Make the Lands Between a little more confusing with this mod, which has run all of the text and voiced audio in the game through machine translation until it's almost understandable. Or not understandable.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are allowed to use the assets in this file in mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
- Translations were generated using Argos Translate <https://github.com/argosopentech/argos-translate> and translating the base game texts from English to random languages a few times before going back to English - Voice lines were generated using XTTS2 <https://github.com/coqui-ai/TTS> using all of the base game's voice lines as sources
Donation Points system
This mod is not opted-in to receive Donation Points
This mod mangles all of the text in the game, using the power of machine translation: everything has been translated from English to English (with a few other languages in between). Voiced audio is included for all voice lines in the game! Everything that could be "localized" has been.
Menus may be a little difficult to navigate, given the, uh... poor translations. This is working as intended.
Inspired by the existing cohort of poorly translated FromSoft mods:
This mod currently requires an unreleased preview version of ModEngine2, which is required to load custom sound files! Once ME2 is updated with these changes, this mod will get updated as well.
Extract the contents of this mod into the `mod` directory inside ME2
If you have other ME2 mods you want to use alongside this, move those from your previous ME2 into this version's `mod` directory as well
Launch Elden Ring from the mod loader using `launchmod_eldenring.bat`
Installation with Elden Ring Item and Enemy Randomizer
Using this mod with the randomizer requires an additional step, since the randomizer normally uses its own copy of ME2:
Follow steps 1 and 2 of the regular install above ⤴
Randomize your game however you'd like, but make sure to:
unselect the Enemy Randomizer setting "Edit boss names"
use "Merge other mod" and select this mod's directory
hints from Kalé must be disabled otherwise the randomizer will fail to merge the mods
In your preview version ME2 directory (where Poorly Translated Edition is installed), open `config_eldenring.toml` and add in your path to the randomizer above this mod, so that the `mods` section of your file looks something like this: mods = [ { enabled = true, name = "randomizer", path = "C:\\path\\to\\randomizer" }, { enabled = true, name = "default", path = "mod" }, ]
Launch Elden Ring from the mod loader using `launchmod_eldenring.bat`
Notes
Translations were generated using Argos Translate and translating from English to random languages a few times before going back to English
Voice lines were generated using XTTS2 using all of the base game's voice lines as sources
thanks @sekirodubi ♥ for the WEM talk map which was super helpful
thanks @chain ♥ for the ModEngine2 ER sound loading updates
A few cutscenes are prerendered and so don't have poor translations in them, including the very first cutscene in the game, and the one introducing the Radahn festival