if you wanna make "ash of war" can use on more weapons, there had be many mods on nexus. if you wanna make "all" ash of war on every weapons,.... no can do.
have to make new weapon motion, shooting angle... ... too much work, allmost can create a new game
No nothing that complicated I promise, I was basically wondering if it was possible to make your bare hands upgradeable, I'm working on a mod that would benefit from it. However I've been testing it extensively and it seems that your fists are hardcoded in some way not to appear in menus like the upgrade or ash or war menus.
OH, if that is the case, than i think that is posible.
"bare hand" cannot upgrades for sure, but you can create a new "glove" weapon with an empty 3D model, (find a glove or tatoo or sigil 3D model, make it become invisible -only bone structure left ,than save as new weapon) link it to fist motions, set weapon value +0 the same as bare hand
I'm sure i'm not the only one looking for an easy way to make custom hit animations, such as the special "purple gravity attack affinity" that is visible when using radahn's greatswords. I've been using cheat engine to find these values (which is a tedious process) by looking for the special attack effects that is a certain number specifically only for weapons that have inherent gravity attacks. And then adding those values to magic infused weapons. Or adding dragon lightning (red) to lightning infused weapons.
I just want an easy way to add these special effects to my weapons. I wonder why I hardly ever see anyone mention these things
I already try making new spell like " Gravity Armament(weapon)" , But i faild so I guess i know a little about which is blocking you. the probleme is, what you mean "special attack effect" in fact, that are several different things in Elden ring. element hit enimy, effect around charactor, effect when use Ash of war, all different.
the "SpEffectParams"- means buff on player/weapon, use "VFX" ID to show visual effect. than the "SpEffectVFXParam" , contain "FFX/SFX ID" which is what you want. what you looking for - the gravity weapon effect, already exisit in Elden Ring. see here: https://docs.google.com/spreadsheets/d/1evpDLAfi1b3cYfGilDtMWXDvynwyN_lbX1chnSSR7Uk/edit#gid=726418442
I tried them all, 450450 450552 450910 450920 646846 they are all gravity weapon effect, but non of them can stock on weapon. they only exist while you weild your weapon. when you put down, the effect disapeared. and most of them are too noisy.
oh, yes, there're maybe two poseble way to slove this problem. 1. change lightning weapon buff color to purple, and replace "electric armament" spell with your gravity weapon spell. 2. set "soulParamIdForWepEnchant" to 12, weapon will show purple light while you just hold them. but they are not good enough for me.
oh, by the way, there's already a mod let your visual buff stock on weapon. https://www.nexusmods.com/eldenring/mods/3123 and a old mod pack contain with "void weapon" new spell, see below: https://youtu.be/LtxvNraQxxY mod name :call of the Abyss.but cannot download right now .I don't know why.
Thank you, your comment was actually very helpful in understanding the values in cheat engine. Unfortunately a lot of them are not clear on what they are modifying. I just wanted the sword swing trail (the air trail that follows the swing of the sword) to show visual elements. Like purpleish/lightning trail only when swinging the sword. I don't care for the VFX being on the sword at all times. That is way too noisy and distracting.
But thank you for your reply you have been very helpful my friend
I know this is very late but you can probably do this in DSAS, I believe the sfx for swings and arts is stored as part of the TAE, look for the blocks such as spawnoneshotFFX as well as a couple others with labels containing SFX, FFX, or VFX. I know that's how it works with magic at least.
you possibly not a modder i guess? my mods is made for modders.
My mod just adds values let your "Forge unique weapon, After affinity". I did not adds any +0 affinity unique weapon into params, however.
for example, when you forge your afinity weapon, like "cold long sword" it can forge +1 to +25 , like the original long sword. cold afinity weapon atk increasings are different from nomal one, right? it means in param settings, there are "nomal forge" value sets and "cold forge" value sets inside, so you can correct forge it.
but unique long sword, like "Sword of Night and Flame" , it can just forge +1 to +10, cannot affiniy, and have no any forge value after affinity. means, in original games, there are neither " +0 cold sword of night and flame " ,nor "+0 to +10 forge value" for cold affinity ! so sword of night and flame cannot affinity.
Yes, you can affinity black knife by my mod's help, but you HAVE to CREATE "+0 keen weapon value" for black knife into "EquipParamWeapon" First !
follow these steps :
1. import my params.
2.black knife is number "1010000", keen black knife should be number "1010200" they are in "EquipParamWeapon", you can just copy & paste "1010000" param, rename it became "1010200".
3.then adjust it's atk value fit "keen" type.
4.set "disableGemAttr" to unselect, set "gemMountType" to 2, two of them both .(let weapon affinity-able and can equip ash of war)
5."keen black knife"-"1010200" "reinforceTypeId" set to 9200 (should show "Unique keen +0" under if you do it right)
6. now you can affinity your black knife to "keen", and it is forgeable from +1 to +10 !
I have no space time create all unique weapons "+0 affinity weapon" params. there're too many!
10 comments
I cannot get it.
if you wanna make "ash of war" can use on more weapons,
there had be many mods on nexus.
if you wanna make "all" ash of war on every weapons,....
no can do.
have to make new weapon motion, shooting angle... ...
too much work, allmost can create a new game
"bare hand" cannot upgrades for sure,
but you can create a new "glove" weapon with an empty 3D model,
(find a glove or tatoo or sigil 3D model, make it become invisible -only bone structure left ,than save as new weapon)
link it to fist motions, set weapon value +0 the same as bare hand
than you get a bare hand weapon that can upgrads!
I just want an easy way to add these special effects to my weapons. I wonder why I hardly ever see anyone mention these things
so I guess i know a little about which is blocking you.
the probleme is,
what you mean "special attack effect"
in fact, that are several different things in Elden ring.
element hit enimy, effect around charactor, effect when use Ash of war, all different.
the "SpEffectParams"- means buff on player/weapon, use "VFX" ID to show visual effect.
than the "SpEffectVFXParam" , contain "FFX/SFX ID" which is what you want.
what you looking for - the gravity weapon effect, already exisit in Elden Ring.
see here:
https://docs.google.com/spreadsheets/d/1evpDLAfi1b3cYfGilDtMWXDvynwyN_lbX1chnSSR7Uk/edit#gid=726418442
I tried them all,
450450
450552
450910
450920
646846
they are all gravity weapon effect,
but non of them can stock on weapon.
they only exist while you weild your weapon.
when you put down, the effect disapeared.
and most of them are too noisy.
oh, yes, there're maybe two poseble way to slove this problem.
1. change lightning weapon buff color to purple, and replace "electric armament" spell with your gravity weapon spell.
2. set "soulParamIdForWepEnchant" to 12, weapon will show purple light while you just hold them.
but they are not good enough for me.
oh, by the way, there's already a mod let your visual buff stock on weapon.
https://www.nexusmods.com/eldenring/mods/3123
and a old mod pack contain with "void weapon" new spell, see below:
https://youtu.be/LtxvNraQxxY
mod name :call of the Abyss.but cannot download right now .I don't know why.
But thank you for your reply you have been very helpful my friend
Would it allow me to add "Keen" to say the Black Knife?
My mod just adds values let your "Forge unique weapon, After affinity".
I did not adds any +0 affinity unique weapon into params, however.
for example, when you forge your afinity weapon, like "cold long sword"
it can forge +1 to +25 , like the original long sword.
cold afinity weapon atk increasings are different from nomal one, right?
it means in param settings, there are "nomal forge" value sets and "cold forge" value sets inside,
so you can correct forge it.
but unique long sword, like "Sword of Night and Flame" , it can just forge +1 to +10,
cannot affiniy, and have no any forge value after affinity.
means, in original games,
there are neither " +0 cold sword of night and flame " ,nor "+0 to +10 forge value" for cold affinity !
so sword of night and flame cannot affinity.
Yes, you can affinity black knife by my mod's help,
but you HAVE to CREATE "+0 keen weapon value" for black knife into "EquipParamWeapon" First !
follow these steps :
1. import my params.
2.black knife is number "1010000", keen black knife should be number "1010200"
they are in "EquipParamWeapon",
you can just copy & paste "1010000" param, rename it became "1010200".
3.then adjust it's atk value fit "keen" type.
4.set "disableGemAttr" to unselect, set "gemMountType" to 2, two of them both .(let weapon affinity-able and can equip ash of war)
5."keen black knife"-"1010200" "reinforceTypeId" set to 9200 (should show "Unique keen +0" under if you do it right)
6. now you can affinity your black knife to "keen", and it is forgeable from +1 to +10 !
I have no space time create all unique weapons "+0 affinity weapon" params. there're too many!