About this mod
Complete overhaul of progression system, with added quality of life features
- Requirements
- Permissions and credits

On its core, Merchants and Progression Overhaul has the objective of renovating the gameplay options offered to the player. The first and most important feature is that both of Roderika and Hewg has been given options to purchase stuff from them, according to their role at the Roundtable Hold. This means that Hewg will sell smithing stones, while Roderika will sell gloveworts.
Another pretty big feature is the revising of the currency mechanic. Usually you would buy using your runes, but this means that those runes won't be used for leveling up. With this logic in mind, now every single merchant in the game world will have Starlight Shard as a currency, and every trade will be made using those items, which of course have been made farmable for the sake of accessibility, with a fairly high drop rate; with the exception of certain enemies, every single enemy you will encounter will now have a 40% chance of dropping one Starlight Shard.
The only exception to this logic is Merchant Kale. Since you haven't many chances to gather Starlight Shards when you first meet him, and given that he sells pretty valuable and useful stuff for the early game, you will still use runes to buy things from him. Moreover, the amount of shard you can stock in your inventory has been raised to 999, so you won't be forced to make back and froth from a site of grace to buy multiple copies of the most valuable stuff. All this, of course, will also inherently means that you will be able to unlock Spirit Ashes from Seluvis more easily.

The main and more complex part of the mod revolves around the mechanic of obtaining new equipment. The main reason things has been done this way is because I wanted to give experienced player a fresh and new sense of progression while playing, and to make them feel like they are really going somewhere by taking some specific steps that felt too optional befor. So here's the thing: in the vanilla game you would get Bell Bearings from specific locations of bosses, and you would unlock new stuff from Twin Maiden Husk for giving them said Bell Bearings. For starters, this mechanic has been completely abolished. Bell bearings has been deleted from the game (at least the ones obtained by killing bosses and exploring certain legacy dungeons or specific locations) and instead of them you will find a stock of the goods that you will normally unlock by giving the Bell Bearing to Twin Maiden Husks. But how do you unlock new stuff, you might ask? It's actually pretty damn simple, let me elaborate:
As a general rule, if an enemy would drop a Bell Bearing, his defeat will instead directly unlock the corresponding goods at the Roundtable Hold, depending on the unlocked goods. For example, defeating Crystallian in Raya Lucaria Crystal Tunnel will permanently unlock Smithing Stones [1] and [2] at Hewg shop, while the boss itself will drop a stack of said stones. Same logic applies for every other bell bearing. Generally speaking, if a Bell Bearing isn't obtained by defeating a specific boss (like the one in Farum Azula for Example) you will be able to unlock the corresponding stuff by defeating a specific boss in an optional dungeon (such as catacombs, tombs and caves), which will be generally located in the same area as the previous obrainable Bell Bearing.
Bell Bearing Hunters follow a slightly different logic in these regards, and while they still drop a stack of the goods you would normally unlock with their Bell Bearing, to unlock those stuff at the Roundtable Hold you will now need to defeat the major boss in the area they spawn in. For example, if you want to get the stuff unlocked by the Bell Bearing Hunter in the Church of Vows, located in Liurnia, you will now have to defeat Rennala to have those items spawning at Twin Maiden Husk Shop.
The last major feature of Merchants and Progression Overhaul is the equipment mechanic. In the vanilla game, a lot of equipment is locked behind farming, and a lot of weapons and armors have a ridicolously low drop rate. My mod aims at eliminating farming altogether, which means that you will now have a completely new mechanic for obraining equipment. Twin Maiden Husks have been given a new purchase option, called "Purchased Unlocked Goods" and this is the main core of the mod. Every single piece of equipment has been given a condition for unlocking, and as you progress the game more and more weapons and armor sets will be purchaseable from Twin Maiden Husks. Also, some cut content equipment have been restored, namely Brave's set, Millicent's Set and Deathbed Smalls.
What you will get installing my mod:
-New and overhauled economy
-Completely revised sense of progression
-No need to farm for equipment (unless you specifically chose to)
-New purchase options from Twin Maiden Husks, Roderika and Hewg
-A fair and balanced way to progress the game
What you will NOT get installing my mod
-A way to obtain every equipment in the game for nearly free of charge
-You won't be able to get spells and gestures and/or key items
-For the same reason, you won't get a way to get cookboks, maps and craftable stuff
-And most importantly: you will NOT get overpowered too early with this mod
While this mindset works for me, since it has a logic behind it, I totally understand that my mod could not be your cup of tea. I completely understand that and if you're looking for a way to get every single thing in the game without having to farm or progress the game itself, I'm afraid my mod isn't what you're looking for, and I actually encourage you to give Grand Merchant a shot, since it might be more suited for your needs. As a matter of fact, that mod inspired me in more than one way, so you're totally encouraged to give that a shot and decide if you prefer that approach to the game rather than my own.

If you chose for whatever reason to not use modengine2 and just unpack your game via UXM (which is the deprecated option by the way) you will need to drop the msg, script and regulation.bin file inside your main game folder.
If you already have a modded regulation.bin file you will only need the msg and the script folder you find inside the downloaded file, and then merge the modified params inside your existing file using DSMapStudio.
Another method for installing my mod is using Rocked Mod Launcher (which is the preferred and recommended method for managing your Elden Ring mods). If you chose to use this method, you will need to download the RML version of my mod and install it following the instruction provided in the video linked below. Of course, you will still have to merge the provided CSV files using DSMapStudio if you happen to already have a modified regulation.bin file.
