. Can only be activated while in wolf form and has a cooldown of 100 seconds.




[Vanilla] Scourge of the Woods:
(Thaumaturge + Lycanthrope)
Spoiler:  
Show

Bonuses:
- Your wolf form now looks like a gray Werebear.
- Fortify: Health and armor by 15% while in wolf form.
- Colossus: when activated in wolf form you grow into a behemoth for 20 seconds fortifying armor by 40, Health by 80, and Stamina by 100. It has a cooldown of 60 seconds.




[Vanilla] Druid:
(Elementalist + Lycanthrope)
Spoiler:  
Show

Bonuses:
- Your wolf form now looks like a brown Werebear.
- Brewed elemental chymica is more effective.
- Upon wolf transformation cast Shock Nova.




[Vanilla] Brute:
(Blade Dancer + Lycanthrope)
Spoiler:  
Show

Bonuses:
- Raises claw damage by 7.
- Bloodlust: Every killed enemy raises your damage by 5% and maxes out at 25%. Duration is 7 seconds. The timer resets after each kill.




[Vanilla] Throat Ripper:
(Infiltrator + Lycanthrope)
Spoiler:  
Show

Bonuses:
- Your wolf form now has a new color palette with black fur and purple eyes.
- Nightwolf: Increase damage of sneak attacks in wolf form and turn invisible upon entering sneak mode. It has a cooldown of 60 seconds. (Duration is short, don't know the value.)




[Vanilla] Soulcaller:
(Phasmalist + Lycanthrope)
Spoiler:  
Show

Bonuses:
- Your wolf form now has a new color palette with white fur and purple eyes.
- Raises both Alchemy and Enchanting by 5.
- United Souls: which causes your apparition to transform into a werewolf for a limited duration. It has a cooldown of 60 seconds.



About compatibility:

If you use EGO use this patch made by IxionXVII: https://www.nexusmods.com/enderalspecialedition/mods/198

Any other mod should be compatible unless it touches _00e_Game_SkillMenuSC.pex If the mod you're installing uses that script for something either that mod or mine will conflict.

If you use Amnesia Shrine you can find a patch in his Optional Files HERE


Credits:
Thanks to IxionXVII for the German translation and help with the wording in the descriptions.
Special thanks to N057R4D4MU5 for his wonderful ideas which leaded to the conclusion of this mod.