Stable version works well, but shadows flicker when transitioning from indoor to outdoor environments, though not all. If you travel to the Liurnian side of the Dectus Lift Site of Grace, stand at the door, pan your camera around and you'll notice shadow flicker or black textures as the game spawns and despawns light sources.
If you travel further east from the lift to Raya Lucaria and reach the blockade with the catapults, there is atrocious flashing of lights, especially when the weather is foggy, but this is only present in the version with dynamic shadows and 2x grass.
At the Mausoleum Compound Site of Grace, head north to the Minor Erdtree and you'll notice the black and white flashing again, which ends if you point the camera to the ground. Again, this is only present in the dynamic shadows and 2x grass version.
Not using any mods which affect LODs or Shadows while I test your mod out.
In the unstable version, I think the issue with flashing followed by the crashing is from the grass params. though not sure which of them for sure. Some locations stay stable for longer than others. but walking around will ensure the issue pops back up. The only solution for now seems to be to look down with the camera, fast travel to an indoor location to reload the area.
Dope, thanks for helping out! Yeah big fan of FDSR, referenced it when making this one, though I've been experiencing some flickering with that mod unfortunately.
I'll just clarify then. The stable version works really well. Certain indoor maps with an outdoor exit causes the shadows flicker not in a typical way. The best way I can describe it is like the game is turning off light sources if it isn't rendered on-screen, so the shadows cast abruptly change the instant it happens. It doesn't happen always.
The "flashing and crashing" issue seems to exist on the versions of the mod where GrassLodRangeParam, GrassTypeParam, GrassTypeParam_Lv1, and GrassTypeParam_Lv2 were edited, i.e. the "unstable" version, specifically the 2x grass. I saw you uploaded a 1.25x and I'll be trying that.
Currently testing MQV with Dynamic Shadows and 1.25x Grass with Dynamic Shadows dll both on and off.
If you head to the location from the nearest site of grace, you should see the flashing I mentioned. Walk around a bit and have the Mausoleum within frame. This occurs with Dynamic Shadows dll loaded or unloaded. All other areas I mentioned no longer have the flashing only during the day and seem to pop back up at in the evening to night.
I've been asking around and the problem seems to be present in vanilla with some setups. Dynamic Shadows and shadows at higher LODs seem to be exacerbating the issue.
Thank you for the new file. I haven't had any crashes or problems with this file. I tested it in sections that forced the system in open areas for a long time and did not experience any collapses. I also combined it with many modes. I'm having an excellent visual experience right now.
The List of my Kombination - 1.5 x Grass - LOD reborn -4K Textur Improvment. -HDR Fix Reshade -Carabian Skill Combo Mod
Glad to hear it! are you using 1.25 or 1.5? Unfortunately I experienced a crash without any grass modifications so I'm gonna have to revisit some modifications for the stable version
My system features are as follows: RTX4090, Core 12900k The mod provides a visual experience in open areas. Thanks. But there is a bug in the Roundtable section, polygons are not loaded. I also want to combine this mod with other .bin files (extra range spells, etc.) but it doesn't work and the program warns that your regulation.bin file is incompatible with the game version.
Thanks for the correction. I don"t use Smith Box, i use ERModsManager. However, the alpha version offers better visuals than the beta version. I made a comparison with the pictures. You can look below. Can you edit this? Thank you very much for your effort.
Excellent feedback, thank you for participating in this experiment. Yes, the beta does not have as many visual quality enhancements as the alpha, I should make this more clear in the file details as well as the description update. The beta (stable version) is what I managed to get not crashing with my specs, desired mods, preferred settings, and RT max. Are you experiencing any crashing? The 4090 is beefier than the 7900XTX, so you can probably get away with better visual quality modifications than I can (without experiencing crashes).
I have a good feeling I know what modifications to make to get back the visual improvements you have highlighted, and will be releasing more versions soon! In the meantime, if you're feeling adventurous, look into Smithbox, as well as "GrassLodRangeParam" "GrassTypeParam -> baseDensity" and "PartsDrawParam -> isPointLightShadowSrc".
In Game Setting : 55Inch 4K 60HZ with HDR On RTX Max All in Game settings is Max cfx file from Force Dynamic Shadow
- with Alpha .bin much much Better Visual quality with Dynamic Shadows. No Crash but Roundtable issue. I don't get a value lower than 60 fPS
- with Beta .bin gut Image quality Butt less Detail than The Alpha and has no Dynamic Shadow. Roundtable is Fixes. No Crash. I don't get a value lower than 60 fPS
i would Like to use a Regulation.bin that dies no have a roundtable Problem and offers all The Perfect Visual modes (farer drawing distance, Dynamic Shadow etc) just Like in the Alpfa .bin Version. I will be very gratefull if you can realise this.
Thank you for your reply. In Game Setting : 55Inch 4K 60HZ with HDR On RTX Max All in Game settings is Max cfx file from Force Dynamic Shadow
- with Alpha .bin much much Better Visual quality with Dynamic Shadows. No Crash but Roundtable issue. I don't get a value lower than 60 fPS
- with Beta .bin gut Image quality Butt less Detail than The Alpha and has no Dynamic Shadow. Roundtable is Fixes. No Crash. I don't get a value lower than 60 fPS
i would Like to use a Regulation.bin that dies no have a roundtable Problem and offers all The Perfect Visual modes (farer drawing distance, Dynamic Shadow etc) just Like in the Alpfa .bin Version. I will be very gratefull if you can realise this.
Check 1.0.0-beta.1 release. If your game is still not crashing (and still hitting 60 fps), let me know and I'll quadruple grass density and draw distance.
This mod increases the grass density, that mod does not. This mod is unstable and attempts to use the highest quality values manageable, that mod is much more stable and playable, generally.
Dope! With ray-tracing off I'm still getting good frames without crashing (with some grass pop-in that I'm trying to fix), and the plan is to eventually release two versions, one that is the best-I-can-manage and still have the game be playable with ray-tracing on. Granted I haven't introduced some necessary mods yet (unlock fps, ultrawide, etc.)
38 comments
CPU: i7 14700k
Game Version: 1.13.2 Latest
Settings: Max, RT Off (Only because shadows flicker or outright crash with certain armor and weapons mods)
Resolution: 2560x1440 @120fps, 90-100 with particle effects or rain
Mods: Regulation.bin is merged with other mods, Skip Intro Videos, Framerate Unlocked (120fps Capped), and Lush Preset of REVENANT ReShade at Elden Ring Nexus - Mods and Community (nexusmods.com) combined with Temporal Super Sampling at Elden Ring Nexus - Mods and Community (nexusmods.com).
Stable version works well, but shadows flicker when transitioning from indoor to outdoor environments, though not all. If you travel to the Liurnian side of the Dectus Lift Site of Grace, stand at the door, pan your camera around and you'll notice shadow flicker or black textures as the game spawns and despawns light sources.
If you travel further east from the lift to Raya Lucaria and reach the blockade with the catapults, there is atrocious flashing of lights, especially when the weather is foggy, but this is only present in the version with dynamic shadows and 2x grass.
At the Mausoleum Compound Site of Grace, head north to the Minor Erdtree and you'll notice the black and white flashing again, which ends if you point the camera to the ground. Again, this is only present in the dynamic shadows and 2x grass version.
In the unstable version, I think the issue with flashing followed by the crashing is from the grass params. though not sure which of them for sure. Some locations stay stable for longer than others. but walking around will ensure the issue pops back up. The only solution for now seems to be to look down with the camera, fast travel to an indoor location to reload the area.
I'll add a list of locations (for the stable version) of any visual bugs I find. You should check out Force Dynamic Shadows Reborn at Elden Ring Nexus - Mods and Community (nexusmods.com) if you haven't already. They seem to change mostly Regulation parameters as well.
The "flashing and crashing" issue seems to exist on the versions of the mod where GrassLodRangeParam, GrassTypeParam, GrassTypeParam_Lv1, and GrassTypeParam_Lv2 were edited, i.e. the "unstable" version, specifically the 2x grass. I saw you uploaded a 1.25x and I'll be trying that.
Where can I get the Dynamic Shadows .dll?
If you head to the location from the nearest site of grace, you should see the flashing I mentioned. Walk around a bit and have the Mausoleum within frame. This occurs with Dynamic Shadows dll loaded or unloaded. All other areas I mentioned no longer have the flashing only during the day and seem to pop back up at in the evening to night.
https://imgur.com/a/yiqYeFf
The List of my Kombination
- 1.5 x Grass
- LOD reborn
-4K Textur Improvment.
-HDR Fix Reshade
-Carabian Skill Combo Mod
The mod provides a visual experience in open areas. Thanks. But there is a bug in the Roundtable section, polygons are not loaded. I also want to combine this mod with other .bin files (extra range spells, etc.) but it doesn't work and the program warns that your regulation.bin file is incompatible with the game version.
I have a good feeling I know what modifications to make to get back the visual improvements you have highlighted, and will be releasing more versions soon! In the meantime, if you're feeling adventurous, look into Smithbox, as well as "GrassLodRangeParam" "GrassTypeParam -> baseDensity" and "PartsDrawParam -> isPointLightShadowSrc".
- Game settings
- Game resolution
- Other mods enabled (do you have a force dynamic shadows DLL installed?)
55Inch 4K 60HZ with HDR On
RTX Max
All in Game settings is Max
cfx file from Force Dynamic Shadow
- with Alpha .bin much much Better Visual quality with Dynamic Shadows. No Crash but Roundtable issue. I don't get a value lower than 60 fPS
- with Beta .bin gut Image quality Butt less Detail than The Alpha and has no Dynamic Shadow. Roundtable is Fixes. No Crash. I don't get a value lower than 60 fPS
i would Like to use a Regulation.bin that dies no have a roundtable Problem and offers all The Perfect Visual modes (farer drawing distance, Dynamic Shadow etc) just Like in the Alpfa .bin Version. I will be very gratefull if you can realise this.
In Game Setting :
55Inch 4K 60HZ with HDR On
RTX Max
All in Game settings is Max
cfx file from Force Dynamic Shadow
- with Alpha .bin much much Better Visual quality with Dynamic Shadows. No Crash but Roundtable issue. I don't get a value lower than 60 fPS
- with Beta .bin gut Image quality Butt less Detail than The Alpha and has no Dynamic Shadow. Roundtable is Fixes. No Crash. I don't get a value lower than 60 fPS
i would Like to use a Regulation.bin that dies no have a roundtable Problem and offers all The Perfect Visual modes (farer drawing distance, Dynamic Shadow etc) just Like in the Alpfa .bin Version. I will be very gratefull if you can realise this.