Enderal
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jacksp1

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jacksp1

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8 comments

  1. mandusamy
    mandusamy
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    • 0 kudos
    SSE version?
    1. jacksp1
      jacksp1
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      • 1 kudos
      SSE version already removed the restriction, you can summon apparitions in combat (but not in cities, without the perk)
  2. Pickysaurus
    Pickysaurus
    • Community Manager
    • 676 kudos
    test
  3. Darklocq
    Darklocq
    • premium
    • 126 kudos
    Very sensible. I'm new to Enderal, but, I mean really. In Skyrim, if you couldn't summon stuff while in combat, no one would use summons (other than for that absorption exploit, but USLeEP nerfed that anyway).
  4. BenRoprim
    BenRoprim
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    FUCK. YES.

    It was a seriously bad choice the Enderal Team made it so your phantoms cant be summoned in combat.

    Because you never know when combat will be initiated, before you can take out your Phantom. Either by a wolf hidden in a bush, or some bandit you can't even see in the shrubs, and so forth. Even sneak casting doesnt work, as you said. Which also pissed me off to no end. Maybe FINALLY Phantasmal characters will have a chance to actually play the game, due to the harsh difficulty of the game. Cause damn, even at Novice it's hard as balls.

    This mod is a serious must have for any Phantasmal styled character.
    1. jacksp1
      jacksp1
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      • 1 kudos
      Yeah I don't know either why the devs made that choice. I thought balance, because you can summon the apparition many times after it dies during combat but it's the same with every other summon, so..
      And yeah what really made me want to make this mod was the fact that sneak casting is broken. I'll see if I can find a way to make the summon apparition spell noiseless.
  5. BenRoprim
    BenRoprim
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    • 2 kudos
    Tested and Confirmed it works flawlessly with all Talismans, and works with "Enderal Gameplay Overhaul".

    Endorsed and Voted, baby. Good work.
    1. jacksp1
      jacksp1
      • member
      • 1 kudos
      Thank you!