Elden Ring

File information

Last updated

Original upload

Created by

VanBuinen

Uploaded by

vanbuinen

Virus scan

Safe to use

4033 comments

  1. vanbuinen
    vanbuinen
    • premium
    • 52 kudos
    Locked
    Sticky
    -Update V34.0-V34.1

    -Fixed Morgott's rune

    -Commander's standard now buffs both the player and their summon for 30% damage and 20% resists


    -Added new effects to the following weapon arts

    -Flaming Strike
    -Establish Order
    -Eruption
    -Taker's Flame
    -Envoy's Horn
    -Storm Blade
    -Gold Breaker
    -Thunderbolt
    -Lightning Slash
    -Glintstone Pebble
    -Cursed Blood Slice
    -Gravitas
    -Wolf´s Assault
    -Hoarfrost Stomp
    -I Command Thee, Kneel!
    -Starcaller Cry
    -Glintblade Phalanx
    -Ghostflame Ignition
    -Prelate's Charge
    -Destined Death
    -Spearcall Ritual
    -Gravity Bolt
    -Bloodboon Ritual
    -Fallingstar Beast Jaw
    -Bastard's Stars
    -Cranial Vessel Candlestand
    -Siluria's Tree
    -Grafted Dragon
    -Dark Moon Greatsword
    -Black Knife
    -Blade of Calling
    -Glintstone Kris
    -One-Eyed Shield
    -Envoy's Long Horn
    -Envoy's Greathorn
    -Reduvia
    -Sword of St. Trina
    -Dragon Halberd
    -Dragonscale Blade
    -Vyke's War Spear
    -Magma Wyrm's Scalesword
    -Watchdog's Staff
    -Bolt of Gransax
    -Moonveil
    -Sword of Milos
    -Beastclaw Greathammer
    -Magma Blade
    -Gargoyle's Blackblade

    -Updated weapon art damage



    -See Changelogs on main page for a full list of changes


    -Current Mod Runs

     https://www.twitch.tv/m3lm_8/v/2079004171?sr=a&t=0s

     https://www.twitch.tv/onichigan
  2. Tuelecke
    Tuelecke
    • member
    • 1 kudos
    why does the older version i have of this mod not work anymore? 
  3. mohsen57
    mohsen57
    • member
    • 0 kudos
    Thank you vanbuinen 😀

    So we should use commander standard after summoning to get the effect for summons as well? Or re use it once summon active?

    So nice, most weapon arts got freaking awesome 👌 

    So the sec effect on wep art is considered spell damage or skill damage? 
    1. vanbuinen
      vanbuinen
      • premium
      • 52 kudos
      You cast it after you summon
    2. mohsen57
      mohsen57
      • member
      • 0 kudos
      Looks like ruin greatsword weapon art is not in the list?
      That's one of best weapon art in game
    3. vanbuinen
      vanbuinen
      • premium
      • 52 kudos
      Maybe there is secret wep arts that are not listed :)
    4. mohsen57
      mohsen57
      • member
      • 0 kudos
      Van, last boss, phase 2 maybe need bit of nerf? This things is real hard, morgot madness buildup, malenia and mohg big damage, and rykard one shot kill..
      The summon has no chance even though buffed with standard rallying.. well need to have luck, good rng and have good skill and fast, but still possible. 


      P.S
      Some new information about coming dlc,
      To access dlc you must first defeat radahn, and then defeat mohg lord of blood,
      Once you do, you can touch hanging arm from the cocoon(in mohg arena) to warp between 2 worlds.
      The leveling here seems totally revamped.
      It's standalone leveling system which only applied once you enter dlc area, so your levels and states in main game will be ignored and you must grind out for this new leveling system here!

      In ascended mod it would be very difficult to unlock dlc! Since you can not get pureblood knight's medal from the quest giver and the item is actually is not warp you to mohg palace unless dev enable it.. so you must go all the way to get haligtree medallion to access consecrated snowfield to access warp to mohg palace..
  4. ardili
    ardili
    • member
    • 0 kudos
    Is there any great summon ash I can use before Altus?
    I can't find any good summon, all of them are kinda meh
    1. M3LM
      M3LM
      • member
      • 2 kudos
      Redmane Knight Ogha a.k.a bell bearing hunter
    2. mohsen57
      mohsen57
      • member
      • 0 kudos
      War dead catacombs boss fight drop bell bearing summon I suppose 
    3. onichigan
      onichigan
      • member
      • 0 kudos
      goat summon
    4. vanbuinen
      vanbuinen
      • premium
      • 52 kudos
      Azula Beastman
    5. NefilimTsar
      NefilimTsar
      • member
      • 0 kudos
      Valiant Gargoyle summon (I forgot where to get it) but it's my fav next to the 2 sombers summon and Azula beastman
    6. mohsen57
      mohsen57
      • member
      • 0 kudos
      Where was do we get Azula Beastman summon from? 

      Seems it's a great summon as vanbuinen recommended here
    7. M3LM
      M3LM
      • member
      • 2 kudos
      Azula Beastman from Noble Sorcerer Ashes. and Valiant Gargoyle from Glintstone Sorcerer Ashes
  5. awesomeawe
    awesomeawe
    • member
    • 0 kudos
    Does anyone know where you get Ancient Death Rancor? I killed the death rite bird in the academy gate town, but the boss died midair and glitched out- I didn't get any reward, only runes. Just checking to see if ADR was there or that it was moved somewhere else and that I didn't miss anything important.
    1. mohsen57
      mohsen57
      • member
      • 0 kudos
      It's in volcano manor area, near minor erdtree area, you need to kill that big death ugly face like mini boss(giant wormface)
  6. DdragoD2
    DdragoD2
    • member
    • 0 kudos
    can someone share his max attack damage to Godrick ? cuz i think Godrick is unbeatable 
    1. mohsen57
      mohsen57
      • member
      • 0 kudos
      Read my previous posts I manage to defeat it with God slayer weapon+10 with charge attack buff and all buff available untill that point, 
      You can also get somber +7 on dragon cave on caeild I think..
      Read my below posts about godrick

      28 March 2024, 2:03PMi manage to defeat godrick on this last version, it was extremely hard , took many try,
      using godslayer weapon +10

      i manage to find somber +6 on sellia crystal boss fight,
      i find +7 somber on siofra river where you teleport and fight dragon soldier mini boss, its on the same valley,
      +8 somber find from a teardrop scarap somewhere in caelid i think, only 1 somber +8 though,
      +9 somber from a teardrop scrab on caelid near bestial area, dragon bridge,
      +10 somber is on the first shrine boss(stranded graveyard)

      i used grease and fire defense, and charge talisman,
      first run to the end killing big archer, and then wait for godrick to come and attack to go phase 2, then should go quickly to him to charge attack toward him and red enemy, hopefully it attack both, and finally it worked,
      should only go solo with no spirit and npc help, they quickly die and make things harder
    2. DdragoD2
      DdragoD2
      • member
      • 0 kudos

      Thanks i managed to kill him with that build : https://youtu.be/REF5zbXsmQA
    3. mohsen57
      mohsen57
      • member
      • 0 kudos
      Nice,
      And you're welcome 
      Wow 2.38m youtube follower
    4. ardili
      ardili
      • member
      • 0 kudos
      Where is God Slayer weapon?
    5. mohsen57
      mohsen57
      • member
      • 0 kudos
      In divine tower of caelid boss fight room

      You can get somber +8 from a scrap teardrop on front of tower with dragon

      Also somber +6 on erdtree catacombs, near the boss area, turn right 
    6. scottycide
      scottycide
      • member
      • 0 kudos
      obviously they either botted or bought that channel lmao I think even a toddler would be able to pick that up
  7. NoMoreDSS
    NoMoreDSS
    • member
    • 0 kudos
    So, craft mats drop was set to x20 or more, but for actualy useful ones, like four-toed foots or big bones, it's still x1. What a bs.
  8. ardili
    ardili
    • member
    • 0 kudos
    I can't kill Godrick.

    My strategy is:
    1. Buffing with every weapong and body buff i have in my inventory, incluidng ash of war from grafted blade, golden vow, and the halberd,
    2. Using rune arcs
    3. Summoning my spirit, currently using azula beast, and speedrunning to kill the archer.
    4. And beat godrick until he gets to phase 2.

    Heres the problem, I get to phase 2 with 0 problems, but everytime I get there, the Elite revenant actives and tries to kill me, problem is, hes not active before but only on second phase. Basically Godrick and him perma stuns me/debuff me and I die way to quickly...

    Any advices?? I've seen videos from people posted here, plus M3LM videos or onihcigan stream.

    PS: I'm level 176 and have weapon +10
    1. M3LM
      M3LM
      • member
      • 2 kudos
      what build are you using ?
    2. ardili
      ardili
      • member
      • 0 kudos
      Same one you were using. That greatsword with golden cover that you get in the high-something cave.

      That paired with a shield in the back that provides resist to rot and 20% base resistances.
      I also use Bernhardlt armor and for accesories i use green turtle talisman, health talisman, strength talisman and charged attacks talisman.
      In woundous flask I have more damage with charged attacks, and more stamina regen.

      The damage is great and I could kill him in less than 15 attacks, problem is the Revenant, in videos ive been seeing, either hes not there, or hes replaced (in case of the version you did of this mod) so I actually cant think on any strat to fight second phase without being disturbed by the Revenant. Also the aggro isn't big enough / hes kinda bugged on the tobmstones, so he doesn't tp out of the arena, so i can't either cheese the enemy.
    3. M3LM
      M3LM
      • member
      • 2 kudos
      try to kill the revenant first. in this mod the revenant is broken and can't tp so two charged attacks should be enough to kill him and the fight will be easy
    4. ardili
      ardili
      • member
      • 0 kudos
      Ok, gonna eat, and i'll try that, let's see if it works.
    5. ardili
      ardili
      • member
      • 0 kudos
      Problem is, if I get close to the Revenant the Scion then becomes active and attacks me, and that guy is even tankier
    6. ardili
      ardili
      • member
      • 0 kudos
      Finally I was able to get it, but gotta say one thing. The scion is bugged in the tombstone, and when the AI gets on, it will hard lag because hes trying to leave but he cannot do so. Bcuz of this, framerate dropped to 15fps more or less.
  9. TheGamingD3vil
    TheGamingD3vil
    • member
    • 0 kudos
    bro ive been stuck on fire giant for like 2 weeks im so bad
    1. mohsen57
      mohsen57
      • member
      • 0 kudos
      Target its broken leg, stay close to its broken leg and use collapsing star directly to it, it will do big damage,
      You can charge attack as well, try to use all talismans to attack type, that increase all kind of damage. The boss is resistant on other part of his body..
  10. mohsen57
    mohsen57
    • member
    • 0 kudos
    vanbuinen

    Seems like debuffs pot still not working, no damage increase from any of these pots, confused 😵‍💫
    Tested on 33.7 version to be clear

    Maybe some of these new added features conflict here? And won't let debuff to work? No idea
    These debuff things was on previous versions, maybe other added features overwrites the effects and remove debuffs?
    1. vanbuinen
      vanbuinen
      • premium
      • 52 kudos
      Its something thats for sure
  11. LHaart22
    LHaart22
    • member
    • 0 kudos
    My thoughts after playing as a mage.
    There are few damage modifiers for magic in the mod, so by the middle of the game (starting from the Altus Plateau) there are only a couple usable spells left, all the others do childish damage on bosses. I've provided a table below with spells and their damage so you can see the difference. Very many interesting spells in terms of mechanics, effects, but completely useless in combat due to damage.
    The test was done with 99 intelligence-faith and with a staff for 1112 spell enhancement.
    Tested it on an immortal horse in Caelid. Horses have minimal, if any, resistances.
    https://docs.google.com/spreadsheets/d/1ovYlycncWnMmapGbffB1Cf8iiaasobSq4DRB0Rg4BmE/edit?usp=sharing

    The progression of staffs and seals is as standardized as possible. Once you find 5-6 staffs and seals and see the same damage gain modifiers, there is no desire to look for something new. In my opinion, it would be a good idea to make them in ascending order of damage gain, even at the expense of cutting damage early in the game. Right now, 90% of items gain is equal to: 268 without enhancements and 606 with max pump(99 intelligence and faith). So, it would be nice to have some kind of progression. Let's say that the initial mage staff and seal have 220 initial amplification, the staffs that we find in Limgrave/ will have 235 amplification, in Caelid 250, in Liurnia will be standard now 268 amplification, and in the plateau Altus player will already find unique staff-seals, which and now finds. And it will turn out that there will be progression and joy from the finds.

    The most difficult boss seemed to be Godric. All modifiers are applied here: small player's abilities, random one shots from Godric's wind with maximum available player's defense, Royal Revenant - if he is released, there is no hope, it's death for the mage. Mana draw from black flames. Well, and the fact that to kill Royal Revenant realistically only two spells, all the others do so little damage that they are not even worth considering. 
    Combat seemed very random. Not much depends on the player, as randomness will strike, and the fight will go.
    Further in the game the player's abilities grow and coping with the enemy is easier, simply because of the variety of opportunities.

    I didn't like the last boss. Too much randomization, in my opinion. Victory is indistinguishable from randomness, which means it's no fun.
    And in general, the very idea of bosses that are killed in one hit never worked for normal gameplay. Passable? - Passable. Is it interesting? - no, not interesting.

    vanbuinen Thanks for the mod. Even though I don't like some things, I think the mod is one of the best, simply because it gives a new feel to the game and exploring the world.
    1. NefilimTsar
      NefilimTsar
      • member
      • 0 kudos
      Love this comment, and love u LHaart
      I was doing some research about incantations right before the spell modifications with the chained version and getting quite good results but now we have to adapt and the table is really helpful