Elden Ring

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Grimaer

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Grimaer

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36 comments

  1. NuptupTDOW
    NuptupTDOW
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    Also, it seems as though the assassin talisman is boosted damage all the time, instead of only during critical attacks. Can this be fixed somehow?
  2. jnmoyer
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    Anyone else having an issue where the Cleric medallion doesn't actually cause FP regen? Or is it an issue with my install? Works great otherwise!
    1. NuptupTDOW
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      I also don't have it working. Not sure why. Hopefully the mod creator returns soon.
  3. NuptupTDOW
    NuptupTDOW
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    Any chance for an edited version of this that allows multiple class talismans to be equipped at the same time? I'm really wanting to just mess around with some goofy combos if possible. Much appreciated!
  4. Tyrantlord2003
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    is this compatible with reforged?, if i overwrite the regulation bin the game will just tell me error and refuse to run, so is there some way to get this to work?
  5. Zemeckis08
    Zemeckis08
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    Hi, is this compatible with convergence mod?
  6. JourneyKnight
    JourneyKnight
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    Hey! Great work so far and fast replys!

    I am a bit confused to be honest. Maybe i did install the new version wrong but none of the bugfixes seems to work.
    No +50% Spellduration for spellblade and paladin or poise for barbarian and equipweight for cleric.

    I just removed the old files and installed the new ones, what did i wrong?

    Edit:
    After complete reinstall the points above are still valid, the ?AccesoryInfo?-Problem is there also.
    The only mods i use are Seamless coop and this, so i dont realy know what the problem is.
    1. Grimaer
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      Hey I apologize for the delay, life went crazy about a month ago and it still hasn't calmed down much, and I haven't had the time to keep on top of this. I'm taking a look into it now.

      Looking into Paladin/Spellblade buff duration, there seems to have been a flag missing (it's set in the Old God's Talisman) that made it ignore the +50% duration param. Cleric's equip weight did work for me - it affects the max weight, not the current. (Note that for some reason the shop preview doesn't show the changes, it's only when you're in the Change Equipment screen.)

      Barbarian's +30 Poise may be tricky. The game seems to ignore the Poise stat on talismans. I can use the Bull-Goat's Talisman effect instead, that reduces incoming Poise damage by like 25%. It's not the same thing, but it seems to be the easiest fix.

      As for the ?AccessoryInfo? issue, do you have Mod Engine 2 set up? It's recommended as it will patch in specific files at launch. If you don't have it, it's probably why it's ignoring the .dcx stuff. There's a link on the main page to a setup guide by MintedTea.
  7. agentkido
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    is there a reason im getting ?AccessoryInfo? and just Icon for the image when looking in the shop? Im using ERR, Rings of talent, Clevers modset modpack as well as this mod and ive already merged all 4 bins together?

    instead of having it in Kales shop couldnt you just do it the way that rings of talent did it and give us all the talismans as a pickup in place of the strength gesture location?
    1. Grimaer
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      Anything that makes any changes to item text or icons will probably interfere with this. That data is stored in .xml files (or .png in the case of icon sprite sheets) which are first compressed and then archived, and until someone graces us with something that can patch those .dcx files on the fly, it needs to be done manually or they overwrite each other.

      This was a revival of the original Class Talismans mod, which I linked on the description page somewhere. That mod placed the talismans in Kale's shop, so I did the same, and it seems to have worked well enough so far.
  8. EternalPheonix48
    EternalPheonix48
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    Does this work with item randomizer mod? Would these items still be in Kale's shop or get added to the randomized pool?
    1. Grimaer
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      I'm not sure how Randomizer works. Judging by the files in the .zip it looks like it has its own master list of items that it shuffles and writes into regulation.bin, which at best would just remove them from Kale's shop and at worst would completely overwrite their data with random items.
  9. DaddyGentle
    DaddyGentle
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    .
  10. BeyondXeon
    BeyondXeon
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    How do I make this work with Clever's moveset modpack? It has another regulation and I don't know what you changed inside the param itself
    1. Grimaer
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      You need to use Dark Souls Map Studio to merge regulation.bins - there's a tutorial here (check the Merging section).