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float PostShotOffsetAngle = 0; float ShotDirectionRandomOffsetMaxAngle = 0;
4 comments
float PostShotOffsetAngle = 0;
But after the shot, there is still a swaying/shaking of the crosshairs/camera.float ShotDirectionRandomOffsetMaxAngle = 0;
Is it possible to make it so that there is no swaying after the shot?
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NVM find it in w_camera