salut, ce mod fonctionne à merveille, pourquoi vouloir à tout prix cette connerie d'édition spéciale à chaque fois, il n'ajoute rien de plus, et est encore plus buggé !
Hey since skyrim special edition has been updated the mod stopped working for me. All my other mods work but this so I know it isnt conflicting with anything. Below is my mods I got. Just letting you know bro take care
Did you get the Special Edition version of this mod? Because the BSA formats are different. Using this LE version with SSE will cause it to CTD when launching.
Playing German Steam Version Tried to install Manualy (Data-Folder) via Mod Organizer and even via Steam Workshop
Steam Workshop doesnt do anything at all
Manualy and Mod Manager leads to same Problem: Launcher Starts (File is checked) When i hit "Start Enderal" i can hear the drums, and after a few seconds the launcher closes.
Tried it for like an hour now, but either there is a bug or i am too retarded (propably second one)
Hey. Can you please convert the mod to be compatible with enderal SE? (mod 239). I'm sorry if I'm asking too much. I have no idea how much work would be needed. Thanks!
I just followed a conversion from skyrim LE to skyrim SE tutorial and managed to convert the mod. It was easier than I expected :) Great mod. Thanks a lot
Thanks for the great Mod, just wanted to let you know that the mod is incompatible with enderal extended. With both of them on it wont allow you to change affinities.
I'm not familiar with that mod. The root of the problem you found lies with whatever changes they made to _00E_Game_SkillmenuSC.psc.
I had to modify the same file to add in the ability to reset the affinity. Otherwise it's stuck with whichever one was active. If that mod is loaded later to have script preference then all sorts of stuff from this one will fail. If this mod loads later than all kinds of stuff from Enderal Extended will fail.
I have no plans to try and make any compatibility for it. But if someone else wants to sandwich in some hack code the part I added is Function ResetAffinity() if (bHasAffinityBonus) bHasAffinityBonus = false bDontShowAffinityMessageAgain = false PlayerREF.RemoveSpell(Affinity_Spells[iCurrentAffinityIndex] as Spell) endif GetPlayerClass() EndFunction
Well, that's annoying. I guess I'll be sticking with that one just for having it installed already. Couldn't get the extended affinity mod either, because that conflicted with that too...
21 comments
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enderal se bug fixes
Playing German Steam Version
Tried to install Manualy (Data-Folder) via Mod Organizer and even via Steam Workshop
Steam Workshop doesnt do anything at all
Manualy and Mod Manager leads to same Problem:
Launcher Starts (File is checked) When i hit "Start Enderal" i can hear the drums, and after a few seconds the launcher closes.
Tried it for like an hour now, but either there is a bug or i am too retarded (propably second one)
Would Appreciate some help =)
This version is for the Skyrim LE based version of Enderal. If you need the Special Edition version go here Enderal Amnesia Shrine (Skill - Stat - Memory reset) Special Edition
i am using special edition -.-
Thank You very much :D
EDIT: Didn't realize you have to turn mods on!
Great mod. Thanks a lot
https://www.nexusmods.com/enderalspecialedition/mods/6/
I had to modify the same file to add in the ability to reset the affinity. Otherwise it's stuck with whichever one was active. If that mod is loaded later to have script preference then all sorts of stuff from this one will fail. If this mod loads later than all kinds of stuff from Enderal Extended will fail.
I have no plans to try and make any compatibility for it. But if someone else wants to sandwich in some hack code the part I added is
Function ResetAffinity()
if (bHasAffinityBonus)
bHasAffinityBonus = false
bDontShowAffinityMessageAgain = false
PlayerREF.RemoveSpell(Affinity_Spells[iCurrentAffinityIndex] as Spell)
endif
GetPlayerClass()
EndFunction
I guess I'll be sticking with that one just for having it installed already.
Couldn't get the extended affinity mod either, because that conflicted with that too...