Elden Ring

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actiontheory

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actiontheory

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About this mod

Treat yourself. Transcend humanity.

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This mod overhauls the colossal sword moveset in order to give the player more fluid, powerful, and entrancing ways to kill. The mod also includes a complementary replacement for Quickstep, upping the ante even further.



NOT UPDATED FOR 1.07

Notes on the moveset:
One-handed:
The standing R1 sequence is fairly standard -- it's solid, reliable, and maintains the character of the weapon. Credit to trollaxethrowerr for these anims.
Charged R2s supercharge the player's sword arm, allowing you to swing this heavy weapon much faster than normal. Credit to Angel Dasha for these.
Dodge attack: Tyrant's Summit: deliver two heavy strikes with a blood-coated blade as you leap into the air and pivot toward your target.
Backstep attack: Bloody Slashes: it's like Bloody Slash, but now there are two.
Sprinting R1: the default sprinting R1, but faster.
Sprinting R1: Preemption: the blink attack from Bloodhound's Finesse, but faster.
Two-handed:
The standing R1 sequence is replaced with a charging attack that knocks foes skyward, followed by a heavy cleave, concluding with Lion's Claw as the finisher.
Charged R2s remain fairly standard, again to retain some semblance of the weapon's character. Trollaxethrowerr's anims. However, I've given the 'Greatsword' colossal sword something special for its 2-handed charged R2s: a bit of a juggle or aerial combo, with an insanely fast Lion's Claw designed to strike enemies while they're still midair from your first, upward swing.
Dodge attack: the 3-hit portion of Double Slash.
Backstep attack: Eochaid Dancing Blade, but turning is now enabled mid-attack.
Sprinting R1: Crimson Moonfall: it works like Thundercloud Form, but has mostly new visuals and sound. Has i-frames.
Sprinting R2: Omnicide: it works like Wolf's Assault, but it includes the legendary slashing attacks from Destined Death, and new visuals/sound.
Quickstep revamp:
Forward: Nightstep: ultra-fast teleport/blink skill with i-frames and no damage.
Backward: Creeping Death: transform into a slow-moving, invulnerable cloud of black mist, and position yourself to deliver the killing blow.
Left: Lord of Shadows: maximum edge. Teleport around invisibly, cutting foes down with Destined Death slashes, while projecting an afterimage that stands in the most disrespectful manner possible. Best used as a follow-up to either of the two abilities just named.
Right: Sanguine Crescent: like Sweep but with higher poise

TAEs changed: a26, a136, a755
Regulation.bin param changed: BehaviorParam_PC. I used rows 400000100 through 400000150 for my changes.

Quirks and disclaimers:
- If you find that this moveset makes the game much too easy for you, simply don't allow yourself use red flask anymore. And/or don't level vigor. There are plenty of things you can do to put the challenge back in the game. You can also edit your regulation file and make Quickstep cost much more FP.
- Aside from that one change to the 'Greatsword,' I only edited the base moveset for colossal swords. That means, for example, that you won't see the R1s that I changed if the colossal sword you're using has its own, unique R1s.
- Note that unless you're locked on, you can only use the forward Quickstep ability, the teleport/blink. That's just how the game handles directional inputs on Quickstep. Also, Nightstep doesn't always handle downward slopes or ledges that well.
- For some reason, my alteration of the second charged one-handed R2 led to the result that you can't use the second uncharged one-handed R2. But why would you want to anyway.
- I asked trollaxethrowerr for permission to use his animations in this mod; he seems to be absent and has not viewed my message. Trollaxethrowerr, if you read this and you have a problem with my inclusion of those animations, I'll take this version down and publish a version that uses the base game's animations in their place.
- This mod does not include any changes to the weapon hold posture or to the player's idle animation.
- Camera tools haven't been updated so I couldn't take flashy screenshots for this mod page
- I've got another moveset mod coming up soon, this time for heavy thrusting swords. There'll be some overlap with this mod, since I like a lot of these attacks.

Installation:
Option 1 (if you don't care about merging with other mods):
Get ModEngine2 if you don't have it already. Download my 'Omnicide CS' file. Put my regulation.bin file in the 'mod' folder in your ModEngine2 directory, and put my c0000.dcx file into your 'chr' folder, which in turn should be located within that 'mod' folder. If you don't already have a 'chr' folder within the 'mod' folder, simply create the 'chr' folder yourself.
Option 2 (for merging with existing modifications to c0000 and regulation.bin):
- Use Yabber to unpack your existing c0000.dcx file of preference. Take my TAE files a26, a136, and a755, and use them to replace their counterparts in your unpacked c0000 file's taes folder. Repack c0000.dcx, then place it back in your 'chr' folder.
- Place my BehaviorParam_PC.csv file in your Projects folder within your Yapped directory. File path might look like ...YappedRuneBear2.00\Projects\ExampleMod\CSV\ER. Open your current regulation.bin file in Yapped. Go to BehaviorParam_PC, then from the top bar in Yapped, go to Data --> Import Data (or just hit F11). That should import my BehaviorParam_PC.csv file. Save and close your regulation.bin.

Credits:
Meowmaritus for DSAS
Cleverraptor6 for helping me learn DSAS
trollaxethrowerr for Swordsmanship, whose animations I used (basically any attack on this moveset that still looks sane)
Angel Dasha for more animations I used (as 1-handed charged heavies)

Tools:
DSAnimationStudio
UXM
ModEngine2
Yapped
Yabber
Dark maximalist visions