ELEX II

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Magus

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MagusTheMagician

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About this mod

New sound system, faster RoF, less recoil, BiSed weapons, larger magazines, no blinding muzzles, added sockets.

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Ranged Combat Enhanced
New sound system, faster RoF, less recoil, BiSed weapons, larger magazines, no blinding muzzles, added sockets.



BOWS
- Added Scatter Shot effect to Seeker.

CROSSBOWS
- BiSed Fang at 250 DMG, 65 DEX, 53 STR.
- 15% Faster ROF per XBOW quality (0-45%).
- Increased Magazine Capacity (2-5) depending on the quality of the XBOW.

ENERGYBLASTERS
- BiSed Bringer of Blessings at 112 DMG, 59 DEX, 44 INT.
- Recoil lowered by 75%. 25% Faster ROF per Blaster quality (0-75%).
- Increased Magazine Capacity (20-40) depending on the quality of the Blaster.

ENERGYRIFLES

- BiSed Calaan's Light at 284 DMG, 88 DEX, 64 INT.
- Recoil lowered by 75%. 25% Faster ROF per Rifle quality (0-75%).
- Increased Magazine Capacity (20-40) depending on the quality of the Rifle.

FLAKCANNONS

- BiSed BOOM BOOM BYE BYE at 720 DMG, 82 DEX, 82 STR.
- Recoil lowered by 100%. 20% Faster ROF per Cannon quality (0-60%).
- Increased Magazine Capacity (5-20) depending on the quality of the Cannon.

GRENADE LAUNCHERS
- Changed The Wrathful to reflect our loving memory of the Widowmaker. It now has Full Auto Mode, 80% Faster ROF.

PLASMACANNONS
- Recoil lowered by 100%
- 30% Faster ROF per Cannon quality (0-60%).
- Increased Magazine Capacity (20-30) depending on the quality of the Cannon.
- Projectile explodes on impact in the same radius as a rocket.

ROCKETLAUNCHERS
- Increased Magazine Capacity to 6.

SHOTGUNS
- BiSed Thunderclap at 275 DMG, 75 DEX, 75 STR.
- Recoil lowered by 25%.
- 10% Faster ROF per Shotgun quality (0-30%).
- Increased Magazine Capacity (6-10) depending on the quality of the Shotgun.

SLUGTHROWERS
- BiSed Death Stick at 517 DMG, 77 DEX, 77 STR.
- Full Auto Mode for Normal, Enhanced and Legendary Throwers.
- 30% Faster ROF per Thrower quality (0-90%).
- Increased Magazine Capacity (6-10) depending on the quality of the Thrower.

SPEARGUNS
- BiSed Capt'n Spike at 594 DMG, 82 DEX, 59 STR.
- Added Ranged Cooldown.
- Full Auto Mode for Enhanced and Legendary Spearguns.
- 20% Faster ROF per Speargun quality (0-60%).
- Increased Magazine Capacity (4-10) depending on the quality of the Speargun.

VISUALS
- Removed the blinding muzzle effects of Blasters and Laser Rifles.

NEW SOUNDS
- 95 new draw, shot and reload sounds. I've spent a lot of days on these and the quality is immense.

SOCKETS SUPPORT
Added full sockets support like thus (expect for Grenade Launchers):
- Damaged weapons 0 sockets.
- Normal weapons 1 socket.
- Enhanced weapons 2 sockets.
- Legendary weapons 3 sockets.

PROJECTILES
- Added gravity to Arrows.
- Increased the speed of Grenades by 50%.
- Increased the speed of Plasma Cells by 300%.
- Increased the speed of Rockets by 300%.
- Removed gravity from Spears.

BUILD RANGED WEAPONS
- Lowers the Build Weapons skill requirements with selected Ranged Weapons.
- Upgrading Damaged Ranged Weapons to Normal Ranged Weapons now costs 2 Damaged Ranged Weapons (down from 3).
- Upgrading Normal Ranged Weapons to Enhanced Ranged Weapons now costs 1 Normal Ranged Weapons (down from 2) plus default materials.

MOD SUPPORT
- Merged into this mod are Create Ammunition Fixed and Pickpocket Ammunition Stacks.




Mod Merging Guide
- The guide is back! Genome requires you to merge all your mods into one .pak file.
- Otherwise, individual mods will overwrite themselves by the file types they contain (with some exceptions).
- When querying for overwritten files, prioritize those with a more recent date. Some files (.hdr and sometimes others) need to be merged internally.
- E2's DX12 won't load modded Textures, Meshes, while DX11 will.
1) Download elexresman/elex2resman.
2) Drag each mod .pak file onto elexresman/elex2resman to unpack it. Press * to unpack all files.
3) Merge all unpacked folders. Drag the merged folder onto elexresman/elex2resman to pack it. Press 1.
4) Place the merged .pak in the /data/packed folder. E2 has DX11 and DX12 /packed folders.