Elden Ring

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Linketsu

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Linketsu

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About this mod

Overhauled legendaries, better loot economy, Q.o.L. changes to item sharing & coop, Weapons & talismans tuned, less diminishing returns, better spells, etc.
Changelog is based on the Vanilla regulation bin. No need to read previous versions.

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Changelogs
-Kien's Elden Ring Overhaul-
An overhaul made with coop in mind for players who make multiple characters, builds, or don't have enough time to NG+ repeatedly. Exploration leads to faster leveling due to a vastly improved loot economy. Investing points into Vigor, Endurance, and Arcane will see less diminishing returns. Casting requires less stat investment into Dexterity or Endurance, while all bows have higher scaling, allowing for more builds to be viable earlier on.

Many items can now be dropped, including bolstering items, spells, and Larval Tears. Most Weapons that had the same Ashes of War have been changed, and all loot that can't be purchased sells for an increased value based on rarity and location, giving players a reason to explore and take risks. Talismans weigh less, and many that underperformed have had their buffs enhanced or penalties reduced, though not removed. All magic can be used by Seals or Staves, making the specialized buff the main reason for choosing one over another. Additionally, Great Runes have all been enhanced and are specialized to assist different styles of play or player goals.

Legendary Weapons feel more "Legendary," and some weapons that were Rare have been upgraded into Legendary quality with effects to match. Some Rare weapons have seen small buffs as well. Certain sets of armor have been given passives to suit their themes, one example being Carian Knight having the Spellblade passive. Weapon affinities now apply bonus effects, such as Flame Art buffing Fire Ashes of War.

This has taken a lot of time learning, planning, editing, and testing. I intend to fine tune until the balance is in a good place. Expect better Legendaries, more unique armor bonuses, and an overhaul on shields negation based on their make in the future updates, whenever that may be.

The goal of this mod is to be more convenient, not necessarily easier. I know that the nature of some of these changes will remove certain elements of frustration from the game, such as having less reason to grind for runes, or having to worry less about certain stats, but I personally find it more fun when jumping in and out of coop and having new players.

Drastically increased Sell Values across the board to make loot feel worthwhile.
All weapons that can't be purchased have values ranging from 100,000 to 30,000 for Legendaries, to 20,000-1,500 for the rare/common weapons.
All weapons/armor that can be purchased sell for 75% of their purchase value.
All Talismans have a normalized weight of 0.25. (This shows in game as 0.2, but the math adds up properly.)
All bows have had their scaling doubled (by number, not letter.)
Over 80% of weapons that had the same Ashes of War have had their ashes changed to be more unique.

[Notes from Kien]
Lastly, this is primarily made for myself and my friend group, thus the invisible shield, making the Bastard Sword into a Straight sword and
giving it an ash that is normally locked to a unique weapon. I'll probably end up doing something along those lines again in a future update. All that aside, if you have requests for weapons or armor that you enjoy, let me hear it.