Changed stats around, removed HP / FP regen from talismans, removed vigor / endurance from tank talisman, removed str / dex / arc from physical DPS talisman, added negatives to talismans (refer to mod page / changelog) Thanks to AVRadev for the ideas!
Added Two new experimental classes: Archer and Assassin! Archer should work as intended, but I'm not sure if my changes to the Assassin's Crimson Dagger works as I want it to, so I haven't made it 2.0 yet. Thanks to StipulatePrism for the ideas!
Added the changed talismans to Merchant Kale (the very first merchant you find). Thanks grimdawn666 for the idea! I had to remove the chain leggings from the shop to fit it in, but hopefully this will make it much easier to start with your roles quickly.
Added the cleric class! This hybrid can heal and even dish about a bit of lightning and holy damage. They'll deal significantly less damage than a pure damage magic user, but they can cast for longer, and they bring sustain (and tankiness) to the group!
Added two new classes: Paladin and Spellblade! Both a hybrid weaponmaster and spell user, they can choose their style of play. Compared to the full casters (cleric, mage) they won't be able to cast for nearly as long. Also added a tank rework (changelog)