Compares to the last release to Enderal, almost every core part of the mod has been reworked, and refined. The changes are simply waaaaay too much to list in one post.
Hight lights:
New stagger mechanic / more responsive and and simpler
Simplified power attack mechanics, more responsive and just one cooldown for both hands now
Reworked dodge entirely, scriptless for more responsiveness, light and heavy armor dodges differently now.
Rebalanced weapons, blades are weak to heavy armor, blunts deals stamina damage and power attack knocks down.
For users who really wants to know the details of all changes, consult the change log from version 3.2 to 4.0
Update:
4.0.2 When using pregenerated patch, the player will T-Pose during dodging, this is fixed now in the pregenerated patch 4.0.2. To update, simply overwrite everything with 4.0.2
4.0.3 Fixed satyr being more resistant to stagger than intended, fixed some type of skeleton not staggering when hit
Latest Enderal SE update broke the MCT Patcher functionality using zEdit, it now mixes up the names of everything run through the patcher. Short workaround is overriding into a custom patch, but doing it every time the patch has run can get tedious.
Блядь. Could you please make the instruction more accessible? I spent 24 hours getting this to work, and then everything broke again. I don't understand what to do with the f*#@ing nemesis and animationdatasinglefile animationsetdatasinglefile nemesis_animationdatasinglefile nemesis_animationsetdatasinglefile Write a few extra f*#@ing words about what to do. Not all programmers are here. Moreover, this is not Skyrim but Enderal. With him, and so the mods work through the ass. What does it mean to run nemesis? Just run? Or run. put some checkboxes, mark some items? Update ingine? Launch behavior ingine? Or do nothing? I've been running the instruction for the hundredth time and nothing happens. the patcher does not work, I am trying to reduce the attack speed so that he does not swing the two-handed sword like a stick. Dodge doesn't work. What the fuck.
I installed this but I play with gamepad and dodge is inconvenient because it's assigned on LS key which is hard to use with directions. I can't find key bindings in MCM (installed normally, without zEdit), and even if it allowed me to change keys, I don't know which would be better, because LS key is good for just to press still, not with movements.
Hi, this loooks absolutely incredible, cant wait to try this. Which mods does this make obsolete? Right now (among 30 others, which should not interfere with this) im using: Better Jumping Tk Dodge Wildcat Mortal Enemies XP32 Maximum Skeleton Equipping Overhaul HDT Physics Extensions Havent tocuhed FNIS yet, if i remember correctly FNIS seems to be part of Enderal already or something, no idea how this works. Im glad the stuff i have installed works without issues
Hi there, Do you plan on doing a version for Enderal SE now that EGO SE is out too? Started playing recently and want to go with Dual Wield & Spellsword and could use this Dual Wield blocking... :D
143 comments
Compares to the last release to Enderal, almost every core part of the mod has been reworked, and refined. The changes are simply waaaaay too much to list in one post.
Hight lights:
For users who really wants to know the details of all changes, consult the change log from version 3.2 to 4.0
Update:
Could you please make the instruction more accessible? I spent 24 hours getting this to work, and then everything broke again. I don't understand what to do with the f*#@ing nemesis and animationdatasinglefile animationsetdatasinglefile nemesis_animationdatasinglefile nemesis_animationsetdatasinglefile
Write a few extra f*#@ing words about what to do. Not all programmers are here. Moreover, this is not Skyrim but Enderal. With him, and so the mods work through the ass.
What does it mean to run nemesis? Just run? Or run. put some checkboxes, mark some items? Update ingine? Launch behavior ingine? Or do nothing?
I've been running the instruction for the hundredth time and nothing happens. the patcher does not work, I am trying to reduce the attack speed so that he does not swing the two-handed sword like a stick. Dodge doesn't work. What the fuck.
Edit: NVM found the Enderal SE version. Thx for that
Which mods does this make obsolete?
Right now (among 30 others, which should not interfere with this) im using:
Better Jumping
Tk Dodge
Wildcat
Mortal Enemies
XP32 Maximum Skeleton
Equipping Overhaul
HDT Physics Extensions
Havent tocuhed FNIS yet, if i remember correctly FNIS seems to be part of Enderal already or something, no idea how this works. Im glad the stuff i have installed works without issues
Do you plan on doing a version for Enderal SE now that EGO SE is out too?
Started playing recently and want to go with Dual Wield & Spellsword and could use this Dual Wield blocking... :D