Oh yeah can't wait =) Your mod make some weapon way more fun instead of being useless, like the Grafted blade greatsword, was playing around with it and it really a great weapon now =P
Updated. Sorry for the wait. There are a few small changes there. No nerfs to anything other than trying to get the economy where I wanted it to begin with.
My friend and I have experienced a bug while using this mod with Seamless Coop. The items added by Seamless Coop do not have a graphics icon and do not work (meaning that we cannot play with each other).
We'd sincerely appreciate it if you could look into this issue because having healing spells only be 50% effective on allies is utter bullshit and this mod fixes that quite nicely.
Yeah.. so what happened was, FromSoft updated the game the same day that I released this. So while this works with 1.07, we're on 1.07.1. I need to get to work on redoing everything again for 1.07.1. My advice to you and anyone else who sees this. Turn off auto update if you're fine with the game as is.
That said, I'll probably get this updated again before the end of the month.
Mod is finally updated, sorry for the delay. Aside of motivation, this one was a doozy. Undoing all the status nerfs was actually a few additional hours tacked onto the process.
From Software has me shook. Looks like I'll need to update this yet again. I noticed a few inconsistencies with the previous version, and at least this time I won't have to do the Poise again. That said, I don't know if 3 variants is sustainable for me. I was making a lot of other edits toward magic and attributes, so I think sticking with 2 might be the best bet.
For anyone downloading the updated for 1.06 version, I needed to make new save files for this to work after verifying the game files on Steam. Just a heads up, as it isn't a bug with the mod itself.
I will be updating it for 1.06 but I just need to bring myself to make all the changes again. I don't know how to merge and I've been enjoying my time on Tower of Fantasy lately.
I think it's about time I come out of retirement or whatever you call it. I'm going to start working on updating this again. I think I overdid it the first time in some areas, like making each individual weapon variant adjusted for price when you never naturally find them that way. In theory, I should be able to cut at least 30% of the time this whole thing took in simply not doing that. Maybe even so much as half. That said, we'll see how it goes. Hopefully they don't choose to patch something else right after I update.
Also, I'm on the New Era server. The game is pretty fun, but as always, I see so many areas where it could be improved.
Yo, could you do me a favor and tell me how you lessened the diminishing returns? or alternatively do you know where a navigation guide is for everything in yapped rune bear? I'm constantly banging my head against the wall trying to figure out where people change the different aspects of the game. If you could tell me where to find such a guide, it'd mean a lot. NVM figured it out. for anyone who want's to know, go to CalcCorrectGraph, tons of stuff you can do here, increase weapon scalling, increase HP/FP/SP per level, increase resistent per level, increase equip load per level. Even decrease leveling requirements. Have fun.
Sorry about that. I think I may have hit a few things too hard when going for the convenience aspect of this update. The goal was never to be level 50 by the time you reach Stormveil, so I'll be taking a different approach with pricing some items. CalcCorrectGraph is a very small portion of things to edit. I don't even understand all of it.
I've installed on a existing save, and changes like Talisman weight, Bastard -> Straightsword and armor skills (cool btw) works fine, but other stuff like the stat changes and infinite respecs doesnt seem to have changed. (Although Larval Tears can sometimes be used twice (?)).
A slightly more in-depth description too would be nice. This mod seems very good.
After some more extensive testing, it seems that the mod is fully functional, but we just havent reached the level where the softcap is apparent. As for the semi-reusable larval tears, i have no clue, but thats not a major loss.
The description was pretty in depth, but I removed it all, placing it in the changelogs instead. I figured it would be easier on the eyes and a bit more presentable that way. I'm curious about the larval tears not doing what they should for you though. I'll look into it again.
About that, the cut was just going into the patch notes. It's the first time I ever uploaded to Nexus so I didn't know where it would cut things off. That said, I plan to update in a week or so. So if you're wanting better Remembrance weapons and armor, be on the lookout.
I simply meant that there wasn't anything about the mod that was cut out. It was leading into the patch notes. The description is more or less a summary of what's in the notes without going into detail. The actual changes are all listed on the Description page other than the individual item sale prices which I have separately but not uploaded due to the fact that I'm still adjusting them and they're mostly uniform.
I just drop the regulation.bin into the Elden Ring/Game folder. That said, I installed Elden Mod loader and seamless coop before making this, so while I don't think Mod Loader is needed, I could be wrong.
38 comments
We'd sincerely appreciate it if you could look into this issue because having healing spells only be 50% effective on allies is utter bullshit and this mod fixes that quite nicely.
Thanks.
That said, I'll probably get this updated again before the end of the month.
Also, I'm on the New Era server. The game is pretty fun, but as always, I see so many areas where it could be improved.
Yo, could you do me a favor and tell me how you lessened the diminishing returns? or alternatively do you know where a navigation guide is for everything in yapped rune bear?I'm constantly banging my head against the wall trying to figure out where people change the different aspects of the game. If you could tell me where to find such a guide, it'd mean a lot.
NVM figured it out.
for anyone who want's to know, go to CalcCorrectGraph, tons of stuff you can do here, increase weapon scalling, increase HP/FP/SP per level, increase resistent per level, increase equip load per level. Even decrease leveling requirements. Have fun.
I've installed on a existing save, and changes like Talisman weight, Bastard -> Straightsword and armor skills (cool btw) works fine, but other stuff like the stat changes and infinite respecs doesnt seem to have changed. (Although Larval Tears can sometimes be used twice (?)).
A slightly more in-depth description too would be nice. This mod seems very good.