Elden Ring
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Lolleth

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Sirlolleth

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About this mod

This mod changes various talismans and adds them to Merchant Kale that add 'classes' to Elden Ring: 8 classes as of 2.1! They provide massive boosts to your stats to make true roles in your group. Recommended to be used with the Seamless Co-op mod.

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Want to stand in the frontline, taking damage intended for the rest of your party members, unwavering as enemies crash over you?

Want to hold in the back, slinging spells and bringing destruction upon your foes?

Want to charge in with the largest armament, and obliterate your enemies in a single strike?


Want to change up Elden Ring, and make a true party? 

This mod is for you!

This mod changes various talismans (usually early game so you can get it as soon as possible) that add 'classes' to Elden Ring: Tank, Magic Damage, and Physical Damage as of 1.0. They provide massive boosts to your stats to make true roles in your group. Tanks will have far more health and defense, Magic users will be able to use their spells more often and to greater effect, and great weapon builds will be far more effective!

Current classes added: 
Fighter
Mage
Barbarian
Archer
Assassin
Paladin
Spellblade


Recommended to be used with the Seamless Co-op mod. I have only added things to the talismans, so the below changes are in addition to the normal effects. If you have suggestions, please tell me! This is my first mod.

If you want to talk about the mod, or give suggestions more quickly, add me on discord at Lolleth#1776 :) but please remember that this is my first mod, I am still learning!


I wanted to make the changed talismans into keepsake items, so that they could be used from the beginning of the game, but I don't know how to do that at this point. If anyone knows, please tell me! Or, if there is a better, easier talisman to get at the beginning of the game that I can move stats to, that would be great too. I chose the current talismans because they made sense.

Installation: 

1) Navigate to your Elden Ring folder (Steam -> Right click Elden Ring -> Browse Local Files -> Game folder

2) Disable Easy Anti-Cheat (Known as EAC, I recommend using the Seamless Co-op mod, because that mod disables EAC when you use seamless co op exe)

3) Backup your regulation.bin just in case

4) Unzip the .rar file that you downloaded from this mod into your Elden Ring game folder, overwriting the old regulation.bin

5) Play! (If using the seamless co-op mod, make sure to use the seamless co-op exe!)

You could wear multiple of these talismans, but that would be up for you to decide with your group. I personally recommend only one changed talisman per player.

You can find these talismans either in the world, or buy them from Merchant Kale for 1500 runes each.


Current Changes (2.1): 

Shabiri's Woe (Fighter):
Increased target priority (Default: 0.1, Mod: 0.3 )
+20% Increased Health
+10% Increased Stamina Regeneration Speed
+40% Physical Damage Absorption
+60% Magical / Lightning / Fire / Holy Damage Absorption
+30% Guard Boost
+20% Guard Counter Damage
+10% Equip Load
-20% Physical Damage Dealt
-100% FP (100% FP drained per second)


Cerulean Amber Medallion (Mage):
+20% Max FP
+20 Virtual Dex (+20 Dexterity for the purposes of increasing casting speed)
+10 Intelligence
+10 Faith
-30% Maximum HP


Axe Talisman (Barbarian):
+15% Increased Physical Damage
+30% Stance Damage (Damage to stagger opponents)
+30% Stamina damage to blocking enemies
+30 Poise
-5% Maximum HP
50% Increased FP Cost of Spells (Sorceries and Incantation)

Arrow's Reach Talisman (Archer):
Doubled Effective Projectile range (Default: 65% Increased Effective Range)
+30% Increased Projectile Damage 
+20% Increased Stamina Regeneration Speed
-10% Equip Load

Assassin's Crimson Dagger (Assassin):
Slightly Decreased Target Priority (aggro) by 0.1 (for reference, Shabriri's woe is by default +0.1 target priority)
+30% Increased Stamina Regeneration Speed
30% Increased Critical Damage (Backstab + Stance break attack)
-20% Maximum HP
-20% Maximum FP


Haligdrake Talisman (Cleric):
5% Increased Maximum HP
10% Increased Maximum FP
10% Increased Equip Load
50% Reduced FP cost of Incantations
50% Reduced FP cost of Weapon Skills
5% Increased Physical Damage Dealt
1% FP Regenerated Every 5 Seconds
20% Reduced Holy, Fire, Lightning Damage Dealt
50% Reduced Magic Damage Dealt
100% Increased FP cost of Sorceries and Pyromancies

Daedicar's Woe (Paladin):
Removed double damage taken
+5% Increased Physical Damage
+10% Increased Holy / Lightning / Fire Damage
+10% Physical Damage Absorption
+10% Holy Damage Absorption
+5% Magic / Lightning / Fire Damage Absorption
+10% Increased Health
+50% Spell Duration
+5 Faith
+10% Equip Load
+100% FP cost for Sorceries
-50% Reduced Magic Damage
+50% FP cost for Incantations and Pyromancies


Perfumer's Talisman (Spellblade)
+5% Increased Physical Damage
+10% Increased Magic Damage
+10% Increased Magic Damage Absorption
+50% Spell Duration
+5 Intelligence
-50% Reduced Lightning / Fire / Holy Damage
+100% FP cost for Incantations and Pyromancies
+50% FP cost for Sorceries



Tank Pre-rework (2.1):
Shabiri's Woe (Tank):
Increased target priority (Default: 0.1, Mod: 0.3 )
+20% Increased Health
+10% Increased Stamina Regeneration Speed
+20% Physical Damage Absorption
+25% Magical / Lightning / Fire / Holy Damage Absorption
+10% Guard Boost
+20% Guard Counter Damage
+10% Equip Load
-10% Physical Damage Dealt
+100% Increased FP Cost of Spells (Sorceries and Incantations)





Legacy Changes (1.0):

Shabiri's Woe (Tank):
Vastly increased target priority (Default: 0.1, Mod: 10)
+20% Increased Health
+10% Increased Stamina
+20% Increased Stamina Regeneration Speed
+20% Physical Damage Absorption
+30% Magical / Lightning / Fire / Holy Damage Absorption
+10% Guard Boost
+5 Endurance
+5 Vigor
2% Health Regenerated Every 5 Seconds

Cerulean Amber Medallion (Magic Damage):
+20% Max FP
+5% FP Regeneration every 5 seconds
+25% Magic Damage Absorption
+15% Lightning / Fire / Holy Damage absorption
+5 Intelligence
+5 Mind

Axe Talisman (Melee Physical Damage):
+5 Strength
+5 Dexterity
+5 Arcane
+20% Increased Stamina
+20% Increased Physical Damage