Elden Ring

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Grimaer

Uploaded by

Grimaer

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About this mod

Updated version of Sirlolleth's Elden Ring Class Talismans - unique Talismans that add "classes" to Elden Ring. Designed with Seamless Co-Op in mind.

Requirements
Permissions and credits
Changelogs
This is almost a direct port of v2.11 of Sirlolleth's work updated for newer versions of Elden Ring - however instead of overwriting pre-existing Talismans, I've created new entries (with icons borrowed from various Ashes of War). Sorry the header image sucks, I'm about as artistic as a boiled turnip.

See MintedTea's guide to getting Seamless Coop working alongside Mod Engine 2. (ModLoader will also be required - link available in article.)

Each Class Talisman has a detailed in-game list of its effects on its Info display panel.

Class Talismans can no longer be equipped together. They can still be purchased from Kale - now for 100 Runes each - and sold back for the same amount.

Installation
  Recommend using ModEngine2: Extract the contents of this mod into ModEngine2's "mod" folder


Talisman Effects
  Fighter (tank)
    Increased target priority (Shabriri's Woe = 0.1, Fighter = 0.3)
    +20% max HP
    100% FP drain
    +10% equip load
    +10% stamina regen rate
    -20% damage dealt (Physical)
    +40% damage absorption (Physical)
    +60% damage absorption (Magic/Fire/Lightning/Holy)
    +30% guard boost
    +20% guard counter damage

  Barbarian
    -5% max HP
    +30 Poise
    +15% damage dealt (Physical)
    +30% poise damage
    +30% stamina damage to blocking enemies
    +50% FP cost (All Spells)

  Paladin
    +10% max HP
    +5 Faith
    +10% equip load
    +5% damage dealt (Physical)
    +10% damage dealt (Fire/Lightning/Holy)
    -50% damage dealt (Magic)
    +10% damage absorption (Physical/Holy)
    +5% damage absorption (Magic/Fire/Lightning)
    +100% FP cost (Sorceries)
    +50% FP cost (Incantations/Pyromancies)
    +50% spell duration

  Spellblade
    +5 Int
    +5% damage dealt (Physical)
    +10% damage dealt (Magic)
    -50% damage dealt (Fire/Lightning/Holy)
    +10% damage absorption (Magic)
    +100% FP cost (Incantations/Pyromancies)
    +50% FP cost (Sorceries)
    +50% spell duration

  Assassin
    Slightly reduced target priority (-0.1 v Shabriri's Woe +0.1)
    -20% max HP
    -20% max FP
    +30% stamina regen rate
    +30% critical damage

  Archer
    Doubled effective projectile range
    +20% stamina regen rate
    +30% damage dealt (Projectile)
    -10% equip load

  Cleric
    +5% max HP
    +10% max FP
    +10% equip load
    Slight FP regeneration (1% per 5sec)
    +5% damage dealt (Physical)
    -20% damage dealt (Fire/Lightning/Holy)
    -50% damage dealt (Magic)
    -50% FP cost (Weapon Skills/Incantations)
    +100% FP cost (Pyromancies/Sorceries)

  Mage
    *Reduced cast times (Incantations/Sorceries)
    -30% max HP
    +20% max FP
    +10 Int
    +10 Faith
    *(+30 Virtual Dex for the purposes of casting speed)


Affected Files (for easier merging with other mods)
  Icons and layouts:
    menu\hi\01_common.tpf.dcx
    menu\low\01_common.tpf.dcx
    menu\hi\01_common.sblytbnd.dcx
    menu\low\01_common.sblytbnd.dcx
      Specifically, the SB_Icon_06 files

  Accessory names and descriptions:
    msg\engus\item.msgbnd.dcx
      Specifically AccessoryName.fmg, AccessoryCaption.fmg, and AccessoryInfo.fmg

  regulation.bin
    EquipParamAccessory
    ShopLineParam
    SpEffectParam