Elden Ring
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semisacred

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semisacred

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45 comments

  1. semisacred
    semisacred
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    Use Skip the Into Logos or DarkSouls3RemoveIntroScreens along with Mod Loader to avoid unpacking the game.

    "Credit to bladecoding on GitHub there. You can also load it as a mod using TechieW's Elden Mod Loader by just putting the dll in the mods folder, rather than needing to use the batch file that comes with it. So for example, I have .\Game\mods\nologomod.dll with TechieW's .\Game\dinput8.dll (from Elden Mod Loader), and I do not use start_eldenring.bat that comes with nologomod.dll. Obviously if you do not use start_eldenring.bat then you should use another method of disabling EasyAntiCheat as well though, like TechieW's Anti-Cheat Toggler and Offline Launcher." - dvidebyzero
  2. jbrowser
    jbrowser
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    There aren't a lot of mods I'd consider essential but this is definitely one of them.

    The QoL boost is massive, thanks for getting this done my dude!
  3. kelstr33
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    Using only this mod.... I unpacked the game; dropped in your files... patched the .exe and now my icons in my inventory are screwed up.   I verify the integrity of the files and it fixes the problem by overwriting your mod.  

    So, this mod has issues, sorry to say.
    1. semisacred
      semisacred
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      works fine for me. I had that issue when using an out-of-date 01_common.sblytbnd.dcx from the compass be gone mod. The steps you've taken sound fine so I'm really not sure what happened. Try the other mods that don't rely on unpacking.

      edit: so UXM will not replace files that exist only ones that are missing. It's possible you unpacked and then the game updated and the previous version's files are still there. I use Vortex to isolate all the unpacked files as their own mod.
  4. sarvs
    sarvs
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    hi there,
    nice work
    many thanks.
  5. WilliamLeGod
    WilliamLeGod
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    I just tried DarkSouls3RemoveIntroScreens for 1.03.2 using Elden Mod Loader method, copying the dll to Mods folder but Logo still show up when starting game
    1. WilliamLeGod
      WilliamLeGod
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      Nvm. I rename start_protected_game.exe to start_protected_game.orig and now it works!
  6. RahBeat
    RahBeat
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    i'm a complete nub can anyone explain me how to load this and get it to work? 
  7. eristid
    eristid
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    plz update for 1.03.2, thanks!
  8. RyoHazukiITA
    RyoHazukiITA
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    I don't know if it's the Loader or the mod itself, but with the latest patch blinding logo is back...so something broke 
    1. josjikawa
      josjikawa
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      probably just need update for 1.03.2
  9. nickraven
    nickraven
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    !!!!!
  10. Akrymir
    Akrymir
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    If you're using the nologomod.dll and it's not working for you, then you'll need to update.  They just patched it for 1.03.1.
  11. CinderGod12
    CinderGod12
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    why modders like to use this shitty program, it takes up practically 2 elden rings on your disk, I don't want to have 50gb or 100gb too much just to remove the bandai logo and from software, mod engine, is much better, easier to install, doesn't take up any space, and you just have to drag mod engine to the file location of any game, f*#@ you UXM and yabber.
    1. giruigi
      giruigi
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      ??????????????????
    2. watafuzz
      watafuzz
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      I always wonder how people like you talk to other people in real life. Probably not a whole lot.
    3. semisacred
      semisacred
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      UXM is (development-wise) a quick solution to a complex problem. I have a 10 TB hard drive, I couldn't care less about 50gb if it lets me mod the game. Chill out and wait for the real solutions to be developed and maybe stop being so entitled to things smarter people than you make in their free time.