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tudoruUploaded by
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This page was last updated on 20 April 2021, 3:39AM
- Changelogs
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Version 4.0
- - Blunt weapon now do stamina damage and knocks down
- - Bladed weapons now bounces off heavy armor
- - Dodge now have sound effects
- - Werewolves based creatures (Satyrs, etc) balanced and Engardified
- - Unarmed normal attacks now function the same way as dual wielding normal attacks
- - Player now immune to killmove
- - Dodging now available in first person
- - Pressing the interaction key ('E') now sheathes weapon.
- - Forward + Sprint = Sprinting (vanilla), otherwise Sprint key = enter/exit sneak mode
- - Twohand attack sweeping toggleable in MCM
- - Battleaxe and Warhammer penetrates 50% armor togglable in MCM
- - Burning damage can be put out by dodge rolling
- - Giants, centurions, and mammoth can't be staggered by normal attack
- - Increased giants' magic and frost resist
- - Gives extra armor to creatures that look like should have some armor, configurable in patcher settings
- - Major feature: revamped dodging, power blocking, and heavy/light armor/shield balance tweaks.
- - Reworked dodging, more responsive, four directional plus a dodge in place (standing still), https://www.youtube.com/watch?v=uQjM9GROkHM
- - dodge in the direction of direction key held instead of direction of character moving
- - Light armor users step dodges
- - Heavy armor users roll dodges
- - Light armored NPC can dodge player attacks
- - NPC dodge chance based on their level minus player's weapon speed
- - New defensive action: power block. https://www.youtube.com/watch?v=AMfaDrmY-xQ
- - Perform by tapping sneak key while blocking with a heavy shield
- - Once performed, character will crouch (same animation as sneak mode)
- - In power block stance, player is immune to stagger
- - Power block stance auto disengages on any movement or releasing block
- - Makes light and heavy armor more distinctive, as well as light and heavy shield
- - Heavy armor more resistant to sharp weapon damage (daggers, swords, arrows)
- - Heavy armor fat rolls as well as cost more stamina to dodge
- - Heavy shield can power block, but not power bash
- - Heavy shield normal bash stamina cost is higher
- - Light shield can power bash
- - Dual attack now checks for minimum stamina
- - Stagger mechanic is dramatically simplified and is more responsive and more compatible
- - See the new stagger article https://www.nexusmods.com/skymri/articles/52676
- - Power attack mechanic is also simplified and is more responsive, using in game control to activate instead of script
- - one cool down for both hand
- - dual power attacks breaks block on all hit (but no more side movement or invincibility)
- - normal dual attack simplified, no more speed increases, but no more script either
- - sprint attack now have to be performed manually, but forward movement speed increased.
- - Alot of balance tweaks
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Version 3.2
- Arrow stagger togglable in patcher settings
- Stagger cause by critical hits togglable in patcher settings
- Turning off weapon stagger should not causes corpses to fly off
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Version 2.6
- 1. Reduced the ending pause after a dodge
- 2. Hops now move farther and is quicker.
- 3. There is now a third option for Combat Focus, which works as a toggle-ablelesser power.
- 5. Attack commit feature tweaked slightly, one hand weapon now commits a bit more, while 2h weapons commit a bit less.
- 6.The penalty to stamina regen rate when running is now configurable in the patcher.
- Bug fixes:
- 1. Sometimes enemies won't die after kill move, this has been fixed.
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Version 2.5
- Tweaks:
- Melee Focus power renamed to Combat Focus
- Combat Focus slows down incoming power attacks
- Combat Focus slows down incoming arrows too from the front
- Combat Focus is a once a game day power that last for 5 min, however, can switch to a permanent version in MCM
- Bows is now part of Souls-stamina system
- Changed the implementation of Dodge slightly, removed weapon flicker, and should works even for users with script lag
- Changed MCM initialization a bit for users who is having trouble getting MCM to show up
- Race changes:
- Skeleton now have mass of 1.2
- Ice wraith now have mass of 0.7
- Wisps and Witchlights now have mass of 0.2
- Known issues:
- Werewolfs are not balanced well
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Version 2.4
- Configuration added:
- All key/button that this mod listens to now configurable in MCM's KeyButton section
- Dodge animations configurable in MCM's Others section
- All MCM settings can now be saved to disk under Others section, this mod requires JContainer now
- Tweaks:
- Dodge animation now only relies on movement speed, so the player will hop even when canceling attacks as long as he/she is moving fast enough
- Dodge rolling animation start slightly faster, delay changed from 0.35s to 0.2s
- Bugs fixed:
- When updating, some settings are reverted to default values.
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Version 2.3
- Feature and Tweaks:
- Dodging action has been added, see video for full detail, can be disabled in MCM, this feature requires FNIS or Nemesis
- Taking an attack that would normally stagger you in the air will knock you out of air
- Dual Power attack activable while moving in any direction now, all that it requires is the modifier key, the "Walk/Run" key, default is "shift", change in Skyrim's control settings.
- NoStaminaRegenWhileRunning now only comes into effect while weapon is drawn, this helps the marathon runners.
- Bugs fixed:
- Bound weapon now have weight, this makes them stagger opponents, and also costs attack-stamina under the "Soul-Stamina" system.
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Version 2.2
- Feature and tweaks:
- 1. Bash stamina tweaked to be proportional to shield weight, this gives light shields a purpose in game
- 2. Power bash enhanced, it'll be easier to hit, have greater effect if hit at the right moment, and cost less stamina
- 3. Power bash still puts left hand on power attack cool down to avoid abuse
- 4. Above changes applies to power bash performed by a dagger off hand as well
- 5. Auto update mechanism, after updating Engarde, the mod will automatically restart itself, a prompt will appear once complete. Please stay out of combat before finishing restart
- Configurations added:
- 1. Dagger off hand trading blocking for power bashing, toggleable in MCM
- 2. Bashing stamina configurable in MCM
- 3. The minimum amount of stamina required to perform block configurable in MCM, set to 0 to disable this check
- 4. Attack commitment changes togglable in patcher settings
- 5. 1h and 2h combat movement speed configurable in patcher settings
- Bugs fixed:
- 1. Werewolf not having any stagger resistance fixed, werewolf now have mass of 3, same as troll, but slightly lower than a bear's 3.5
- 2. Werewolf stagger causing an roar animation fixed
- 3. Stagger causing bleeding out actors to stand back up fixed.
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Version 2.1
- Tweaks:
- Dual power attack now trigger by "shift" + "middle mouse button" (run/walk key + power attack key)
- Configurations:
- The 3 Power attack effects, slow time, invincible, injury, now toggle-able in MCM
- No stamina regen while running toggle-able in MCM
- Dual Power attack animation speed configurable in MCM
- Dual Dagger Power attack toggl-able in MCM
- MCM menu re-arranged for better clarity
- Sprint attack as forward attack toggle-able in patcher settings
- Power attack cool down configurable in patcher settings
- Bugs fixed:
- Power attacks performed in 1st person wasn't moving the same as in 3rd person
- Greatsword was triggering invincible effects
- If fast enough, was able to trigger two standing power attack in a row
- NPC wasn't able to perform Dual Power attacks
- Standing Power attacks' crit bonus was applying even against blocking targets
- Sprint Power attack wasn't triggering in Enderal version
- Magic related movement tweaks snuck in causing problem with Long Stride spell
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Version 2.0
- Engarde 2.0 released for Enderal
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- Author's activity
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April 2021
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20 Apr 2021, 3:39AM | Action by: tudoru
Attribute change
Description changed.
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15 Apr 2021, 1:26PM | Action by: tudoru
Attribute change
Description changed.
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08 Apr 2021, 3:50AM | Action by: tudoru
Attribute change
Description changed.
March 2021
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26 Mar 2021, 11:08PM | Action by: tudoru
File added
Engarde Pre-generated patch for vanilla Enderal [version 4.0.3]
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26 Mar 2021, 11:07PM | Action by: tudoru
File added
Engarde Pre-generated patch for EGO [version 4.0.3]
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26 Mar 2021, 10:16PM | Action by: tudoru
Permission change
Author changed their file credits.
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24 Mar 2021, 11:20PM | Action by: tudoru
File added
Engarde Pre-generated patch for EGO [version 4.0.2]
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24 Mar 2021, 11:19PM | Action by: tudoru
File added
Engarde Pre-generated patch for vanilla Enderal [version 4.0.2]
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11 Mar 2021, 8:26PM | Action by: tudoru
Changelog added
Change log added for version 4.0
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11 Mar 2021, 8:10PM | Action by: tudoru
Attribute change
Description changed.
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11 Mar 2021, 8:09PM | Action by: tudoru
Attribute change
Description changed.
Mod version changed to 4.0.
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11 Mar 2021, 7:49PM | Action by: tudoru
Primary image changed
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11 Mar 2021, 7:49PM | Action by: tudoru
Mod image added
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11 Mar 2021, 7:46PM | Action by: tudoru
File added
Engarde Pre-generated patch for EGO [version 4.0.1]
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11 Mar 2021, 7:44PM | Action by: tudoru
File added
Engarde Pre-generated patch for vanilla Enderal [version 4.0.1]
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11 Mar 2021, 7:42PM | Action by: tudoru
File added
zEdit module [version 4.0.1]
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11 Mar 2021, 7:42PM | Action by: tudoru
File added
Engarde Main Files [version 4.0]
July 2019
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25 Jul 2019, 5:18AM | Action by: tudoru
File added
zEdit module [version 3.2]
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23 Jul 2019, 12:38AM | Action by: tudoru
File added
Engarde Main Files [version 3.2.1]
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14 Jul 2019, 12:45AM | Action by: tudoru
Changelog added
Change log added for version 3.2
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- Mod page activity
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June 2025
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10 Jun 2025, 8:11AM | Action by: BruceFletcher
Endorsed
'Engarde'
April 2025
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27 Apr 2025, 10:40AM | Action by: LostKeks06660
Endorsed
'Engarde'
March 2025
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27 Mar 2025, 1:09PM | Action by: SeamusThatsTheDog
Tracked
'Engarde'
January 2025
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29 Jan 2025, 11:14AM | Action by: Kegthief
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'Engarde'
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25 Jan 2025, 12:57AM | Action by: Owright93
Tracked
'Engarde'
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02 Jan 2025, 10:41AM | Action by: AcassielX
Endorsed
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December 2024
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27 Dec 2024, 8:12PM | Action by: UnderGodsWings
Endorsed
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05 Dec 2024, 8:23PM | Action by: xiconhoca
Endorsed
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November 2024
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08 Nov 2024, 6:51PM | Action by: Diamonder204
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September 2024
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21 Sep 2024, 1:24PM | Action by: mschonert
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July 2024
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24 Jul 2024, 5:30AM | Action by: mrjoe148
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June 2024
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24 Jun 2024, 2:40PM | Action by: necromorem
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April 2024
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20 Apr 2024, 1:32AM | Action by: Mailable
Untracked
'Engarde'
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19 Apr 2024, 7:03AM | Action by: Ruebeweg
Endorsed
'Engarde'
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19 Apr 2024, 3:16AM | Action by: 127andmore
Endorsed
'Engarde'
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18 Apr 2024, 6:56PM | Action by: HughGiOh
Endorsed
'Engarde'
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03 Apr 2024, 7:38PM | Action by: EBtheNightAngel97
Tracked
'Engarde'
March 2024
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27 Mar 2024, 7:39PM | Action by: theonavarro
Endorsed
'Engarde'
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16 Mar 2024, 12:30AM | Action by: NumbEntity
Endorsed
'Engarde'
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07 Mar 2024, 4:48PM | Action by: informdev
Endorsed
'Engarde'
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