"Credit to bladecoding on GitHub there. You can also load it as a mod using TechieW's Elden Mod Loader by just putting the dll in the mods folder, rather than needing to use the batch file that comes with it. So for example, I have .\Game\mods\nologomod.dll with TechieW's .\Game\dinput8.dll (from Elden Mod Loader), and I do not use start_eldenring.bat that comes with nologomod.dll. Obviously if you do not use start_eldenring.bat then you should use another method of disabling EasyAntiCheat as well though, like TechieW's Anti-Cheat Toggler and Offline Launcher." - dvidebyzero
Using only this mod.... I unpacked the game; dropped in your files... patched the .exe and now my icons in my inventory are screwed up. I verify the integrity of the files and it fixes the problem by overwriting your mod.
works fine for me. I had that issue when using an out-of-date 01_common.sblytbnd.dcx from the compass be gone mod. The steps you've taken sound fine so I'm really not sure what happened. Try the other mods that don't rely on unpacking.
edit: so UXM will not replace files that exist only ones that are missing. It's possible you unpacked and then the game updated and the previous version's files are still there. I use Vortex to isolate all the unpacked files as their own mod.
I just tried DarkSouls3RemoveIntroScreens for 1.03.2 using Elden Mod Loader method, copying the dll to Mods folder but Logo still show up when starting game
why modders like to use this shitty program, it takes up practically 2 elden rings on your disk, I don't want to have 50gb or 100gb too much just to remove the bandai logo and from software, mod engine, is much better, easier to install, doesn't take up any space, and you just have to drag mod engine to the file location of any game, f*#@ you UXM and yabber.
UXM is (development-wise) a quick solution to a complex problem. I have a 10 TB hard drive, I couldn't care less about 50gb if it lets me mod the game. Chill out and wait for the real solutions to be developed and maybe stop being so entitled to things smarter people than you make in their free time.
45 comments
"Credit to bladecoding on GitHub there. You can also load it as a mod using TechieW's Elden Mod Loader by just putting the dll in the mods folder, rather than needing to use the batch file that comes with it. So for example, I have .\Game\mods\nologomod.dll with TechieW's .\Game\dinput8.dll (from Elden Mod Loader), and I do not use start_eldenring.bat that comes with nologomod.dll. Obviously if you do not use start_eldenring.bat then you should use another method of disabling EasyAntiCheat as well though, like TechieW's Anti-Cheat Toggler and Offline Launcher." - dvidebyzero
The QoL boost is massive, thanks for getting this done my dude!
So, this mod has issues, sorry to say.
edit: so UXM will not replace files that exist only ones that are missing. It's possible you unpacked and then the game updated and the previous version's files are still there. I use Vortex to isolate all the unpacked files as their own mod.
nice work
many thanks.