Elden Ring

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Psycpus

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Psycpus

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About this mod

This mod aims to make the early game less difficult for casual players like myself.

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I WON'T BE UPDATING THIS MOD BECAUSE I LOST MY ACCOUNT WHERE I HAVE ACCESS TO PLAY THE GAME. YOU, HOWEVER, ARE FREE TO CHANGE THIS MOD HOWEVER YOU LIKE AND UPLOAD IT ANYWHERE YOU LIKE.

This mod aims to make the early game less difficult for casual players like myself.

It changes a few things to make your life a lot easier, especially in early game, without making the game extremely easy or making the player extremely overpowered. 

I hate FP management in Soulsborne games. At the beginning of the game, you just have a handful of flasks. What are you gonna do with them? Use half for FP, half for HP? Bosses have ridicilous amount of HP and they deal massive amounts of damage against a new player/character. You gonna get 1-2 shotted if you are not levelled up enough. So use those damn flasks to restore your HP and forget about FP management.

It makes Crimson Amber Medallion (starting gift one) better in every aspect. With a single talisman you'll get a boost to your HP, FP, stamina, equip load, poise, virtual dexterity for faster spell casting, HP regeneration, FP regeneration and stamina regeneration. So technically, you'll be equipped with 6 different talismans just by equipping a single talisman.

Added talisman effects from the following talismans:
-Erdtree's Favor +2
-Cerulean Amber Medallion +2
-Bull-Goat's Talisman
-Radagon Icon
-Green Turtle Talisman

Crimson Amber Medallion +1 and +2 variants are untouched. I didn't change any stat on them.

NEW RELEASE:
JUST MADE AN OVERPOWERED VERSION. THIS VERSION INCLUDES A TOTALLY OVERPOWERED VERSION OF CRIMSON AMBER MEDALLION AND BLESSED DEW TALISMAN. I'VE ADDED (ALMOST) ALL TALISMAN EFFECTS INTO THESE TALISMANS. EXCLUDING THE DEBUFFS LIKE "DEAL MORE DAMAGE BUT TAKE MORE DAMAGE". YOU JUST GONNA DEAL MORE DAMAGE AND TAKE LESS DAMAGE. THAT'S IT. CHECK OUT THE SCREENSHOTS FOR PICTURED INFORMATION. 


You can now summon your Spirit Ashes almost any time and almost anywhere you like. Now you'll have a companion at your side almost everywhere.

These sound overpowered, but actually not. Because you'll still deal and take the same amount of damage. And since it will take a certain amount of time to recover your FP, you won't be able to spam the hell out of your spells/skills. I just wanted to reduce the difficulty of early game. Mid - late game difficulty will be automatically adjusted as your stats increase. You still need to grind for everything as usual. So this balances out everything pretty well.

Since I modified 2 different talisman types, you can combine these two talismans to double the effects. This will make things even easier if you wish to do so.

What does the non-overpowered version do?
-It changes the Crimson Amber Medallion (the starting gift one) to make it more viable:
-Changed the HP, stamina and equip load modifiers.
-Changed the FP modifier.
-Added extra poise.
-Added 60 virtual dexterity (not your main dexterity) for faster spell casting. 2x the amount of Radagon Icon.
-Added HP regen. Exactly 4HP per second.
-Added FP regen. Exactly 2FP per second.
-Added stamina recovery speed.

-It also adds these same effects to Blessed Dew Talisman. This one has 6HP regen per second.

-You can now summon your Spirit Ashes (almost) any time and (almost) anywhere you like:
-Merged with Unlocked Spirit Ashes mod. Check it out for standalone unrestricted Spirit summons. Big thanks to the author yakuzadeso!

-Also merged with True Invisible Enemies Bug Fix! Again, big thanks to the author yakuzadeso
!

What about the overpowered version?
-It adds (almost) every single other talisman effect to Blessed Dew Talisman:
-Everything is same as the normal version. But I also added (almost) every other effect you can get from other talismans. Except for some talismans, like Crepus's Vial, or Taker's Cameo, or Crucible Knot Talisman. I haven't been able to find out how special talismans like these work. Probably by using special effect IDs or something like that. I'm still trying to understand and learn how these work. That'd be great if you enlighten me.

-It also adds these same effects to Crimson Amber Medallion (the starting gift one). But this talisman has half the amount of effects that Blessed Dew Talisman has.

DON'T FORGET TO BACKUP YOUR SAVE DATA AND regulation.bin FILE! ALSO DON'T USE THIS IN ONLINE MODE!

How to backup your files?:
-Your regulation.bin is located in the same folder as your eldenring.exe.
-C:\Program Files (x86)\Steam\steamapps\common\ELDEN RING\Game
-Copy regulation.bin to somewhere else or simply rename it to regulation.bin.original

-Your save data is located in:
-C:\Users\[Your Username]\AppData\Roaming\EldenRing\[Folder with 17-digit number]
-Copy this folder to somewhere else. I never tried renaming the folder, so I can't say anything about that.
-Alternatively, you can use a backup manager such as this.

For offline play, use this mod. Or any other offline launcher out there.

How to install?:
-Extract the archive.
-Put the regulation.bin file to wherever your eldenring.exe is located.
(Usually it's located in: C:\Program Files (x86)\Steam\steamapps\common\ELDEN RING\Game)

.csv FILES ARE INCLUDED IN THE ARCHIVE IF YOU WANT TO MERGE THIS WITH ANOTHER MOD.

How to merge mods?:
First, download Yapped-Rune-Bear and extract it anywhere you like. Run Yapped-Rune-Bear for the first time and click "File" from the menus above -> Click on "Game Name" under the "Export" option (Dark Souls should be selected by default, I think) -> Change it to "Elden Ring".
After this:
-Download the .csv files from the mods of your choice
-Put those .csv files into [wherever you extracted Yapped-Rune-Bear]/Projects/ExampleMod/CSV/ER
-Note down the names of these .csv files to somewhere if you want.
-Click "File" again -> Click "Open"
-From newly opened window, locate your regulation.bin file and click open
-Once this is done, you'll see "Param" panel and a bunch of names on the left side of the Yapped-Rune-Bear.
-Click on the Parameter name (same name as your .csv file, SpEffectParam.csv will be SpEffectParam in the Yapped-Rune-Bear, for example)
-Click "Data" -> Click "Import Data" -> Click yes when you see the pop-up window
-Click "File" -> Click "Save"

And you are done! Repeat the same steps above for every other mod you want to merge.

If you encounter with any bug, do let me know. I'll try to fix them as much as possible.
If you want me to make the talisman more overpowered or underpowered, also do let me know.
Don't forget to check your game's version. If your game has a different version than: App Ver. 1.04.1 - Regulation Ver. 1.04.2, this mod might not work for you and lead to a game crash.